God (dNetHack)

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Revision as of 20:08, 29 October 2023 by Umbire the Phantom (talk | contribs) (about as much as I can get just off eyeballing the gist and monst.c entry)
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For gods that make up each pantheon, see God.

A god, 7, is a type of unique monster that appears in dNetHack. Gods are extremely strong, humanoid and primordial lawful angelic beings: they are capable of flight, enhanced regeneration, can see invisible, follow you to other levels if adjacent, and emit a field of light with a 7-square radius.

A god has a powerful pair of weapon attacks along with a wide-angle passive gaze that can blind you, a powerful claw attack, and the ability to cast powerful clerical spells without any cooldown - all of its attacks use the same 7d7 for damage, and it also possesses every form of elemental resistance in the game (including resistance to draining and death magic), but does not have magic resistance or reflection.

Generation

Gods are not generated randomly or otherwise, and only appear in the form of named statues. They are not a valid form for polymorph.

A god never leaves a corpse upon death.

Strategy

As gods are technically unique monsters that do not appear at all, casting stone to flesh on any statue of a god will produce a doppelganger in the form of a god with that statue's name - this is the closest a player will ever get to fighting one.