Spellbook of slow monster/zh-CN
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| + 减慢怪物魔法书 | |
|---|---|
| 外观 | 随机 |
| 相对概率 | 3% |
| 基础价 | 200 zm |
| 重量 | 50 |
| 阅读所需行动数 | 4 |
| 墨水消耗量 | 10~19 |
| 法术流派 | 迷惑 |
| 法术等级 | 2 |
| 能量消耗 | 10 Pw |
| 定向性 | 光束 |
| 对应魔法道具 | 减慢怪物魔杖 |
在NetHack中,减慢怪物魔法书(spellbook of slow monster)是教授减慢怪物(slow monster)法术的魔法书。
Contents
生成
巫师在游戏开始时获得的随机魔法书有可能是减慢怪物魔法书[1]。
以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。
根据commit 319dfbda和commit 495a1a9b,若不以贫民模式开始游戏,则巫师角色在游戏开始时即拥有减慢怪物魔法书的鉴定信息。描述
施放减慢怪物法术的效果与挥动减慢怪物魔杖基本相同[2][3]:玩家向指定方向发射一道光束,被光束命中的怪物的速度会被减慢,该效果可能被怪物的魔法抗性抵御[4][5]。受到法术影响时,具有快速特质的怪物的快速特质会被移除,不具有快速特质的怪物的速度会被降到初始值的2⁄3。处于伪装状态的拟形怪受到法术影响时,其伪装会解除[6]。正在吞噬玩家的旋涡状怪物在受到法术影响时会被强制将玩家喷出[7]。
在骑乘状态下对正下方施放减慢怪物法术会影响玩家的坐骑[8]。对自身施放减慢怪物法术时,玩家自身的快速特质会被移除[9]。
以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。
减慢怪物的机制有所变更:怪物受到减慢怪物效果的影响时,其速度不高于12的部分减少至2⁄3,高于12的部分则减少至1⁄3。例如说,如果某只怪物的初始速度是17,则其受到减慢怪物影响后,速度会减少到floor(12*2/3)+floor(5*1/3)9点(floor是向下取整函数)。策略
减慢怪物法术的应用空间比较有限。虽然它可以让玩家更容易地逃离一些速度快的强大怪物(比如兵蚁、狼狗等),但利用让怪物暂时无法行动,且能量消耗更低的沉睡法术显然更加有效。不少施法怪物还能够施放自我加速法术来给自身施加快速特质,使得减慢怪物法术的实用性进一步降低。
如果你缺少应对强大怪物的手段,减慢怪物法术仍然可以作为实用的助力。除了给怪物减速以外,它也能帮助你从空气元素一类的危险怪物的吞噬攻击中逃出。
消息
- <怪物>看上去移动得更慢了。(<Monster> seems to be moving slower.)
- 你对怪物施放了减慢怪物法术,减慢其速度。
- 你扰乱了<怪物>!(You disrupt <monster>!)
- 一个巨大的洞打开了……(A huge hole opens up...)
- 你对吞噬了你的旋涡状怪物施放了减慢怪物法术,并被喷出。
- 你变慢了。(You slow down.)
- 你通过减慢怪物法术将自身的快速特质消除了。
- 你的快速感觉更不自然了。(Your quickness feels less natural.)
- 同上,但你仍有外在来源的快速特质。
Variants
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SLASH'EM
In SLASH'EM, Ice Mages have a 1⁄2 chance of starting with the spellbook of slow monster as their tertiary spellbook.[10] Wizards have a 1⁄9 chance of receiving the spellbook of slow monster as their fourth spellbook.[11]
GruntHack
In GruntHack, some monsters can use the same set of spells as the hero, including the slow monster spell.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, male drow Healers (or hedrow Healers) can start the game having forgotten the spell of slow monster.
Knowledge of the slow monster spell is required to perform "Lethargy" via the musicalize spell skill, unless the hero is either a Troubadour or has the spirit Orthos bound.
One of the invoke effects for the Rod of Seven Parts casts both the force bolt and slow monster spells simultaneously in a prompted direction followed by casting the cause fear spell, which uses up 2 points from the artifact's current enchantment and requires a minimum enchantment of +2.
FIQHack
In FIQHack, monsters can use the same set of spells as the hero, with skill levels to match, and can learn and utilize the slow monster spell.
Aligned priests and high priests will have knowledge of the slow monster spell 1⁄4 of the time (i.e. if they are not given the confuse monster spell), while Nazgul, Orcus, Demogorgon, Thoth Amon, the Dark One, the Chromatic Dragon, and Master Kaen will always have the slow monster spell.
The hero can be abnormally slowed temporarily by the slow monster spell (or any other source of slowing), halving their speed for the duration of the effect—a source of free action can block the spell effect 2⁄3 of the time, and blue dragon scales and blue dragon scale mail grant immunity to the spell while worn. Blue dragons themselves are immune to the spell and other slowing effects. Quaffing a blessed potion of speed can undo abnormal slowing.
SlashTHEM
In SlashTHEM, in addition to SLASH'EM details, Electric Mages have a 1⁄2 chance of receiving the spellbook of slow monster as their tertiary spellbook.
Hack'EM
In Hack'EM, the spell of slow monster has its level lowered to 1.
Ice Mages have a 1⁄2 chance of starting with the spellbook of slow monster as their tertiary spellbook, as in SLASH'EM.
引用及注释
- ↑ src/u_init.c in NetHack 3.6.7, line 169
- ↑ src/spell.c in NetHack 3.6.7, line 1091
- ↑ src/spell.c in NetHack 3.6.7, line 1137
- ↑ src/zap.c in NetHack 3.6.7, line 181
- ↑ src/zap.c in NetHack 3.6.7, line 185
- ↑ src/zap.c in NetHack 3.6.7, line 183
- ↑ src/zap.c in NetHack 3.6.7, line 187
- ↑ src/zap.c in NetHack 3.6.7, line 2705
- ↑ src/zap.c in NetHack 3.6.7, line 2431
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1089
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1279