Helm/zh-CN
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描述
穿戴金属类头盔会提升主角施法失败的概率,但骑士职业的角色施放神圣法术的情况除外[1][2]。
如果玩家在穿戴头盔时变形为无法穿戴头盔的怪物,则头盔会被强制脱下。如果玩家变形为有角的怪物,其穿戴的头盔也会被强制脱下,但软质头盔除外。
若玩家因饮用被诅咒的飘浮药水等原因而撞到天花板,其穿戴的头盔能够减少撞击造成的物理伤害,硬质材料的头盔会将伤害从d10降至d3,软质头盔则会降到d6[3]。由硬质材料制成的头盔能够提供对于坠落物的额外防护,大幅降低坠落物造成的物理伤害,包括:
需要注意,头盔无法抵御坠落物造成的非物理伤害和其他一些额外效果,例如无法防止坠落到头上的蛋接触脸部(这意味着如果被鸡蛇蛋击中头部,即使穿戴头盔也会被石化)[10],自身变形为会受到祝福物品额外伤害的怪物时,无法防止坠落到头上的祝福物品的额外伤害[11],自身变形为排斥银器的怪物或是感染兽化病时,无法防止坠落到头上的银制物品的额外伤害[6][12]。
如果玩家变形为索尔石怪或土元素这类免疫宝石或矿物材料物品的伤害的怪物[13][14],穿戴头盔反而会使得自身能够受到此类物品的攻击伤害[14][15][16][17]。
角色在穿戴头盔时有7⁄8的概率抵御夺心魔和夺心魔大师的智力汲取攻击[18][19][20][21],如果头盔非诅咒且被上油,则必定能够抵御此类攻击(被诅咒且被上油的头盔的油层只有2⁄3的概率抵御成功,如果油层抵御失败,则进行头盔自身的抵御判定),但每次抵御成功都会有1⁄2的概率使油层脱落[22][23]。
怪物使用
所有能够穿戴防具,拥有头,且体型不为微型的怪物均可以穿戴头盔[24]。有角的怪物只能穿戴软质头盔[25]。
头盔列表
| 名称 | 基础价 | 重量 | AC | 材料 | 外观 | 效果 |
|---|---|---|---|---|---|---|
| 软呢帽 | 1 | 3 | 0 | 布 | 软质头盔;考古学家穿戴时获得+1幸运加成。 | |
| 愚人帽 | 1 | 4 | 0 | 布 | 圆锥形帽 | 软质头盔;穿戴时自动诅咒;智力和感知锁定在6点 |
| 巫师帽 | 80 | 4 | 0 | 布 | 圆锥形帽 | 软质头盔;MC1;对巫师角色有额外增益,对非巫师角色仅有减益效果 |
| 精灵皮帽 | 8 | 3 | 1 | 皮革 | 皮帽 | 软质头盔;能够安全附魔到+7 |
| 兽人头盔 | 10 | 30 | 1 | 铁 | 铁骷髅帽 | 硬质头盔 |
| 瘪锅 | 8 | 10 | 1 | 铁 | 硬质头盔 | |
| 矮人铁头盔 | 20 | 40 | 2 | 铁 | 安全帽 | 硬质头盔 |
| 卓越头盔 | 50 | 50 | 1 | 玻璃 | 水晶头盔 | 硬质头盔;根据附魔等级赋予智力和感知修正 |
| 钢盔(兜) | 10 | 30 | 1 | 铁 | 随机 | 硬质头盔 |
| 警报头盔 | 50 | 50 | 1 | 铁 | 随机 | 硬质头盔;赋予警报 |
| 颠倒阵营头盔 | 50 | 50 | 1 | 铁 | 随机 | 硬质头盔;穿戴时自动诅咒;转换穿戴者的阵营 |
| 心灵感应头盔 | 50 | 50 | 1 | 铁 | 随机 | 硬质头盔;赋予心灵感应 |
随机外观
表中具有随机外观的四种头盔的外观在每局游戏中会与四种外观随机匹配[27][28]:羽饰、蚀刻、羽冠、檐帽。
其中,外观为“檐帽头盔”的头盔能够抵御乌鸦的致盲攻击和眼镜蛇的毒液喷吐攻击[29][30][31][32]。
策略
游戏中有两种头盔有自动诅咒的特殊效果,即使它们原来不是诅咒的,穿上之后也会变成诅咒状态,因此随意穿戴未鉴定的头盔很危险。价格鉴定可以将愚人帽和巫师帽区分开,但无法将颠倒阵营头盔和其他售价相同的魔法头盔区分。
推荐在游戏前期尽快找到一顶硬质头盔,以避免因落石陷阱的伤害造成的意外死亡。游戏进入中后期后,如果玩家尚未灭绝夺心魔,最好将头盔上油以降低受到食脑攻击的风险。
在游戏后期,常用的头盔包括心灵感应头盔、警报头盔、卓越头盔和精灵皮帽。有些巫师玩家会使用巫师帽,也有些玩家会在飞升流程中使用颠倒阵营头盔。
历史
头盔最初于Hack 1.0加入游戏。
NetHack 3.0.0正式将头盔设定为一种防具类别,并加入了各种头盔:兽人头盔、软呢帽、卓越头盔、颠倒阵营头盔和心灵感应头盔属于默认物品列表,而精灵皮帽和矮人铁头盔则需要开启TOLKIEN编译时选项才会出现在游戏里。
NetHack 3.1.0中,瘪锅被加入游戏。
NetHack 3.2.0中,愚人帽和巫师帽加入游戏。
在NetHack 3.6.7及更早版本中,卓越头盔属于随机外观的金属头盔,但穿戴时不阻碍施法。NetHack 5.0.0修改了卓越头盔的外观和材料,并加入警报头盔取代其原来的位置。
消息
- 你听见叮当一声。(You hear a clank.)
- 怪物的头盔因穿戴者变形为不适合穿戴头盔的怪物而落到地上。
Variants
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Many NetHack variants add new types of helms, and some variants have object materials systems which can affect an individual helm's ability to protect the wearer's head or its impact on spellcasting ability.
SLASH'EM
SLASH'EM retains the list of helms as they exist in NetHack 3.4.3 and older contemporary versions.
GruntHack
GruntHack retains the list of helms as they exist in NetHack 3.4.3. Helms cannot have the reflection object property.
SporkHack
SporkHack retains the list of helms as they exist in NetHack 3.4.3, and adds three new helms:
- The gnomish helm, which grants no base AC unless worn by gnomes and has the fixed appearance of a "little red hat";
- The helm of discovery, which grants 1 AC and automatic searching while worn and has a randomized appearance (default is "viking helmet"); and
- The helm of clarity, which grants 1 AC along with see invisible, infravision, protection from shape changers, blindness resistance and hallucination resistance, and has a randomized appearance (default is "tinfoil hat").
A helm with the randomized appearance of a "tinfoil hat" always blocks telepathy, including its own if it is randomized to a helm of telepathy, and protects the wearer from the psi bolt monster spell and the mind blast of a (master) mind flayer.
UnNetHack
UnNetHack retains the list of helms as they exist in NetHack 3.4.3 and adds a single new helm in the tinfoil hat, which is represented as a separate item rather than a randomized appearance as in SporkHack. This also applies to DynaHack, which is derived from earlier versions of UnNetHack.
dNetHack
dNetHack and notdNetHack remove the dented pot and split the elven leather helm into two different items: the elven helm, which is the direct replacement for the original item and is significantly different, and the leather helm, which is closer to the original item but is no longer considered elven armor. It also adds many new helm types alongside the remaining ones that it retains from NetHack 3.4.3, and makes it possible for worn helms to fit various head shapes.
The following helm types are available in dNetHack and notdNetHack:
- sedge hat
- wide hat
- leather helm
- gnomish pointy hat
- sunlight maggot
- tricorn
- top hat
- escoffion
- hennin
- witch hat
- war hat
- flack helmet
- archaic helm
- harmonium helm
- silverknight helm
- elven helm
- high-elven helm
- imperial elven helm
- droven helm
- plasteel helm
- crystal helm
- pontiff's crown
- shemagh
- faceless hood
- faceless helm
- helm of drain resistance
The band is a randomized appearance for helms that causes the helm randomized to appear as a band to give halved AC and DR while worn in exchange for an enchantment-based bonus to charisma.
SpliceHack
SpliceHack retains the list of helms as they exist in versions of NetHack prior to 5.0.0, and adds a single new helm in the tinfoil hat: it grants psychic resistance, making it somewhat different from the tinfoil hat of UnNetHack, and it is a randomized helm whose default appearance is a "fearsome helm".
EvilHack
EvilHack gives the helm of brilliance a non-randomized appearance as in NetHack 5.0.0 and also adopts the helm of caution. It additionally includes four new helm types:
- The toque, which grants no base AC but covers the wearer's ears and protects them from sound-based attacks;
- The dark elven helm, which grants 2 base AC and can only be safely enchanted to +7 by drow;
- The helm of speed, which grants 1 AC and very fast speed; and
- The helm of telekinesis, which either grants telekinesis to the wearer or enhances existing telekinetic abilities.
The "telepathy" object property cannot generate on helms of any type, due to the helm of telepathy existing.
SlashTHEM
SlashTHEM retains all the helms available in SLASH'EM, and adds the gnomish helm from SporkHack along with two other helms:
- The fire helmet, which grants 1 AC and fire resistance; and
- The plasteel helm from the incorporated Jedi patch, which grants 3 AC.
Hack'EM
Hack'EM retains the list of helms as they exist in NetHack 3.6.7, and adds some new helms from other variants:
- toque (from EvilHack)
- plasteel helm (from Jedi patch/SlashTHEM)
- helm of speed (randomized, from EvilHack)
- tinfoil hat (randomized, combined from UnNetHack and SpliceHack)
- helm of madness, a wholly new helm that has a randomized appearance, grants 1 AC and +3 charisma while worn, and autocurses when worn
notnotdNetHack
notnotdNetHack retains all the helms available in dNetHack and notdNetHack, and adds the striped hat.
引用及注释
- ↑ src/spell.c in NetHack 5.0.0, line 106
- ↑ src/spell.c in NetHack 5.0.0, line 2202-L2206
- ↑ src/potion.c in NetHack 5.0.0, line 1199-L1207
- ↑ src/trap.c in NetHack 5.0.0, line 1348-L1357
- ↑ src/read.c in NetHack 5.0.0, line 2318-L2326
- ↑ 6.0 6.1 src/dothrow.c in NetHack 5.0.0, line 1334-L1335
- ↑ src/dothrow.c in NetHack 5.0.0, line 1382-L1397
- ↑ src/hack.c in NetHack 5.0.0, line 3420-L3441
- ↑ src/mhitu.c in NetHack 5.0.0, line 599-L602
- ↑ src/dothrow.c in NetHack 5.0.0, line 1305-L1315
- ↑ src/dothrow.c in NetHack 5.0.0, line 1369-L1370
- ↑ src/dothrow.c in NetHack 5.0.0, line 1371-L1372
- ↑ include/mondata.h in NetHack 5.0.0, line 205-L208
- ↑ 14.0 14.1 src/dothrow.c in NetHack 5.0.0, line 1346-L1347
- ↑ include/obj.h in NetHack 5.0.0, line 272-L277
- ↑ src/dothrow.c in NetHack 5.0.0, line 1383-L1391
- ↑ src/trap.c in NetHack 5.0.0, line 1351-L1354
- ↑ src/mhitu.c in NetHack 5.0.0, line 1060-L1084
- ↑ src/mhitu.c in NetHack 5.0.0, line 3207-L3212
- ↑ src/mhitu.c in NetHack 5.0.0, line 3235-L3239
- ↑ src/mhitu.c in NetHack 5.0.0, line 3286-L3293
- ↑ src/mhitu.c in NetHack 5.0.0, line 1066
- ↑ src/mhitu.c in NetHack 5.0.0, line 1077-L1081
- ↑ src/worn.c in NetHack 5.0.0, line 786
- ↑ src/worn.c in NetHack 5.0.0, line 868-L870
- ↑ src/worn.c in NetHack 5.0.0, line 862-L867
- ↑ src/o_init.c in NetHack 5.0.0, line 280-L281
- ↑ src/o_init.c in NetHack 5.0.0, line 331
- ↑ src/mondata.c in NetHack 5.0.0, line 312
- ↑ src/mondata.c in NetHack 5.0.0, line 352
- ↑ src/mondata.c in NetHack 5.0.0, line 374
- ↑ src/mondata.c in NetHack 5.0.0, line 388-L395