Ice Mage/Hack'EM

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In Hack'EM, the Ice Mage is one of the roles available to the hero from SLASH'EM.

Ice Mages in Hack'EM can be humans, centaurs, orcs, illithids, vampires, or doppelgangers, and can be of neutral or chaotic alignment.

Starting inventory

Each Ice Mage starts with the following equipment:

Any ring that is generated with an enchantment of +0 or lower is given a random enchantment from +1 to +3. An Ice Mage will never be given a ring of cold resistance or ring of fire resistance.

Orcish Ice Mages are not given extra food like orcish heroes in other roles.

Ice Mages start with knowledge of any applicable racial equipment.

The Ice Mage's default starting pet is a winter wolf cub.

Intrinsics

Ice Mages gain the following intrinsic properties upon reaching the given experience levels:

Skills

Ice Mages have the following skills available to them:

Ice Mage skills
Max Skills
Basic
Skilled
Expert

Ice Mages start with Basic skill in quarterstaves, daggers, knives, short swards, and matter spells. They use the intelligence stat to cast spells, and their special spell is reflection.

Techniques

Ice Mages can learn the disarm technique by reaching Skilled in any weapon, and also gain the following techniques at the listed experience levels:

Level Technique
1 Reinforce memory
3 Ice armor
5 Draw energy
12 Power surge

Special rules

Ice Mages benefit from a somewhat weaker form of hungerless casting, and gain the exact same benefits of hungerless casting as the Wizard specifically when casting the freeze sphere and cone of cold spells.

Ice Mages have the ability to transform into a dragon of their element: they gain access to the baby white dragon polyform at experience level 8, and can become adult white dragons upon reaching experience level 15. Transforming into a baby white dragon costs 20 power, while transforming into an adult white dragon costs 40 power, with a reduction in power cost if the Flame Mage is wearing white dragon scales or white dragon-scaled armor, and the process takes two turns.

Due to their affinity with the element of cold, ice elementals always generate as peaceful for Ice Mages, and genocide of white dragons carries several penalties to alignment record. An Ice Mage can invoke the artifact Deep Freeze to summon a freezing sphere and create a burst of ice as with the read scroll of ice. Ice Mages also naturally like the cold, which allows them to traverse ice without fumbling. This also means that fire is antithetical to Ice Mages, which expresses itself in the following restrictions:

Ice Mages have a penalty to multishot with any projectile other than knives.

Ice Mages only take 15 damage from breaking wands by applying them.

Rank titles

The status line displays one of the following ranks for the corresponding experience levels:

  • XL 1-2: Cooler
  • XL 3-5: Condenser
  • XL 6-9: Chiller
  • XL 10-13: Froster
  • XL 14-17: Permafroster
  • XL 18-21: Icer
  • XL 22-25: Freezer
  • XL 26-29: Sublimer
  • XL 30: Ice-Master

Gods

Main article: Religion

The Ice Mage pantheon is based on elements related to frost and cold. Their first sacrifice gift is Deep Freeze.

Quest

The Ice Mage's quest sees them fighting Ragnaros for The Storm Whistle, an artifact magic whistle. The Storm Whistle grants warning, teleport control, automatic searching, and shock resistance. Invoking The Storm Whistle summons a tame water elemental.

Strategy

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