User:Flag On The Moon/Temples

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The Biodiversity patch provides alternate Priest quest home levels for most of the vanilla pantheons. Here are a few quest home levels I've designed around various themes and stylistic motifs. As designed they include the quest leader, guardians, and monsters of the Priest quest, but can easily be adapted to quests for other roles.

The Abbey

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The High Priest occupies a throne; in addition, there are a few pilgrims (possibly a knight and some squires) in the sanctuary. The 'facade' of the sanctuary includes two gargoyle statue traps.

The nave of the sanctuary contains paired statues of knights, aligned priests, angels, etc.

The upper rooms include a small garden, a library with random scrolls, and a chest containing a saddle (property of the pilgrims).

The Chapel on the Sea

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The temple is superimposed over the right end of an islands-type random map (i.e. caverns-style with water replacing rock). The portal and downstair are both located on the left side. There are six random traps throughout the level.

The statues along the nave depict sea monsters (shark/piranha, giant eel/electric eel, jellyfish/kraken). The two statues flanking the door are optional historical statues depicting player monsters (e.g. Pirates, Divers, etc.)

The chest contains a guaranteed scroll of gold detection and an oilskin sack.

If appropriate, some or all of the twelve human zombies may be replaced by skeletal pirates.

Atargateion

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The Atargateion is a map in the form of a partially submerged temple created for aquatic worshippers rather than land-dwellers (see the encyclopedia entry). It was designed as a variant of the Priest quest home level for a watery or Lovecraftian pantheon.

Most of the map is procedurally generated, with the sanctuary, near the center of the map, as the only section with a fixed layout. The sanctuary is surrounded by a randomly generated "inverted" maze where the "passages" are water tiles and the "walls" are floor tiles.

Since the temple is understood to be designed for aquatic creatures, the implication is that for the majority of visitors, who live in the water, this would be a normal maze, while the minority of devotees who live on land are actually walking on the walls of the temple, in a situation analogous to xorns and other phasing creatures.

In addition, 5% of floor tiles outside the sanctuary should be replaced by water to break up some of the paths (including the circuit formed by the outermost "walls" of the maze) and make navigating the maze more challenging. The portal and downstair are located at opposite ends of the level.

The water tiles are lightly seeded with sharks and piranhas but very few grabbing monsters. The temple may be attended not only by human acolytes but also by (peaceful?) deep ones and/or water nymphs.

The map is named after the temples of the Near Eastern goddess Atargatis, who may have been depicted as a human-fish hybrid, and whose temples are known to have contained sacred fish ponds.

atargateion

And there (they trust) there swimmeth One
Who swam ere rivers were begun,
Immense, of fishy form and mind,
Squamous, omnipotent, and kind;
And under that Almighty Fin,
The littlest fish may enter in.
Oh! never fly conceals a hook,
Fish say, in the Eternal Brook,
But more than mundane weeds are there,
And mud, celestially fair;
Fat caterpillars drift around,
And Paradisal grubs are found;
Unfading moths, immortal flies,
And the worm that never dies.
And in that Heaven of all their wish,
There shall be no more land, say fish.

["Heaven", by Rupert Brooke]

Raven Temple

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A temple with a Pacific Northwest theme. The use of the "river" to create a path around the level is inspired by some of the maps in the Lethe Gorge.

The two raven statues are both historic and may be coded as statues made of wood, meaning that they can be 'broken' with an axe as well as a pick.

The temple is besieged not only by human zombies but also by sasquatches.