Spellbook of endure heat
| spellbook of + endure heat | |
|---|---|
| Appearance | random |
| Base price | 200 zm |
| Weight | 50 |
| Turns to read | 4 |
| Ink to write | 10–19 |
| Spell type | protection |
| Level | 2 |
| Power cost | 10 Pw |
| Direction | non-directional |
In SLASH'EM and SlashTHEM, the spellbook of endure heat allows the hero to learn the spell of endure heat. It is a level 2 protection spell, and the spellbook takes 4 actions to read.
Generation
Wizards have a 1⁄9 chance of receiving a spellbook of endure heat as their fourth spellbook.[1]
Spellbooks of endure heat comprise approximately 1.52% of all spellbooks randomly generated on the ground, in general shops or as death drops.[2] Second-hand bookstores and rare books stores can also stock spellbooks of resist sleep.
Writing a spellbook of endure heat with a magic marker uses up 10 to 19 charges.
Description
Successfully casting the spell gives the hero temporary fire resistance for 500 to 1499 (more) turns—this does not interfere with gaining fire resistance normally, e.g. through eating appropriate corpses or reaching experience level 20 as a Priest. It has no effect if the hero casts it while they already have intrinsic fire resistance.
Strategy
Compared to the spells of resist sleep and resist poison, the spell of endure heat is noticeably less useful: its spellbook is rarer, it costs twice as much power to use, and it is not as immediately applicable against sources of fire compared to those spells and their protection against the dangers that sleep and poison present. Even so, it is an important property to have, if not an urgent one, and monsters with a fire horn, wand of fire or fiery attacks (e.g. a fire ant or fire elemental) can provide cause to utilize the spell (though reflection can block fire rays).
Note that the spell does not protect against inventory damage and destruction—for example, though it can prevent instadeath from a hero falling into lava, it does not protect their inventory from burning up completely as they sink. Once the hero gains a long-term source of fire resistance, the spellbook becomes a prime candidate for blanking.
Heroes adhering to a food-restricting conduct, e.g. vegetarian or foodless may find this spell to be useful for a longer duration, though there are also more vegan-friendly sources of fire resistance in SLASH'EM and SlashTHEM. The spell is also especially useful if a player is observing atheist conduct alongside the given conducts, which prevents crowning to obtain the intrinsic. Such heroes may find the spell particularly useful as a slotless form of preventing maximum HP loss from fire traps, especially in Gehennom.
History
The spellbook of endure heat first appears in NetHack Plus and SLASH 6, ancestors of SLASH'EM.
Messages
- You feel colder.
- You cast the spell, gaining temporary intrinsic fire resistance.
- Excellent! You feel, like, totally cool!
- As above, while hallucinating
- You feel a little warmer.
- Your temporary fire resistance timed out.