The Spider Caves

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In SLASH'EM, the Spider Caves are accessed by a stairway down located between levels 26 and 29. It's essentially filled with spiders. Monster generation in this branch is biased toward chaotic monsters.

Map


                            -----               -----                
                         ----...|               |...-------          
            ------    ----.....--               ---.......|          
            |....------.....----                 -----..---          
            ----.........---|       --------------.....--            
              |...----......---------..............-----             
              |.---  ------....--.......------------     -------     
              |.|  --------..................--------- ---.....|     
      ------- ---  |........---...-----..............---...-----     
      |.....-- ---------.---- |...|   --------...........-----       
      -----..---.........|    |.<.|          -----------.....|-------
       |.........-------.|    |...---                  -------......|
       -----------     --------.....|             --------......-----
                 ----------.........---------------.........----|    
           -------.............---....................-----.....---- 
        ----..................----...-----------.....---  -----....| 
        |....-----.-----------|......|         ----....-----  ------ 
        ------   |..--      ---...----            ---......|         
                 --..| ------...---                 ---..---         
                  ---- |.......--                     |.--           
                       ---------                      ---            

Objects

Scattered randomly throughout the level are two potions of invulnerability, a wand of make invisible, an amulet versus poison, a pair of speed boots, a ring of conflict, a wand of death, 48 eggs, five piles of gold, 22 giant spiders, Shelob, Girtab, 10 random s, and 48 webs.

Strategy

This level is of no major difficulty by the time you'll reach it.

Shelob and Girtab are unremarkable and probably the greatest threat is that a werespider wastes the wand of death on you or throws you a potion of amnesia.

It is quite an annoying level, due to the large amount of very weak enemies and all the spider webs. It does worth the trouble however due to valuable loot.

A way to deal with all the spider webs, is to use Sting. An artifact that cuts through webs and is easily generated by simply naming an elven dagger "Sting". This can be used by all roles, as it doesn't give an artifact blast. Alternatively, you can bring a strong pet (e.g. a dragon) or polymorph yourself into one, which can rip the webs apart by walking over them. Gauntlets of power will make you strong enough to tear webs apart, too. Finally, the fireball spell, the wand of fire and other means of shooting fire rays can vaporize the webs.

Avoid using teleportation on squares you haven't explored, it will often fail due to the large amount of spider webs.

The eggs will mostly be giant spider eggs, which will begin hatching into (initially) cave spiders as soon as you enter the level. You should stash them as soon as possible so that they don't hatch. You could also come back 400 turns later so that they all rot on the ground.

Note

Take note, that here they are guaranteed pair of speed boots, a ring of conflict and a wand of death.

See also

Reference

From file spiders.des .