God (dNetHack)
7 god God dNetHack.png | |
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Difficulty | 44 |
Attacks |
Weapon 7d7 physical, Weapon 7d7 physical, Wide-angle (passive) gaze 7d7 blinding, Claw 7d7 physical, Cast 7d7 clerical spell |
Base level | 77 |
Base experience | 7725 |
Speed | 7 |
Base AC | -7 |
Base MR | 77 |
Alignment | 77 (lawful) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 4500 |
Nutritional value | 1000 |
Size | huge |
Resistances | fire, cold, sleep, disintegration, shock, poison, acid, petrification, level drain, disease
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A god:
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- For gods that make up each pantheon, see God.
A god, 7, is a type of unique monster that appears in dNetHack. Gods are extremely strong, humanoid and primordial lawful angelic beings: they are capable of flight, enhanced regeneration, can see invisible, follow you to other levels if adjacent, and emit a field of light with a 7-square radius.
A god has a powerful pair of weapon attacks along with a wide-angle passive gaze that can blind you, a powerful claw attack, and the ability to cast powerful clerical spells without any cooldown - all of its attacks use the same 7d7 for damage, and it also possesses every form of elemental resistance in the game (including resistance to draining and death magic), but does not have magic resistance or reflection.
Generation
Gods are not generated randomly or otherwise, and only appear in the form of named statues. They are not a valid form for polymorph.
A god never leaves a corpse upon death.
Strategy
As gods are technically unique monsters that do not appear at all, casting stone to flesh on any statue of a god will produce a doppelganger in the form of a god with that statue's name - this is the closest a player will ever get to fighting one.