Difference between revisions of "Helm"

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(Copy edit. Delete information redundant with linked articles. Fix several facts versus source code. Upgrade to 3.6.7.)
(same as shield: re-org and group info; specify "safely enchanted to +7" over "+7 maximum enchantment"; try to minimize whitespace if possible)
 
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A '''helm''' is a form of [[armor]] that appears in ''[[NetHack]]'', and is one of seven armor slots available to the [[hero]] and certain [[monster]]s.
 
A '''helm''' is a form of [[armor]] that appears in ''[[NetHack]]'', and is one of seven armor slots available to the [[hero]] and certain [[monster]]s.
  
== Description ==
+
==Description==
 +
[[Wear]]ing a [[metallic]] helm reduces damage from falling objects and monsters, such as:
  
Wearing a [[metallic]] helm reduces damage from falling objects and monsters, such as:
 
 
* [[falling rock trap]]s
 
* [[falling rock trap]]s
 
* boulders or rocks from a [[scroll of earth]]
 
* boulders or rocks from a [[scroll of earth]]
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* falling [[piercer]]s.
 
* falling [[piercer]]s.
  
However, metallic helms also increase [[spellcasting]] failure rates, with the exception of the [[helm of brilliance]].
+
However, metallic helms also increase the hero's [[spellcasting]] failure rates, with the exception of the [[helm of brilliance]].
  
A [[greased]] helm may block the [[intelligence]] drain damage type from a [[mind flayer]] or [[master mind flayer]].{{refsrc|nethack=3.6.7|src/mhitu.c|830|comment=function u_slip_free}} A noncursed greased helm always blocks such an attack; a cursed greased helm has only a {{frac|2|3}} chance. After blocking such an attack, the grease has a {{frac|1|2}} chance of wearing off.
+
A [[greased]] helm may block the [[intelligence]] drain damage type from a [[mind flayer]] or [[master mind flayer]]{{refsrc|nethack=3.6.7|src/mhitu.c|830|comment=function u_slip_free}} - a noncursed greased helm always blocks such an attack, while a cursed greased helm has only a {{frac|2|3}} chance, and the grease has a {{frac|2}} chance of wearing off after each blocked attack. Any helm (including a cursed greased helm that fails to provide grease protection) then has a {{frac|7|8}} chance of blocking this attack.
  
Any helm (including a cursed greased helm that fails to provide grease protection) then has a {{frac|7|8}} chance of blocking such an attack.
+
===Use by monsters===
 +
Any [[monster]] that can wear armor can wear a helm;{{refsrc|nethack=3.6.7|src/worn.c|496}} a monster with [[Body parts#Horns|horns]] can only wear [[flimsy]] helms.{{refsrc|nethack=3.6.7|src/worn.c|560}} If the hero or a monster is polymorphed into a form with horns while wearing a non-flimsy helm, it will be pushed off.{{refsrc|nethack=3.6.7|src/worn.c|939}}
  
== Use by monsters ==
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[[Aligned priest]]s, [[high priest]]s and [[minion]]s will not wear a [[helm of opposite alignment]].{{refsrc|nethack=3.6.7|src/worn.c|554}}
 
 
Any [[monster]] that can wear [[armor#Monsters, pets, and armor|armor]] can [[wear]] a helm.{{refsrc|nethack=3.6.7|src/worn.c|496}}
 
 
 
An [[aligned priest]], a [[high priest]], or a [[minion]] will not wear a [[helm of opposite alignment]].{{refsrc|nethack=3.6.7|src/worn.c|554}}
 
 
 
A monster with [[body parts#Horns|horns]] can wear only a [[flimsy]] helm.{{refsrc|nethack=3.6.7|src/worn.c|560}} If the hero or a monster is polymorphed into a form with horns, any existing non-flimsy helm will be pushed off.{{refsrc|nethack=3.6.7|src/worn.c|939}}
 
 
 
== List of helms ==
 
  
 +
==List of helms==
 
{|class="prettytable sortable"
 
{|class="prettytable sortable"
 
!|Name
 
!|Name
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| [[Fedora]] || 1 || 3 || 0 || [[cloth]] || ||
 
| [[Fedora]] || 1 || 3 || 0 || [[cloth]] || ||
 
|-
 
|-
| [[Dunce cap]] || 1 || 4 || 0 || [[cloth]] || conical hat || [[Autocursing]]. Sets [[Intelligence|Int]] and [[Wisdom|Wis]] to 6.
+
| [[Dunce cap]] || 1 || 4 || 0 || [[cloth]] || conical hat || [[Autocursing]]. Sets [[Int]] and [[Wis]] to 6.
 
|-
 
|-
 
| [[Cornuthaum]] || 80 || 4 || 0 || [[cloth]] || conical hat || [[Magic cancellation|MC1]]. Special benefits for [[wizard]]s and penalties for non-wizards.
 
| [[Cornuthaum]] || 80 || 4 || 0 || [[cloth]] || conical hat || [[Magic cancellation|MC1]]. Special benefits for [[wizard]]s and penalties for non-wizards.
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| [[Helmet|Helmet (kabuto)]] || 10 || 30 || 1 || [[iron]] || ''(randomized)'' ||
 
| [[Helmet|Helmet (kabuto)]] || 10 || 30 || 1 || [[iron]] || ''(randomized)'' ||
 
|-
 
|-
| [[Helm of brilliance]] || 50 || 50 || 1 || [[iron]] || ''(randomized)'' || [[Enchantment]] adds to [[Intelligence|Int]] and [[Wisdom|Wis]]. No penalty to [[spellcasting]].
+
| [[Helm of brilliance]] || 50 || 50 || 1 || [[iron]] || ''(randomized)'' || [[Enchantment]] adds to [[Int]] and [[Wis]]. No penalty to [[spellcasting]].
 
|-
 
|-
 
| [[Helm of opposite alignment]] || 50 || 50 || 1 || [[iron]] || ''(randomized)'' || [[Autocursing]]. Changes alignment of [[hero]]. No effect on a [[monster]].
 
| [[Helm of opposite alignment]] || 50 || 50 || 1 || [[iron]] || ''(randomized)'' || [[Autocursing]]. Changes alignment of [[hero]]. No effect on a [[monster]].
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The helms with [[randomized appearance]]s share four descriptions: "plumed helmet", "etched helmet", "crested helmet", and "visored helmet". Helms with the appearance of "visored helmet" protect against the [[blind]]ing claw attack of [[raven]]s and the [[blinding venom]] of [[cobra]]s.{{refsrc|nethack=3.6.7|src/mondata.c|184||comment=function can_blnd}}
 
The helms with [[randomized appearance]]s share four descriptions: "plumed helmet", "etched helmet", "crested helmet", and "visored helmet". Helms with the appearance of "visored helmet" protect against the [[blind]]ing claw attack of [[raven]]s and the [[blinding venom]] of [[cobra]]s.{{refsrc|nethack=3.6.7|src/mondata.c|184||comment=function can_blnd}}
  
== Strategy ==
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{{upcoming|NetHack 3.7.0|The helm of brilliance has a fixed unidentified description of "crystal helm" and is made of [[glass]] material, which does not inhibit spellcasting. The [[helm of caution]] is a new helm with a randomized appearance that grants 1 AC and [[warning]] when worn.}}
  
Two types of helms are [[autocursing]]; even if they are noncursed, they become cursed when a [[hero]] puts them on. This makes it dangerous to wear an unidentified helm. You can use [[price identification]] to distinguish a [[dunce cap]] from a [[cornuthaum]], but three of the four helms with randomized appearances have the same cost, weight, and armor class, making it impossible to tell them apart.
+
==Strategy==
 +
Unidentified helms are dangerous to wear, as two types of helms are [[autocursing]] and will become cursed when a hero puts them on, even if they are noncursed. You can use [[price identification]] to distinguish a [[dunce cap]] from a [[cornuthaum]], but three of the four helms with randomized appearances have the same cost, weight and AC, making it impossible to tell them apart this way.
  
In the early game, any [[metallic]] helm will protect against falling rock traps. In the later game, a greased helm protects against intelligence drain attacks; although [[genocide#Common genocides|genociding]] [[mind flayers]] and [[master mind flayers]] provides absolute protection.
+
In the early game, any [[metallic]] helm will protect against falling rock traps. In the later game, a greased helm protects against intelligence drain attacks; mind flayers and master mind flayers are common [[Genocide#Common genocides|genocide targets]], and removing them provides absolute protection.
  
 
For the [[ascension kit]], popular choices are:
 
For the [[ascension kit]], popular choices are:
 +
 
* [[helm of telepathy]] for detecting hostile monsters
 
* [[helm of telepathy]] for detecting hostile monsters
 
* [[helm of brilliance]] for spellcasting
 
* [[helm of brilliance]] for spellcasting
* [[elven leather helm]] for lightness and +7 maximum enchantment
+
* [[elven leather helm]] for light weight and the ability to be safely enchanted to +7.
 
 
For a wizard, a [[cornuthaum]] provides [[clairvoyance]] and +7 maximum enchantment.
 
 
 
A [[helm of opposite alignment]] has a niche use for mitigating the [[mysterious force]] on the [[ascension run]] and a more popular use for reducing the number of altars to visit on the [[Astral Plane]].
 
  
== Upcoming ==
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For a Wizard, a [[cornuthaum]] provides [[clairvoyance]] and can be safely enchanted to +7.
  
{{upcoming|NetHack 3.7.0|The helm of brilliance now has an unidentified description of "crystal helm" and is made of [[glass]] material, which does not inhibit spellcasting. The [[helm of caution]] is a new helm that grants 1 AC and [[warning]] when worn.}}
+
A helm of opposite alignment has a niche use for mitigating the [[mysterious force]] on the [[ascension run]], and is more popularly used for reducing the number of altars to visit on the [[Astral Plane]].
  
 
==Variants==
 
==Variants==

Latest revision as of 05:21, 12 July 2024

A helm is a form of armor that appears in NetHack, and is one of seven armor slots available to the hero and certain monsters.

Description

Wearing a metallic helm reduces damage from falling objects and monsters, such as:

However, metallic helms also increase the hero's spellcasting failure rates, with the exception of the helm of brilliance.

A greased helm may block the intelligence drain damage type from a mind flayer or master mind flayer[1] - a noncursed greased helm always blocks such an attack, while a cursed greased helm has only a 23 chance, and the grease has a 12 chance of wearing off after each blocked attack. Any helm (including a cursed greased helm that fails to provide grease protection) then has a 78 chance of blocking this attack.

Use by monsters

Any monster that can wear armor can wear a helm;[2] a monster with horns can only wear flimsy helms.[3] If the hero or a monster is polymorphed into a form with horns while wearing a non-flimsy helm, it will be pushed off.[4]

Aligned priests, high priests and minions will not wear a helm of opposite alignment.[5]

List of helms

Name Cost Weight AC Material Appearance Effect
Fedora 1 3 0 cloth
Dunce cap 1 4 0 cloth conical hat Autocursing. Sets Int and Wis to 6.
Cornuthaum 80 4 0 cloth conical hat MC1. Special benefits for wizards and penalties for non-wizards.
Elven leather helm 8 3 1 leather leather hat Can be enchanted to +7.
Orcish helm 10 30 1 iron iron skull cap
Dented pot 8 10 1 iron
Dwarvish iron helm 20 40 2 iron hard hat
Helmet (kabuto) 10 30 1 iron (randomized)
Helm of brilliance 50 50 1 iron (randomized) Enchantment adds to Int and Wis. No penalty to spellcasting.
Helm of opposite alignment 50 50 1 iron (randomized) Autocursing. Changes alignment of hero. No effect on a monster.
Helm of telepathy 50 50 1 iron (randomized) Grants telepathy.

The helms with randomized appearances share four descriptions: "plumed helmet", "etched helmet", "crested helmet", and "visored helmet". Helms with the appearance of "visored helmet" protect against the blinding claw attack of ravens and the blinding venom of cobras.[6]

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

The helm of brilliance has a fixed unidentified description of "crystal helm" and is made of glass material, which does not inhibit spellcasting. The helm of caution is a new helm with a randomized appearance that grants 1 AC and warning when worn.

Strategy

Unidentified helms are dangerous to wear, as two types of helms are autocursing and will become cursed when a hero puts them on, even if they are noncursed. You can use price identification to distinguish a dunce cap from a cornuthaum, but three of the four helms with randomized appearances have the same cost, weight and AC, making it impossible to tell them apart this way.

In the early game, any metallic helm will protect against falling rock traps. In the later game, a greased helm protects against intelligence drain attacks; mind flayers and master mind flayers are common genocide targets, and removing them provides absolute protection.

For the ascension kit, popular choices are:

For a Wizard, a cornuthaum provides clairvoyance and can be safely enchanted to +7.

A helm of opposite alignment has a niche use for mitigating the mysterious force on the ascension run, and is more popularly used for reducing the number of altars to visit on the Astral Plane.

Variants

SporkHack

SporkHack adds three new helms in the gnomish helm, the helm of discovery and the helm of clarity, as well as three new appearances: "little red hat" (always used for gnomish helms), "viking helmet" (which is randomized and has no effect), and "tinfoil hat" (which is randomized and always blocks telepathy and psi bolts - this includes its own telepathy if it is the appearance for a helm of telepathy).

UnNetHack

UnNetHack adds a single new helm in the tinfoil hat, which is represented as its own item rather than a randomized appearance as in SporkHack.

References