Monk (player monster)
@ monk | |
---|---|
Difficulty | 11 |
Attacks |
Claw 1d8, kick 1d8 |
Base level | 10 |
Base experience | 211 |
Speed | 12 |
Base AC | 10 |
Base MR | 2 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No (unless player is a monk) |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | None |
Resistances conveyed | None |
A monk:
| |
Reference | src/monst.c in NetHack 3.6.0, line 2760 |
A monk is a player monster corresponding to the monk role. Like other player monsters, monks are never randomly generated and are thus rarely seen. The hostile player monsters on the Astral Plane may include one or more monks[1].
Reading a cursed scroll of genocide as a monk while confused will summon a number of monk monsters, although they won't have their usual equipment. Using undead turning on the corpse or stone to flesh on the statue of a dead monk left on a bones level will revive the corpse or statue as a player monster. The Valley of the Dead[2] does not contain monk (or priest) corpses, except possibly in the graveyards.
Most monks encountered in the main dungeon will turn out to be doppelgangers, who may temporarily assume the form of a monk.
Equipment[3][4]
A normally generated (i.e. not revived or reverse-genocided) monk will be equipped with a robe (100% chance), a random piece of headgear (7/8 chance) and a random shield that cannot be a small shield (7/16 chance).
Like other player monsters, monks will also be equipped with 1d3 random offensive items, 1d3 random defensive items and 1d3 random miscellaneous items.
Monks on the Astral Plane will also receive a cheap plastic imitation of the Amulet of Yendor, some gold and an ascension kit.
References
- ↑ create_mplayers in mplayer.c
- ↑ dat/gehennom.des in NetHack 3.6.0, line 76
- ↑ mk_mplayer in mplayer.c
- ↑ Monsters' Equipment Spoiler by Boudewijn Waijers, Topi Linkala and Philip Potter
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