White vibrospear
| ) | |
|---|---|
| Name | white vibrospear |
| Appearance | long white spear |
| Damage vs. small | 1d6 (+1d6+3) |
| Damage vs. large | 1d8 (+1d8+4) |
| Damage type | piercing, slashing |
| To-hit bonus | +2 |
| Weapon skill | lance |
| Expert traits | stop thrust, braced, lunge, focus fire |
| Primary attribute | strength |
| Magical item? | yes |
| Future tech? | yes |
| Properties |
|
| Base size | large |
| Base price | 1000 zm (+10/positive enchant) |
| Default weight | 30 |
| Base material | plastic |
A white vibrospear is a type of charged piercing and slashing vibroweapon and polearm that appears in dNetHack, notdNetHack and notnotdNetHack. It is a large-sized weapon that is two-handed for a medium-sized wielder, has a base material of plastic and is considered to be a futuristic item. It appears as a long white spear when unidentified.
Generation
Anachrononauts start the game with knowledge of the white vibrospear's identified appearance.
White vibrospears are not randomly generated and cannot be wished for by a hero that isn't a Tourist, though they may still be found in bones.
For Androids, one white vibrospear with a non-negative enchantment is scattered to a randomly chosen dungeon level between dungeon level 2 and the castle. Unlike normal item generation, a scattered item may be placed in a corridor, vault, closet and other places confined that are usually restricted from having items generate there.
Description
White vibrospears inflict piercing damage and have a +2 to-hit bonus. When uncharged, they deal 1d6 damage against small monsters and 1d8 against large monsters. If the white vibrospear is charged, it instead deals 2d6+3 against small monsters and 2d8+4 against large monsters. A white vibrospear of larger or smaller size has its base damage dice similarly modified, always gaining an additional damage dice, and half a dice as bonus damage when charged. A hero wielding a white vibrospear while they are at Skilled or better in lance gains the "stop thrust", "braced", "lunge", and "focus fire" expert traits. Swinging a white vibrospear costs only 5⁄6 of the normal movement points to attack, costing 10 movement points as opposed to the 12 most weapons do.
White vibrospears will always be generated with the holy object property. This object property will only come into effect if the weapon is blessed, however. Additionally, if the white vibrospear is wielded while the hero is at maximum hp it gains a +20% base damage bonus.
A white vibrospear is normally generated with 80 to 99 charges unless otherwise specified, and can be recharged any number of times. Recharging a white vibrospear has different effects based on the beautitude of the charging source: blessed charging sets charges to 100, cursed charging sets charges to 10 and uncursed charging sets the charges to a number between 80 and 99.
If a white vibrospear is dipped into a potion of midas or is otherwise made into gold, it will be transformed into a gold-bladed vibrospear. Conversely, a gold-bladed vibrospear that has its base material changed to something other than gold is transformed into a white vibrospear. Unlike the gold-bladed vibrospear, the white vibrospear can have its base material changed without also having its item type changed.
In terms of monster weapon preference, monsters will prefer the white vibrospear to a lightsaber, and will prefer a gold-bladed vibrospear or better to the white vibrospear.
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