User:Rogerb-on-NAO/sandbox
Contents
Observations
As yet unadded and possibly unverified and/or wholly inaccurate:
Conflict
Pets will not hold you with a "sticky" attack (u.ustuck), unless conflict is in operation (no resist) or your pet is confused. Source:apply.c#line1240 Source:dogmove.c#line571 Source:hack.c#line991
Steeds throw you under conflict, unless they resist. Source:dogmove.c#line513
You get 1-4 hostile angels if you enter Astral with conflict Source:do.c#line1377(but we knew that.) Also, if you put the ring on later and the angel is in range of conflict and doesn't resist, your guardian angel disappears and you get the hostile angels. Source:dogmove.c#line549
If you abuse your pet while under Conflict, tameness is halved, rather than reduced by one. Also if you aggravate monster. Source:dog.c#line918
Pets can attack you under conflict (duh!) but have the chance to resist. Source:dogmove.c#line547
Under conflict, pets will attack peaceful monsters more aggressively; the pet does not have to have 25% HP or more, and it will attack the quest guardians and leader. Otherwise, attack criteria (at Source:dogmove.c#line622 at least) appear unchanged. For example, stonable pets won't touch monsters that stone on touch, even under conflict (this is in contrast to hostile monsters, which mix it up with footrices quite happily. Until they turn to stone, that is.Source:mhitm.c#line279 This inludes you, if you stone on touch Source:mhitu.c#line563) Inconsistency is a bug?
Conflict reduces hunger variable on even turns, unless from an artifact. (we knew that too, except maybe the artifact bit) Source:eat.c#line2144.
When monsters fight each other due to conflict, they have the chance to resist. Source:mhitm.c#line114
Conflict works in an 8-square radius, within line-of-sight. Source:mon.c#line618
Pet mind flayers' psychic attack will blast you if they fail to resist (knew that). Source:monmove.c#line415
Peaceful monsters affected by conflict will wield weapons like hostile monsters Source:monmove.c#line454
Elbereth
Elbereth protects pets' regular attacks Source:dogmove.c#line638 (check conflict)
Engraving Elbereth on a trap (if/when even possible - it is; I engraved on a hole when I escaped it, similarly a trapdoor, a teleport trap with magic resistance, polymorph trap) will prevent a monster using it for escape (although it could probably blunder into it due to bug C343-215) Appears to be the case; kobolds jump on the poly trap ASAP if no Elbereth; won't if there is.
C343-215 - Elbereth is sometimes ignored by monsters affects all play unless you are displaced(!) Source:mon.c#line1098 Intended behaviour, according to Talk:Elbereth is that Elbereth should always be respected, whether or not there is an item there. Source should be altered as follows (untested):
info[cnt] = 0; - if ((checkobj || Displaced) && onscary(dispx, dispy, mon)) { if(!(flag & ALLOW_SSM)) continue; info[cnt] |= ALLOW_SSM; ---- info[cnt] = 0; + if (onscary(dispx, dispy, mon)) { if(!(flag & ALLOW_SSM)) continue; info[cnt] |= ALLOW_SSM;
Random
V vampires are not only scared by being hit by a clove of garlic, wielded (tested) or thrown (unverified; yet to hit one!), but they will not step on a square if there is a clove of garlic on it! Source:mon.c#line1138
Xorns can walk through walls but get stuck in lava (i.e. liquid rock). Strange, but could be intended behaviour. I would expect lava to affect Xorns like a rather hot pit. Lava is a bit mean anyway, as it will kill a fire resistant, unbreathing hero. No idea of the justification.
Enlightenment
Attributes Displayed
Enlightenment will give you information about the following attributes. If you do not have a particular attribute, no message will be displayed.
attribute | message | meaning |
---|---|---|
Crowning | "You are the Hand of Elbereth" | You are crowned and lawful |
"You are the Envoy of Balance" | You are crowned and neutral | |
"You are the Glory of Arioch" | You are crowned and chaotic | |
Alignment record
(always displayed) |
"You are piously aligned" | Your alignment record is 20 or more |
"You are devoutly aligned" | Your alignment record is 14 to 19 | |
"You are fervently aligned" | Your alignment record is 9 to 13 | |
"You are stridently aligned" | Your alignment record is 4 to 8 | |
"You are aligned" | Your alignment record is 3 | |
"You are haltingly aligned" | Your alignment record is 1 or 2 | |
"You are nominally aligned" | Your alignment record is 0 | |
"You have strayed" | Your alignment record is -3 to -1 | |
"You have sinned" | Your alignment record is -8 to -4 | |
"You have transgressed" | Your alignment record is -9 or less | |
Fire resistance | "You are fire resistant" | You have fire resistance |
Cold resistance | "You are cold resistant" | You have cold resistance |
Sleep resistance | "You are sleep resistant" | You have sleep resistance |
Disintegration resistance | "You are disintegration-resistant" | You have disintegration resistance |
Shock resistance | "You are shock resistant" | You have shock resistance |
Poison resistance | "You are poison resistant" | You have poison resistance |
Level drain resistance | "You are level-drain resistant" | You have drain resistance |
Sickness resistance | "You are immune to sickness" | You have Sickness resistance and cannot get food poisoning or disease |
Magic resistance | "You are Magic-Protected" | You have magic resistance |
Acid resistance | "You are acid resistant" | You have acid resistance |
Stoning resistance | "You are petrification resistant" | You have stoning resistance |
Invulnerability | "You are invulnerable" | You have invulnerability |
Food appraisal | "You can recognize detrimental food" | You have food appraisal |
Hallucination resistance | "You resist hallucinations" | You have hallucination resistance |
Hallucination | "You were hallucinating" | You were hallucinating when the game ended |
Stunning | "You were stunned" | You were stunned when the game ended |
Confusion | "You were confused" | You were confused when the game ended |
Blinded | "You were blinded" | You were blind from a cause other than wearing a blindfold or being polymorphed into a blind monster when the game ended, or would have been blind had you not had astral vision |
Food poisoning | "You are sick from food poisoning" | You have food poisoning |
Disease | "You are sick from illness" | You are diseased |
Turning to stone | "You are turning to stone" | You are stiffening |
Turning to slime | "You are turning into slime" | You are slimed |
Strangulation | "You are being strangled" | You have the strangulation intrinsic. |
"You are buried" | You have the strangulation intrinsic and are buried (deferred feature) | |
Slippery fingers | "You have slippery foo" | You have slippery fingers |
Fumbling | "You fumble" | You are fumbling |
Wounded legs | "You have wounded foo" | You have wounded legs |
restful sleep | "You fall asleep" | You have restful sleep |
Hunger | "You hunger rapidly" | You have the Hunger property |
See invisible | "You see invisible" | You have see invisible |
Telepathy | "You are telepathic" | You have telepathy |
Warning | "You are warned" | You have warning |
Warning of monster type | "You are warned of orcs" | You are warned of orcs. |
"You are warned of demons" | You are warned of demons (nothing currently warns of demons). This message can only appear for players who are not warned about orcs. | |
"You are warned of something" | Catchall default. This message can only appear for players who are not warned about orcs or demons. | |
Warning of undead | "You are warned of undead" | You are warned of undead (nothing in Nethack currently warns of undead). Note this is a separate category to warning of monster type. |
Searching | ||
Clairvoyance | ||
Infravision | ||
Detection of monsters | ||
Confusion of monsters | ||
adornment | ||
Invisibility | ||
Displacing | ||
Stealth | ||
Aggravation of monsters | ||
Conflict | ||
Ability to jump | ||
Ability to teleport | ||
Ability to control teleport | ||
Levitation or flying | ||
Ability to walk on water | ||
Ability to swim | ||
Need to breathe | ||
Ability to pass through walls | ||
Riding | ||
Engulfing by monsters | ||
Holding by monsters | ||
To hit bonus | ||
Damage bonus | ||
Slow digestion | ||
Regeneration | ||
Protection | ||
Protection from shape changers | ||
Polymorphitis | ||
Polymorph Control | ||
Polymorphed form | ||
Unchanging | ||
Speed | ||
Reflection | ||
Free action | ||
Sustaining abilities | ||
Life saving | ||
Twoweaponing | ||
Luck | ||
Extra luck | ||
Luck timeout | ||
God's anger | ||
Ability to pray |