User:PlNG

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Greetings. I am PlNG on NAO (stats, games, deaths, dumplogs, ttyrecs).

Scroll BUC&C Effects

The following table represents a summary the scroll behavior when read with various BUC and Confusion modifiers. Confused effects starting with BUC follow the same application pattern, substituting the confused effect. Cursed overrides confused in these cases and still applies the cursed effect. For more detail, consider following the link to the individual scroll page. For obvious reasons, Scrolls of Mail and Blank Scrolls have been left out.

Scroll Blessed Uncursed Cursed Confused
identify 1/5 chance to ID 1-4 or all items. Positive Luck yields minimum ID of 2 items. 21/25 chance to ID one item, 1/25 chance for more including all. 100% chance to ID one item ID the ID scroll.
light Illuminate squares in a 9 unit radius Illuminate squares in a 5 unit radius Extinguish squares in a 5 unit radius BUC Extinguish
enchant weapon Multiple enchantment increase +1 enchantment increase -1 enchantment decrease Blessed/Uncursed: Repairs and erodeproofs / Cursed: Removes erodeproofing
enchant armor Multiple enchantment increase + blessing +1 enchantment increase + uncursing if cursed -1 disenchantment + cursed Blessed/Uncursed: Repairs and erodeproofs / Cursed: Removes erodeproofing
remove curse Uncurse all cursed items in main inventory Uncurse all cursed items in use Uncurses punishment, disintegrates BUC Uncursed items have 50% chance to change BUC, 50% blessed or cursed if changed.
confuse monster Applies 2-8 charges to melee attacks Applies 1 charge to melee attack Inflicts confusion status to the reader Blessed removes confusion, otherwise extends confusion 1-100 turns
destroy armor Destroys one random piece of armor Destroys one random piece of armor Destroys one random piece of armor unless cursed, then -1 disenchantment to armor and you are stunned Blessed/Uncursed: removes erodeproofing / Cursed: erodeproofs.
fire Inflicts 3-5 HP damage in 3x3 square area centered on the player Inflicts 2-3 HP damage in 3x3 square area centered on the player Inflicts 1-2 HP damage in 3x3 square area centered on the player Inflicts 1 HP damage to the player
food detection Detect food, Gain food appraisal intrinsic Detect food Detect potions BUC Detect potions
gold detection Detect gold objects (currently only rings), pieces, monsters Detect pieces, monsters Detect traps marked as gold BUC Detect traps
magic mapping The whole level is mapped, and secret doors revealed The whole level is mapped 1/7 of the level's squares are mapped 1/7 of the level's squares are mapped
scare monster Scares monsters Scares monsters Scares monsters Scares monsters
teleportation Prompted teleport Unprompted teleport Level Teleport BUC Level Teleport (Luck vs Random)
amnesia Forget Current Level Forget Current Level + 1d(known)spells Forget Current Level + 1d(known)spells BUC Forget 6/7 Current Level at the expense of an extra spell (cursed's usual override, but confusion's spell penalty is also added!)
create monster Create 1 monster 72/73 chance of 1 monster, 1/73 of 2-5 monsters 72/73 chance of 13 monsters, 1/73 chance of 14-17 monsters BUC monsters are acid blobs
earth 8 Boulders surrounding you 3x3 square area of boulders centered on the player + 1d20 damage to player Boulder on top of player, + 1d20 damage to player BUC boulders are rocks
taming Tame adjacent Tame adjacent Anger peaceful 50% Tame / Angering within 5 unit radius
charging Better chance of more charges Chance of more charges Increments Charge counter + drains Charges Gain Energy
genocide Genocide class Genocide species Reverse genoicde species, choose or have it chosen for you BUC Species/class is your role
punishment "You feel guilty." You are punished with an iron ball and chain You are punished with an iron ball and chain "You feel guilty."
stinking cloud Large + Strong Cloud Medium + Medium Cloud Small + Weak Cloud Same Effect