The Rogue Gear-spirits

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)   The Rogue Gear-spirits   (No tile)
Base item crossbow
Damage vs. small 1d2 x2
Damage vs. large 1d4 x2
To-hit bonus +1d5
Bonus versus (any)
Weapon skill crossbow
Size one-handed
Affiliation
When carried
When wielded
When invoked
Base price 4000 zm
Weight 25
Material wood

The Rogue Gear-spirits is the name of the gnomish Ranger quest artifact in dNetHack, notdNetHack and notnotdNetHack. The artifact is the prize for completing the Gnomish Ranger Quest, and its default alignment is neutral. Its base item type is a crossbow.

Generation

The Rogue Gear-spirits cannot be wished for as with other quest artifacts, though it can be found in bones.

For gnomish Rangers, The Rogue Gear-spirits will always generate on the Gnomish Ranger Quest goal level, where the blessed +2 artifact is placed on the square of the Great High Shaman of Kurtulmak at level creation. If a gnomish Ranger loads a bones level containing the quest artifact, it will always be reverted to its base item.

Description

While carried, The Rogue Gear-Spirits grants telepathy, warning and fire resistance. When wielded, the artifact grants automatic searching and adds its enhancement as a bonus to manual search attempts, and also applies +1d5 to-hit and double damage to both crossbow bolts fired from it and to any damage it does in melee—when using it as a melee weapon, it is treated as a double-damage pick-axe that deals piercing and blunt damage.

Firing crossbow bolts from The Rogue Gear-Spirits will always shoot at least 2 bolts instead of 1; if no ammo is quivered, it will automatically create and fire +0 crossbow bolts. Applying The Rogue Gear-spirits allows the hero to dig with it as with a pick-axe, and each application will cause the artifact to supply a random rumor: the rumor is true if the artifact is blessed, false if cursed and will be either with equal probability if uncursed. Invoking The Rogue Gear-spirits allows the hero to untrap their current square or an adjacent square.

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