Potion strategy
Revision as of 16:41, 2 November 2007 by 69.107.104.47 (talk)
Which potions are valuable and which are not depends very greatly on your place within the game. When you first enter the dungeons, most potions provide some substantially useful effect. As you gain intrinsics or abilities, most become redundant or only marginally useful.
Recommended potions, in approximate order of desirability:
Table of potions
Always useful
Potion | Notes |
---|---|
full healing | When blessed, fully heals you and raises your max hp by 8. Ascending with 6 or so provides a safe number of emergency outs, but save these for when you need them. |
gain level | When cursed, teleports you up one level. Useful for Moloch's Sanctum, Gehennom and emergency escapes. |
holy water | Increments BUC status of #dipped objects. This provides the most reliable way to bless an object, or spot uncursing during the ascension run. |
smoky (can be any type) | Save, bless and quaff for the chance of a wish. A unicorn horn may be necessary to deal with ill effects. |
Usually useful
Potion | Notes |
---|---|
extra healing | Mid-game emergency heal, otherwise save and alchemize to full healing. |
healing | Early-game emergency heal, otherwise save and alchemize to extra healing. |
speed | Without speed boots, useful for difficult combat. Otherwise, alchemize with healing potions to make extra healing. |
gain energy | Alchemize with extra healing potions to make full healing potions. Extras can be quaffed for a slight maximum energy gain. |
gain ability | Bless to raise all attributes by one point when quaffed. |
enlightenment | Bless to raise intelligence and wisdom by one point when quaffed. Also useful for verifying current intrinsics. |
water | #dip a stack into holy or unholy water to create more. |
booze/confusion | Useful for confusing yourself, then reading a scroll of gold detection to locate portals on the four Elemental Planes. More than four, or an alternate source of confusion render these unnecessary. |
paralysis | Toss at powerful (sleep-resistant) enemies, then kill them before they recover. |
Sometimes Useful
Potion | Notes |
---|---|
see invisible | If you do not already have the see invisible intrinsic, or in an emergency if blind. |
invisibility | If you do not already have the invisibility intrinsic. Quaff one before eating a stalker to receive permanent invisibility and see invisible intrinsics. |
unholy water | Decrements BUC status of a #dipped item. Useful for cursing scrolls of genocide and destroy armor. |
sickness | #dipped weapons will become poisoned. Lawful characters are penalized for striking with a poisoned weapon. Very useful with stacks of arrows and darts. |
restore ability | Superseded by a unicorn horn, but guaranteed to work. |
monster detection | Superseded by telepathy. Useful for finding where that nymph teleported to. |
object detection | Useful when searching for vaults. |
levitation | Can be used to cross Medusa's level if found in sufficient quantities. |
polymorph | Can polypile a single stack of items. |
oil | Repairs weapon damage, recharges oil lamps and brass lanterns, untraps squeaky boards. |
sleeping | Superseded by wands of sleep. |
Rarely Useful
Potion | Notes |
---|---|
fruit juice | Can be quaffed for a small amount of nutrition. |
hallucination | Hey. Hey, guy. Try this, 'sgood. 'Sfree. Cause I like you. You got a good face. |
blindness | Throw at monsters to give them a small to-hit penalty and negate some gaze effects. |
acid | Throw at monsters for slight damage. |