Two-handed sword
) | |
---|---|
Name | two-handed sword |
Appearance | two-handed sword |
Damage vs. small | 1d12 (1-12) |
Damage vs. large | 3d6 (3-18) |
To-hit bonus | +0 |
Weapon skill | two-handed sword |
Size | two-handed |
Base price | 50 zm (+10/positive enchant) |
Weight | 150 |
Material | iron |
A two-handed sword is a kind of melee weapon that appears in NetHack. It is one of the most damaging non-artifact weapons in the game, and one of the most damaging among two-handed weapons.
Contents
Generation
A +0 two-handed sword is one of the possible starting swords for Barbarians.[1]
Two-handed swords make up about 2.2% of randomly generated weapons (on the ground, as death drops, and in shops).
Strong humanoid monsters may be generated with a two-handed sword if they do not have a default weapon, especially if they are lords or overlords.[2] Croesus is always generated with a two-handed sword.[3]
Two-handed sword skill
Two-handed sword | |
---|---|
Max | Role |
Basic | |
Skilled | |
Expert |
The two-handed sword skill covers the use of two-handed swords and tsurugi. The Tsurugi of Muramasa is an artifact weapon that uses the skill.
Strategy
Two-handed swords are solid early game weapons for their high damage rolls - particularly for weaker roles such as Tourists - but can become a nuisance when cursed, making it an unpopular choice to use past the mid-game. The #tip command can be used to get curse removal items out of a carried bag, but most players will still prefer a one-handed and/or curse-resistant weapon at this stage.
Variants
SLASH'EM
SLASH'EM introduces the Deathsword, an artifact two-handed sword that is the second guaranteed sacrifice gift for Barbarians and is chaotic for wishing purposes. It has a +14 damage bonus and +5 to-hit against humans, but is considered generally unremarkable amongst chaotic artifacts.
UnNetHack
In UnNetHack, Thiefbane's base item is a two-handed sword.