Red-eyed vibrosword
| ) | |
|---|---|
| Name | red-eyed vibrosword |
| Appearance | blue-glowing sword |
| Damage vs. small | 1d10 (+2d10+10) |
| Damage vs. large | 1d12 (+2d12+12) |
| Damage type | piercing, slashing |
| To-hit bonus | +1 |
| Weapon skill | long sword |
| Expert traits | focus fire, stop thrust, lunge |
| Primary attribute | strength |
| Magical item? | yes |
| Future tech? | yes |
| Properties |
|
| Base size | medium |
| Base price | 8000 zm (+10/positive enchant) |
| Default weight | 10 |
| Base material | plastic |
A red-eyed vibrosword is a type of charged slashing and piercing vibroweapon that appears in dNetHack, notdNetHack and notnotdNetHack. It is a medium-sized weapon that is one-handed for a medium-sized wielder, has a base material of gold and is considered to be a futuristic item. It appears as a blue-glowing sword when unidentified.
Generation
Anachrononauts start the game with knowledge of the red-eyed vibrosword's identified appearance.
Red-eyed vibroswords are not randomly generated and cannot be wished for by a hero that isn't a Tourist, though they may still be found in bones.
For Androids, one red-eyed vibrosword with a non-negative enchantment is scattered to a randomly chosen dungeon level between dungeon level 2 and the castle. Unlike normal item generation, a scattered item may be placed in a corridor, vault, closet and other places confined that are usually restricted from having items generate there.
One monsters can be generated with a red-eyed vibrosword.
- For Incantifier Kensei, Gray fungal towers generated in the Kensei quest have a 1⁄6 (16.6%) chance of being generated with a red-eyed vibrosword.
Description
Red-eyed vibroswords inflict piercing and slashing damage and have a +1 to-hit bonus. When uncharged, they deal 1d10 damage against small monsters and 1d12 against large monsters. If the red-eyed vibrosword is charged, it instead deals 3d10+10 against small monsters and 3d12+12 against large monsters. A red-eyed vibrosword of larger or smaller size has its base damage dice similarly modified, always gaining two additional damage dice, and full dice as bonus damage when charged. A normal sized hero that wields a red-eyed vibrosword will gain 1.5x bonus strength damage of up to +12 per hit. When wielding a red-eyed vibrosword at Skilled or better in long sword, a hero gains the "focus fire", "stop thrust", and "lunge" expert traits.
A red-eyed vibrosword is normally generated with 80 to 99 charges unless otherwise specified, and can be recharged any number of times. Recharging a red-eyed vibrosword has different effects based on the beautitude of the charging source: blessed charging sets charges to 100, cursed charging sets charges to 10 and uncursed charging sets the charges to a number between 80 and 99.
In terms of monster weapon preference, monsters will prefer the red-eyed vibrosword to a force sword, and will prefer a demon claw or better to the red-eyed vibrosword.
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