Difference between revisions of "Droven greatsword"

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* [[Y-cultist fighter]]s and other drow that do not have a defined starting inventory have an effective {{frac|12}} chance of generating with a droven greatsword.
 
* [[Y-cultist fighter]]s and other drow that do not have a defined starting inventory have an effective {{frac|12}} chance of generating with a droven greatsword.
 
* [[Y-cultist patron]]s always generate with a +4 droven greatsword that has a {{frac|4}} chance of being [[sickness]]-poisoned, a {{frac|2}} chance of being [[sleep]]-poisoned, and a {{frac|4}} chance of being [[paralysis]]-poisoned.
 
* [[Y-cultist patron]]s always generate with a +4 droven greatsword that has a {{frac|4}} chance of being [[sickness]]-poisoned, a {{frac|2}} chance of being [[sleep]]-poisoned, and a {{frac|4}} chance of being [[paralysis]]-poisoned.
* [[Dokkalfar eternal matriarch]]s in the [[Anachrononaut quest]] are generated with an [[unholy]], [[wrathful]] and [[faded]] +9 [[shadowsteel]] droven greatsword.
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* [[Dokkalfar eternal matriarch]]s in the [[Anachrononaut quest]] are generated with a cursed +9 [[shadowsteel]] droven greatsword that is unholy, [[wrathful]] and [[faded]].
* [[Deminymph]]s that are randomly generated outside of the Drow Healer quest or the Lost Cities have an effective {{frac|320}} chance of being given a madperson kit with a droven greatsword that has an enchantment of +2 to +4, a and a {{frac|20}} chance to be made into an [[artifact]].
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* [[Deminymph]]s that are randomly generated outside of the Drow Healer quest or the Lost Cities have an effective {{frac|320}} chance of being given a madperson kit with a droven greatsword that has an enchantment of +2 to +4, a {{frac|100}} chance of being [[mercurial]] and a {{frac|20}} chance of being made into an [[artifact]].
 
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Latest revision as of 19:20, 29 June 2024

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Name droven greatsword
Appearance two-handed sword
Damage vs. small 1d18
Damage vs. large 1d30
To-hit bonus +2
Weapon skill two-handed sword
Size one-handed
Base price 50 zm
(+10/positive
enchant)
Weight 120
Material obsidian

A droven greatsword is a type of weapon that appears in dNetHack, notdNetHack and notnotdNetHack. It is a two-handed weapon that uses the two-handed sword skill. It has a default material of obsidian, and appears as a "two-handed sword" with its material displayed when unidentified.

The Sceptre of Lolth is an artifact that can take the form of a droven greatsword.

Generation

Droven greatswords are not randomly generated. Drow heroes start with knowledge of the droven greatsword, and hedrow Priests start with a non-cursed droven greatsword.

Several drow can be generated with droven greatswords:

  • Hedrow blademasters always generate with a +4 droven greatsword that has a 34 chance of being sleep-poisoned, and will otherwise be paralysis-poisoned.
  • Y-cultist fighters and other drow that do not have a defined starting inventory have an effective 112 chance of generating with a droven greatsword.
  • Y-cultist patrons always generate with a +4 droven greatsword that has a 14 chance of being sickness-poisoned, a 12 chance of being sleep-poisoned, and a 14 chance of being paralysis-poisoned.
  • Dokkalfar eternal matriarchs in the Anachrononaut quest are generated with a cursed +9 shadowsteel droven greatsword that is unholy, wrathful and faded.
  • Deminymphs that are randomly generated outside of the Drow Healer quest or the Lost Cities have an effective 1320 chance of being given a madperson kit with a droven greatsword that has an enchantment of +2 to +4, a 1100 chance of being mercurial and a 120 chance of being made into an artifact.
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