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本条目介绍对象之译名在旧版本的汉化版NetHack中不准确,在即将到来的新汉化版本将发生变化

敌对阵营头盔 → 颠倒阵营头盔

为了wiki的正确性和一致性,本页面使用标准译名,但你仍然可以通过旧译名访问本页面。

[ [ [ [ 
颠倒阵营头盔
外观 随机
装备槽位 头盔
AC 1
特殊效果
基础价 50 zm
重量 50
材料

颠倒阵营头盔(helm of opposite alignment)是NetHack中的一种头盔防具。它由制成,属于魔法防具,未鉴定时外观是随机[1][2]

生成

颠倒阵营头盔在随机生成防具中占比1100(1%)。

颠倒阵营头盔生成时有90.45%的概率是被诅咒的,1.45%的概率是受祝福的,8.1%的概率是未诅咒的[3]

玩家怪物在生成时有35264(约13.26%)的概率携带一顶颠倒阵营头盔,部分职业的玩家怪物的起始装备有特殊的替换机制[4][5]

  • 医生牧师职业的玩家怪物的起始头盔有34的概率被替换为卓越头盔心灵感应头盔,因此他们的起始头盔是颠倒阵营头盔的概率是351056(约3.31%)[6][7]
  • 巫师职业的玩家怪物的起始头盔有34的概率被替换为卓越头盔,因此其起始头盔是颠倒阵营头盔的概率同样是351056(约3.31%)[8]

描述

颠倒阵营头盔的基础AC加成为1。

如名称所述,穿戴颠倒阵营头盔会将玩家阵营转换至与原阵营敌对的阵营,头盔会自动鉴定自动诅咒。转换阵营会导致玩家拥有的神圣保护加成消失,将玩家的阵营值设为0(即使它原来是负数)[9][10][11],将玩家的阵营损害度提升7点,使玩家陷入持续3~4回合的混乱状态,且根据玩家的阵营损害度高低,有一定的概率在玩家相邻的位置召唤一名厄里尼厄斯[12][13]。如果玩家在星界位面戴上颠倒阵营头盔,则必定召唤出本局游戏中余下所有尚未生成的厄里尼厄斯。

戴上该头盔后,秩序阵营的角色会变成混沌阵营,混沌阵营的角色会变成秩序阵营。中立的角色既可能成为秩序也可能成为混沌,每种结果的概率是50%,且每个头盔转换阵营的结果是固定的[14]脱下头盔会将玩家的阵营还原回原阵营,并将其在敌对阵营时获得的神圣保护加成移除[15]。穿脱头盔不会令玩家失去的保护加成和阵营值恢复。

任务关卡试图戴上颠倒阵营头盔会失败,并输出一条特殊消息[16]——此行为不会导致玩家的阵营值归零,但仍会移除保护加成。

如果玩家原来的处于愤怒状态,那么转换阵营后另一阵营的神也会处于愤怒状态。穿戴诅咒的颠倒阵营头盔并不算作麻烦,神不会在玩家祈祷时为头盔解除诅咒,以避免玩家“叛出”祂的阵营[17][18]。若在戴着颠倒阵营头盔的情况下飞升,玩家的得分会降低13

怪物会穿戴颠倒阵营头盔,这也会导致头盔自动诅咒,但不会改变怪物的阵营[19]——阵营祭司仆从的阵营是和对应的神相同的,他们不会主动戴上颠倒阵营头盔[20]

策略

以下信息基于近期发布的稳定版本NetHack 5.0.0,随着游戏策略不断开发、漏洞陆续发现并修复,相关内容会随之调整。

厄里尼厄斯在新版本中被加强了,因此相关策略应有所变化。

由于颠倒阵营头盔的存在,随意地穿戴测试未鉴定的头盔是坏主意。颠倒阵营头盔的基础价与卓越头盔心灵感应头盔相同,因此难以通过价格鉴定。不过,因为大多数颠倒阵营头盔生成时是被诅咒的,所以通过宠物鉴定等方法也可以简单地规避。但即使如此,穿戴未鉴定的头盔前一定要正式鉴定它,因为颠倒阵营头盔生成时仍有约10%的概率是非诅咒的,这对于早期玩家来说非常麻烦,因为此时玩家缺乏解除诅咒的手段,祈祷也不能解除诅咒,还可能会召唤厄里尼厄斯造成生命威胁。

颠倒阵营头盔虽然会造成不少麻烦,但对玩家也有一些微小的作用:混沌角色通过头盔转换成秩序阵营就可以更安全地通过侏儒矿坑,因为矿坑中大量生成的侏儒和矮人对秩序角色是和平状态;转换成其他阵营能够更容易地获得其他阵营的神器,包括用浸泡法获取誓约胜利之剑;秩序角色通过头盔转换成混沌阵营可以在速通中减轻神秘力量的作用,因为混沌阵营的角色受神秘力量的影响是最小的;若在星界位面利用敌对阵营头盔,可以将玩家在找到第一个祭坛时即可飞升的概率提升到23,不过对于中立阵营的玩家来说不太可靠。

历史

颠倒阵营头盔最初于NetHack 3.0.0加入游戏。

NetHack 3.4.3及更早版本,以及部分基于这些版本的衍生作品中:中立角色穿戴颠倒阵营头盔时的阵营变换每次都是随机的,而非每个头盔都有固定的变换结果;穿脱头盔不会影响玩家的阵营值;玩家可以通过祈祷解除头盔的诅咒。前两项特性在NetHack 3.6.0更改,祈祷可解除头盔诅咒的特性于NetHack 3.6.1移除。

NetHack 5.0.0开始,通过commit 0c9e3483commit cd047809,穿戴颠倒阵营头盔会使玩家陷入混乱、增加阵营损害度以及召唤厄里尼厄斯的特性被加入游戏。

消息

你的心智<轻微/剧烈>地震荡。(Your mind oscillates <briefly/wildly>.)
你戴上了颠倒阵营头盔,阵营发生变化。如果你处于幻觉状态,则消息会使用“剧烈”一词,否则使用“轻微”[21]
你的心智<恢复了与身体的同步/没什么变化>。(Your mind is <back in sync with your body/much of a muchness>.)
你脱下了颠倒阵营头盔,恢复了原来的阵营。如果你处于幻觉状态,则消息会使用“没什么变化”这一表述[22]
你险些失去了达成使命的机会。(You narrowly avoid losing all chance at your goal.)
你在任务关卡试图戴上颠倒阵营头盔,这一定会失败[23]
你忽然心怀愧疚,并转变了心意。(You are suddenly overcome with shame and change your mind.)
同上,但你的阵营已经通过其他手段被转换了[24]

Variants

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Some NetHack variants created prior to NetHack 5.0.0 may retain the helm of opposite alignment's behavior from previous versions, while others may significantly alter its behavior in different ways.

SLASH'EM

In SLASH'EM, the helm of opposite alignment functions as it does in NetHack 3.4.3.

A chaotic or neutral hero can take advantage of the helm of opposite alignment to get tamed lawful minions such as ki-rins, Archons, Planetars, and Solars from sacrifice and prayer.

SporkHack

In SporkHack, wearing a helm of opposite alignment halves the hero's alignment record and inverts it, e.g. if their alignment record was positive at the time of wearing, it becomes negative, and a negative alignment record becomes positive; taking off a worn helm of opposite alignment also inverts the hero's alignment record. For example, if a hero has an alignment record of 20 and wears a helm of opposite alignment, then their alignment record becomes -10, and if they uncurse or destroy the helm immediately after, their alignment record then becomes 10.

As a result, using a helm of opposite alignment to ascend carries a significant risk in terms of score: if the hero's alignment record is not positive after offering the Amulet of Yendor (which raises alignment record by 10), they are denied the status of demigod(ess) and forced to escape in celestial disgrace.

UnNetHack

In UnNetHack, the helm of opposite alignment functions as it does in NetHack 3.4.3.

A cursed -2 helm of opposite alignment is generated on the up stair of Asmodeus' Lair during level creation.

dNetHack

In dNetHack, notdNetHack and notnotdNetHack, the helm of opposite alignment functions similarly to its behavior in NetHack 3.4.3. It grants 1 base AC and 1 base DR while worn, changes the hero's alignment and autocurses upon wearing it, and its base weight is reduced to 30 aum.

If the helm of opposite alignment is randomized to a band, it will appear as a "tiara of treachery"—in a game where this is the case, King Arthur, Neferet the Green and Nitocris will be given helms of brilliance instead of bands.

Player monsters generated on the Astral Plane have an effective 732 chance of being generated with a helm of opposite alignment as their initial helm before role-based replacements.

FIQHack

In FIQHack, wearing or removing a helm of opposite alignment causes the hero to gradually lose 1 point of alignment record per turn, and alignment conversion occurs once their alignment reaches −100. Taking the helm off after a complete conversion from it also causes the hero to gradually lose alignment in the same way until they regain their original alignment. Alignment conversions reset the hero's piety (which FIQHack uses to determine gift threshold and crowning) and divine protection, incurs a −3 luck penalty and increments prayer timeout by 300 (more) turns.

xNetHack

In xNetHack, the helm of opposite alignment mostly functions as it does in NetHack 5.0.0, but ascending with a worn a helm of opposite alignment will always result in a dishonorable ascension.

SpliceHack

In SpliceHack,, the helm of opposite alignment functions as it does in versions of NetHack prior to 5.0.0.

A cursed -2 helm of opposite alignment is generated on the up stair of Asmodeus' Lair at level creation, as in UnNetHack.

EvilHack

In EvilHack, it is possible to convert alignment while already converted through other means, and several mechanics related to the helm of opposite alignment are also altered:

  • In addition to not uncursing a worn helm of opposite alignment, a hero's god will never gift the helm as a sacrifice gift.
  • Knights cannot use the worn helm to obtain Excalibur (which can only be obtained by dipping if the hero is a lawful Knight) or Dirge (which can only be obtained when a chaotic Knight performs same-race sacrifice while wielding a compatible long sword item).
  • Infidels that wear a helm of opposite alignment are always converted to lawful, as they are typically unaligned. This allows them to make holy water while wearing the helm.
  • An aasimar hero that puts on a helm of opposite alignment will cause their deity to intervene before the alignment change occurs, destroying the helm in an explosion that deals 2d12 physical damage and leaves them stunned for several turns. This incurs an alignment abuse penalty of -3.
  • Attempting to offer the Amulet to a different deity while using a helm of opposite alignment has a 13 chance of the hero's original god noticing the deception, incurring many severe penalties: the original god is angered, a −5 penalty to alignment and luck is applied, and the helm is destroyed. Successfully ascending while converted to a different alignment using the helm will be treated as an ascension "in dishonor", with a 13 score reduction; ascending while using the helm to convert back to the character's starting alignment grants a 1.5x score bonus, compared to the 2x bonus obtained from remaining loyal.

引用及注释