Leather armor/zh-CN
NetHack 中文 Wiki 需要您的帮助!
了解如何帮助我们完善Wiki
皮甲(leather armor)是NetHack中的一种铠甲类防具。它由皮革制成。
Contents
生成
皮甲在随机生成的防具中占比41⁄482(约8.5%)。
穴居人在游戏开始时会获得一件+0皮甲,盗贼在游戏开始时会获得一件+1皮甲[1][2]。
部分雇佣兵(比如岩德军团士兵和警卫员)在生成时会携带皮甲,低军衔的雇佣兵更有可能获得皮甲[3]。骷髅在生成时有1⁄4的概率携带皮甲[4]。
部分任务守卫生成时也会携带皮甲:
以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。
根据commit 20cbadc,穴居人的任务领袖萨满卡诺夫,游侠的任务领袖俄里翁,以及盗贼的任务领袖盗贼大师,生成时均会携带一件+5皮甲。描述
策略
施法角色在游戏早期可以选择皮甲来提升防御,同时避免被金属铠甲降低施法成功率,而以近战为主的角色一般在找到更好的铠甲后都会把皮甲替换掉了。不论何种情况,皮甲都只能作为资源不足时的临时装备,即使是嵌皮甲也比普通的皮甲更好。
摧毁皮革魔像有时可以找到有附魔的皮甲。
历史
皮甲最初于Jay Fenlason's Hack的衍生作品Hack 1.21和Hack for PDP-11中出现,在Hack 1.0中是最初加入游戏的物品之一。
到NetHack 3.0.10版本为止,考古学家在游戏开始时会获得一件+0皮甲[10]。在NetHack 1.3d到NetHack 2.3e,忍者职业(现已弃用)的角色在游戏开始时会获得一件+1皮甲[11]。
在NetHack 3.4.3及更早版本中,皮甲没有MC加成。
起源
自有历史记载的时期开始,人类就开始广泛应用以动物皮革制成的护甲,在古代,护甲的制作技术进步促进了以皮革处理为代表的一系列关键技术的发展。
历史上,皮甲一般由硬化皮革(英文:boiled leather;法文:cuir bouilli)制成,这种材料一般是由厚皮革在水中(也有可能是油、蜡或氨水)熬煮来硬化处理而成。制造时,皮革材料被切割成鳞片或板,然后固定在一起制成铠甲。硬化皮革的防护性能不及金属护板,但更廉价,也更轻便。皮甲可以通过金属带来强化,以提升对劈砍伤害的防护力,现代实验证明硬化皮革材料也可大幅减少箭矢的伤害。
Variants
此条目或段落的部分内容需要翻译。
您可以帮助我们翻译此页面,但请勿使用机器翻译。
In variants with object material systems, leather armor may be referred to as light armor, or else simply armor with the object's material appended (e.g. "cloth armor" or "dragonhide armor").
SLASH'EM
In SLASH'EM, Yeomen start each game with +1 leather armor.
All forms of body armor in SLASH'EM interfere with spellcasting except for robes, making them preferable for casting roles.
Upgrading leather armor will produce studded leather armor, and upgrading a leather jacket or studded leather armor will produce leather armor.
dNetHack
In dNetHack, leather armor confers 0 AC and 2 DR while worn, and weighs 40 aum.
The Center of All generates with +0 large concordant leather armor. Pirate brothers, the quest guardians for the Pirate quest, are generated with leather armor. The adventuring wizard of the enemy party serving as the default Noble quest nemeses always generates with leather armor. The damned pirates that a Pirate encounters in Gehennom generate with cursed leather armor.
xNetHack
In xNetHack, leather armor is known as "light armor".
EvilHack
In EvilHack, leather armor is known as simply "armor", with the object's material appended (e.g. "cloth armor" or "dragonhide armor").
Giant Cavemen have their starting plain armor replaced with a +0 helmet. Gnolls have a 3⁄4 chance of being generated with plain armor.
SlashTHEM
In SlashTHEM, in addition to SLASH'EM details, Officers start with +0 leather armor.
SlashTHEM also incorporates the Pirate and Noble roles, including the associated monsters that generate with leather armor.
引用及注释
- ↑ src/u_init.c in NetHack 3.6.7, line 56
- ↑ src/u_init.c in NetHack 3.6.7, line 126
- ↑ src/makemon.c in NetHack 3.6.7, line 632
- ↑ src/makemon.c in NetHack 3.6.7, line 476
- ↑ src/makemon.c in NetHack 3.6.7, line 293
- ↑ src/makemon.c in NetHack 3.6.7, line 305
- ↑ src/makemon.c in NetHack 3.6.7, line 315
- ↑ src/makemon.c in NetHack 3.6.7, line 320
- ↑ src/mon.c in NetHack 3.6.7, line 407
- ↑ u_init.c in NetHack 3.0.0, line 103
- ↑ u_init.c in NetHack 2.3e, line 184