Beam
Beams are directional effects produced by certain wands and spells.
Beams are similar to rays in that they affect a series of tiles in a specified direction over a limited range (or can be aimed at yourself). However, beams do not bounce, are not animated on screen, and in many cases will not auto-identify. Beams are halted by doors, with the exception of force bolts and wands of striking, which will destroy the door and affect the tiles behind it.
Unlike rays, most beams are not subject to to-hit rolls. Force bolt is the single exception.
The range of a beam wand is 6 to 13 squares.[1] For each monster hit, range decreases by 3.[2] For each square objects are affected, range decreases by 1.[3] Beams don't bounce and can't be reflected.
An angry god who fails to destroy you with lighting will try again with a wide-angle disintegration beam directed at you.
The following items allow you to use beams.
Wands
- Wand of cancellation
- Wand of locking
- Wand of make invisible
- Wand of nothing (no effect)
- Wand of opening
- Wand of polymorph
- Wand of probing
- Wand of slow monster
- Wand of speed monster
- Wand of striking
- Wand of teleportation
- Wand of undead turning
Spells
- Spellbook of cancellation
- Spellbook of drain life
- Spellbook of extra healing
- Spellbook of force bolt
- Spellbook of healing
- Spellbook of knock
- Spellbook of polymorph
- Spellbook of slow monster
- Spellbook of stone to flesh
- Spellbook of teleport away
- Spellbook of turn undead
- Spellbook of wizard lock
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.
- ↑ zap.c in NetHack 3.4.3, line 2470: beam wand range
- ↑ zap.c in NetHack 3.4.3, line 2717: beam hit monster
- ↑ zap.c in NetHack 3.4.3, line 2744: beam hit object(s)