Spellbook of light/zh-CN
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| + 光亮魔法书 | |
|---|---|
| 外观 | 随机 |
| 相对概率 | 4.5% |
| 基础价 | 100 zm |
| 重量 | 50 |
| 阅读所需行动数 | 3 |
| 墨水消耗量 | 5~9 |
| 法术流派 | 预测 |
| 法术等级 | 1 |
| 能量消耗 | 5 Pw |
| 定向性 | 非定向 |
| 对应魔法道具 | 光亮卷轴 光亮魔杖 |
在NetHack中,光亮魔法书(spellbook of light)是教授光亮(light)法术的魔法书。
以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。
根据commit 27adb7c7,现在若玩家的职业是牧师,则光亮法术属于神圣流派。Contents
生成
巫师和牧师角色在游戏开始时获得的随机魔法书有可能是光亮魔法书[1][2][3][4]。
以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。
根据commit 5d3e237f,现在Izchak的灯具店会出售光亮魔法书了。
根据commit 319dfbda和commit 495a1a9b,现在巫师职业的角色在游戏开始时即拥有光亮魔法书的鉴定信息。描述
施放光亮法术的效果等同于光亮魔杖[5][6]:法术会以玩家为中心,将半径5格的圆形范围内的地块永久变为照亮状态[7][8][9][10]。
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光亮法术会对作用范围内的小鬼造成d5伤害[11][12]。如果玩家处于被吞噬的状态,或是位于水下或水元素位面,则法术不会有效果[13]。在Rogue关卡的黑暗房间里施放光亮法术时,法术的效果范围会扩大到整个房间[14]。
策略
光亮法术是1级法术,因此易于学习和施放,能量消耗也很低。光亮法术适合用于通过侏儒矿坑等有大面积黑暗区域的地牢楼层,其制造的光亮区域也使得玩家能够方便地利用长柄武器、火球法术、冰锥法术等手段攻击远处的敌人,或是用跳跃快速移动。此外,光亮法术也能用于锻炼预测法术的技能,还可以让玩家省下光亮卷轴,将它们用于漂白或批量变形,以及省下油灯之类的光源物品的燃料,以留到关键时机使用。
消息
Variants
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SLASH'EM
In SLASH'EM, several roles can start with a spellbook of light:
- Archeologists have a 1⁄5 chance of starting with the spellbook of light as their sole spellbook.[15]
- Flame Mages have a 1⁄2 chance of starting with the spellbook of light as their tertiary spellbook.[16]
- Priests have a 1⁄9 chance of starting with the spellbook of light as their secondary spellbook.[17]
- Wizards have a 1⁄5 chance of starting with the spellbook of light as their tertiary spellbook.[18]
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, a drow hero casting the spell will always create darkness rather than light, similar to reading a cursed scroll of light.
Drow Healers of both genders can start the game having forgotten the spell of light.
The spell of light can be cast continuously via spell maintenance. Casting the spell to create light will extinguish any shadowlander's torches within the lit radius, while doing so to create darkness as a drow will instead extinguish other light sources within the radius.
A hero that has the spirit Tenebrous bound will unbind it if they create permanent light by casting the spell or any other means.
One of the invoke effects for the Rod of Seven Parts casts the light spell, which uses up 1 point from the artifact's current enchantment and requires a minimum enchantment of -6.
FIQHack
In FIQHack, the spell of light can be cast continuously via spell maintenance, similar to dNetHack and its derivatives.
EvilHack
In EvilHack, drow heroes will never start the game with a spellbook of light, though they can start with the wand or scroll since they create darkness if they are used while cursed.
If the spell of light is cast too close to monsters that can see, the light will blind them: this has a 1⁄3 chance of angering peaceful monsters blinded by the spell, and pets blinded by the spell have a 1⁄2 chance of losing a point of tameness.
SlashTHEM
In SlashTHEM, in addition to SLASH'EM details, the Electric Mage has a 1⁄2 chance of starting with the spellbook of light as their tertiary spellbook.
Hack'EM
In Hack'EM, Archeologists have a 1⁄5 chance of starting with the spellbook of light as their sole spellbook, while Flame Mages have a 1⁄2 chance of starting with the spellbook of light as their tertiary spellbook.
引用及注释
- ↑ src/u_init.c in NetHack 3.6.7, line 107
- ↑ src/u_init.c in NetHack 3.6.7, line 169
- ↑ src/u_init.c in NetHack 3.6.7, line 1020
- ↑ src/u_init.c in NetHack 3.6.7, line 1050
- ↑ src/spell.c in NetHack 3.6.7, line 1099
- ↑ src/spell.c in NetHack 3.6.7, line 1137
- ↑ src/zap.c in NetHack 3.6.7, line 2157
- ↑ src/read.c in NetHack 3.6.7, line 1930
- ↑ src/read.c in NetHack 3.6.7, line 1957
- ↑ src/read.c in NetHack 3.6.7, line 1997
- ↑ src/zap.c in NetHack 3.6.7, line 2161
- ↑ src/read.c in NetHack 3.6.7, line 2018
- ↑ src/read.c in NetHack 3.6.7, line 1973
- ↑ src/read.c in NetHack 3.6.7, line 1983
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1019
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1058
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1142
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1271