User:PlNG
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Greetings. I am PlNG on NAO (stats, games, deaths, dumplogs, ttyrecs).
Scroll BUC&C Effects
The following table represents a summary the scroll behavior when read with various BUC and Confusion modifiers. Confused effects starting with BUC follow the same application pattern, substituting the confused effect. Cursed overrides confused in these cases and still applies the cursed effect. For more detail, consider following the link to the individual scroll page. For obvious reasons, Scrolls of Mail and Blank Scrolls have been left out.
Scroll | Blessed | Uncursed | Cursed | Confused |
---|---|---|---|---|
identify | 1/5 chance to ID 1-4 or all items. Positive Luck yields minimum ID of 2 items. | 21/25 chance to ID one item, 1/25 chance for more including all. | 100% chance to ID one item | ID the ID scroll. |
light | Illuminate squares in a 9 unit radius | Illuminate squares in a 5 unit radius | Extinguish squares in a 5 unit radius | BUC Extinguish |
enchant weapon | Multiple enchantment increase | +1 enchantment increase | -1 enchantment decrease | Blessed/Uncursed: Repairs and erodeproofs / Cursed: Removes erodeproofing |
enchant armor | Multiple enchantment increase + blessing | +1 enchantment increase + uncursing if cursed | -1 disenchantment + cursed | Blessed/Uncursed: Repairs and erodeproofs / Cursed: Removes erodeproofing |
remove curse | Uncurse all cursed items in main inventory | Uncurse all cursed items in use | Uncurses punishment, disintegrates | BUC Uncursed items have 50% chance to change BUC, 50% blessed or cursed if changed. |
confuse monster | Applies 2-8 charges to melee attacks | Applies 1 charge to melee attack | Inflicts confusion status to the reader | Blessed removes confusion, otherwise extends confusion 1-100 turns |
destroy armor | Destroys one random piece of armor | Destroys one random piece of armor | Destroys one random piece of armor unless cursed, then -1 disenchantment to armor and you are stunned | Blessed/Uncursed: removes erodeproofing / Cursed: erodeproofs. |
fire | Inflicts 3-5 HP damage in 3x3 square area centered on the player | Inflicts 2-3 HP damage in 3x3 square area centered on the player | Inflicts 1-2 HP damage in 3x3 square area centered on the player | Inflicts 1 HP damage to the player |
food detection | Detect food, Gain food appraisal intrinsic | Detect food | Detect potions | BUC Detect potions |
gold detection | Detect gold objects (currently only rings), pieces, monsters | Detect pieces, monsters | Detect traps marked as gold | BUC Detect traps |
magic mapping | The whole level is mapped, and secret doors revealed | The whole level is mapped | 1/7 of the level's squares are mapped | 1/7 of the level's squares are mapped |
scare monster | Scares monsters | Scares monsters | Scares monsters | Scares monsters |
teleportation | Prompted teleport | Unprompted teleport | Level Teleport | BUC Level Teleport (Luck vs Random) |
amnesia | Forget Current Level | Forget Current Level + 1d(known)spells | Forget Current Level + 1d(known)spells | BUC Forget 6/7 Current Level at the expense of an extra spell (cursed's usual override, but confusion's spell penalty is also added!) |
create monster | Create 1 monster | 72/73 chance of 1 monster, 1/73 of 2-5 monsters | 72/73 chance of 13 monsters, 1/73 chance of 14-17 monsters | BUC monsters are acid blobs |
earth | 8 Boulders surrounding you | 3x3 square area of boulders centered on the player + 1d20 damage to player | Boulder on top of player, + 1d20 damage to player | BUC boulders are rocks |
taming | Tame adjacent | Tame adjacent | Anger peaceful | 50% Tame / Angering within 5 unit radius |
charging | Better chance of more charges | Chance of more charges | Increments Charge counter + drains Charges | Gain Energy |
genocide | Genocide class | Genocide species | Reverse genoicde species, choose or have it chosen for you | BUC Species/class is your role |
punishment | "You feel guilty." | You are punished with an iron ball and chain | You are punished with an iron ball and chain | "You feel guilty." |
stinking cloud | Large + Strong Cloud | Medium + Medium Cloud | Small + Weak Cloud | Same Effect |