Skeletal pirate (Pirate patch)
| Z skeletal pirate | |
|---|---|
| Difficulty | 7 |
| Attacks | |
| Base level | 5 |
| Base experience | 96 |
| Speed | 8 |
| Base AC | 4 |
| Base MR | 0 |
| Alignment | 0 (neutral) |
| Frequency (by normal means) | 0 (Not randomly generated) |
| Genocidable | No |
| Weight | 300 |
| Nutritional value | 5 |
| Size | medium |
| Resistances | cold resistance, sleep resistance, poison resistance, stoning resistance |
| Resistances conveyed | none |
|
A skeletal pirate:
| |
- This article is about the monster in the Pirate patch. For the monster in other variants, see skeletal pirate.
A skeletal pirate, Z, is a type of monster that appears in ChrisANG's Pirate role patch. The skeletal pirate is a type of strong, humanoid and zombie-class undead being that is somewhat similar to the skeleton: it has infravision, displays a tendency to wander while moving, and will collect items that it comes across. Like other pirate monsters, skeletal pirates have a mutual grudge with soldiers and sergeants—they are intended to attack a Pirate hero that has The Treasury of Proteus in their open inventory, but a copy-paste error duplicates the case for damned pirates instead.
Skeletal pirates have a single weapon attack, and possess cold resistance, sleep resistance, poison resistance, stoning resistance, death resistance, and drain resistance.
Chatting to a skeletal pirate will freeze the hero in place for a few turns regardless of hostility, and free action will not prevent this.
Generation
Skeletal pirates are not randomly generated, and normally-generated skeletal pirates are always created hostile. They are not a valid genocide target.
For a Pirate hero that has their quest artifact in open inventory and is in any branch of the dungeon other than Gehennom or the Elemental Planes, 1⁄5 of randomly-generated monsters will be small groups of skeletal pirates.
The skeletal pirate is the first quest monster for Pirates, and makes up 96⁄175 of monsters that are randomly generated on the Pirate quest. Several of them are generated on many levels of the quest branch during level creation: 12 skeletal pirates are placed randomly on the ship area of the home level, 19 are placed randomly on the locate level, and 9 more are placed on the goal level.
Skeletal pirates are generated with a cursed and rusty primary weapon that has a roughly 1⁄2 chance of being a scimitar or a knife, and a piece of cursed and rotted armor that has a roughly 1⁄2 chance of being a pair of high boots or a leather jacket. Like skeletons, they also have a 1⁄4 chance of being given leather armor and a separate 1⁄4 chance of a weapon that will either be a knife with a 2⁄3 chance or a short sword otherwise.
Skeletal pirates do not leave a corpse upon death.
A Pirate hero that is killed by any non-specific means (e.g. not by a wraith or a cockatrice) will arise as a skeletal pirate instead of a ghost if a bones file is created.
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.