Note: I sincerely don't remember what some of these mean.
Language YANI (SMOP)
Intelligent monsters of the same class speak the same language and a character that does not speak it will only hear gibberish, consisting of randomly generated strings pulled from tables grouped by a monster group’s phonology. Languages with full languages (elvish, orcish) instead use those.
All starting races know their own language. Humans know +(INT/3 -12), at least 1, checked at game start. While polymorphed into a telepathic monster the character can understand all languages, but must be blind to benefit from this if they cannot see the speaker.
Listening to a monster speak has a ((int + wis)/3 - 20)% chance to advance a character’s understanding of a language. Doing so 3 times will teach the character the language. Intermediary steps either A) have words randomly be understood, some not B) Have slices of lists from both plain text and the monster language be pulled at random. Eating ; class monsters has a base 5% chance of instantly teaching a new language, scaled up based on monster difficulty.
Exceptions: Shopkeepers will default to sign language. Priests will gesture to a donation box. Vault guards will shout angrily and gesture at your gold purse. Telepathic monsters are always understood. Quest leaders and guardians are always understood. All unique monsters are always understood. Priests and shopkeepers charge a 10% upcharge if they do not.
Additional pyromancy spells:
- Improved flame sphere (faster and higher damaging, does not damage you if you are caught in it)
- Flame wall (flame trap effect in a line, scales on XL)
- Flash burn (Burn items in a monster’s inv.)
- Heat metal (deal 3d4 fire for each metallic piece of armor worn)
- Cauterize (Healing school, cures bleeding, 6d4 half with fire res)
- Pyroclastic cloud (mithardir clouds, fire damage no sickness)
- Pyre (sacrifice corpse, increase luck and
- Earth pierce (create lava as with dug fountain, prefer empty squares w/o items)
- Nourish (lose base 100 XP and 10 hp, gain fire resistance for base 100 turns, +20% per XL and 1/2 XL AC)
- Haze (lose base 10 hp and gain base 50 turns of displacement, +20% per XL)
- Ring of fire (walking towards a monster deals 4d4 fire damage. Walking away from a hostile monster incurs it)
- Crack (single target. 10d4 piercing damage, blind and deafen. Bloodless, amorphous, nonliving are unaffected.)
- Pyromancy trick (frigthen animal monsters)
- Living flame (sets organic objects in your vicinity [8 squares] ablaze, follows to the nearest organic object. Can only be cast while wielding a candle, which the living flame can be recalled to by applying. If there are no organics within range returns to the candle. Automatically resumes once in range. The spell ends once it has nothing more to burn or has been snuffed. Starts timer on object after which it burns away. Duration based on weight, intensity on material.
- Martyr (choose pet and one enemy. A) kill the pet B) send it to the sanctum and untame. for every pet level deal 1d12 fire damage)
- Emblazon (choose one armor piece. if worn, every 2 tuns -1 enchantment and +spe fire damage.)
- Burning hands (as balam’s but fire damage)
- Incinerate (3d2 fire scroll effects, touch)
- Scorch (very lessened earthquake, fire traps instead of pits)
Fire whips, the jjk blood beam, meteor storm, aoe horizontal sweep, long range glare(?) (intra-level hit), fire pillar, carpet bomb, hellfire (components?), brand, ray mustang’s glove/lighter, purifying flame, flame meditation, inner self ds1, dragon breath - confuse monster style stacking effect - f to use fire scroll effect,
Frenzy flame specific:
- Scorch (25T timer, power not spell, blind and craze adjacent, +san self)
berserk yani
start timer -> upscale damage and speed
every kill counts as 1.25 for xp vals + HD of each killed monster is recorded
tally total HD/XP. XL - HD or XP * 10 dmg applied to PC
If non-negative its damage. if its negative it heals
"The wolves take their fair share."
"Ravenous maws tear at your flesh!"
"Blood covers your flesh. Your wounds knit themselves together.
"Your bloodlust recedes."
language yani:
each race in the DoD has its own language.
you start with your race's language +1 random language if starting int > 16.
some events change what language you speak. (the translator fish from hitchhiker's should make an appearance)
- eat a fish grilled over a campfire (1 per game random chance of map inclusion) reference to the nordic (?) tale of the guy gaining omniscience after eating the fish of knowledge
- eating mindflayers (5% maybe)
- chatting with a peaceful/tame monster with a blank scroll and magic marker prompts to make a scroll of comprehend language. only way to get it
- rarely while hallucinating
- non-humans will still be able to speak to shopkeepers and the like but their speech will be output using alternative spellings based on the word's phonetic eg ghoti for fish
- telepathic messages are always understood (mind flayers[who should taunt you] quest messages and the gods)
faction of the dead yani
The way is shut. It was made by those who are Dead, and the Dead keep it, until the time comes. The way is shut.
"The dead will come and tell. And he will not be believed."/"The dead shall risk and speak, but none will heed their words."
ring of the ancestor yani - into the abyss
"in radiance, may we find our victory."
"darkness closes in, haunting the hearts of men."
Eventually you will come to admire the swift elegance of a retreating nymph.
They say that finding a winning strategy is a deliberate move on your part.
just the flavor type yanis
Zulfiqar/Dhulfaqar(Dhu al-Faqar)
scimitar arti cuz they need it
all the possible names are absolute bangers
⦁ the star-splitter sword
⦁ orion's star-splitter sword
⦁ the spine-splitter sword / vertebrae severer
⦁ notched sword (as in serrated) / bloodletting sword (rumor has it that the fuller is to let blood flow)
⦁ split-tongued sword
birds to signify death - (honestly just cus im hearing birds at my windows rn)
⦁ ravens
⦁ crows
⦁ magpies
⦁ vultures
misc
⦁ spear of the non-believer, closely related to the lance of longinus - from the scp ouroboros cycle
⦁ curse sword, appearing as an - aki's katana
⦁ unmaker - hand jumper
⦁ railroad-spike spitter - armored core
Full ideas:
Camp fires
The unease you feel is just the gnaw of scratching at the mask. You can tear it off but part of you will go with it. You will put something new in its place. It is as much a part of you as your own skin. Feel around it's edges and you might see where the seam is and that will cause discomfort. The sun rises because you are there to see it. If you did not see it rise it's because you're not here anymore. That is you. You are the lens to the world.
There sits a man on a chair whose shadow spins threads of sanity from strands of madness. They crown him stemming from his scalp and lie flat against his back in flowing streams. When they pass through their hands they twist them together and from nothing comes something.
Dream I had:
The deer one. Chasing down some hallway. Liminal at first. Dark but soothing. Pool rooms. Go around this corner that loops itself 2 to 3 times. See deer hiding in a locker. (I have a vivid imagination remembrance of them being bunnies but my mind is telling me it's deer).
[...]
It's a deer. It's on the ground. We can't see it very well in the dim lighting but we can hear it's vocalizations clearly. It's moaning, apparently in pain. It's moth is moving in an unnervingly human fashion but it be noted everything in this section is not only vivid but also mostly grounded, no dream logic. The deer crawls towards us dragging itself, it's legs clearly of no use it collapses under its weight but keeps pushing itself to move. It has antlers but it resembles a doe in complexion. It's antlers are small, and it seems young overall. There is something covering parts under its eyes and on its undercarriage smeared over the short fur, (blood?).
A train drives down a dark tunnel, reverberation cause the ground around it to shake up dust. There's a light at the end of the tunnel. The train is spat out of the tube but doesn't fall. Somewhere in the blame megastructure it's driving on thin air, and with no clear destination or stops.
New bard monsters. Cursed fey flautist.
New magic. Listen to monsters to obtain bits of inspiration. Create music. Monster choirs. Insight songs. Il maestro del rancore. A great shift occurs as the song dawns on your mind. More notes than you've ever heard fall into place in the great composition. A veil is lifted from your mind. The noise in your head resolved into the distant sound of church bells. You hear a great orchestra. The conductor weaves a somber tune.
Component magic. Apotropaic. Lesser to some extent, utility focused. Druidic/shamanic. Always tied to specific actions/rituals. Accessible to most roles, penalties for law/neu priests. Sticks to snakes spells
Engrave puzzle check the floor & open door accordingly eg
Made in abyss spinoff - sea world edition
Ring Cross shaped brutalist megastructure
Each n/s/w/e is a wing, upper level city. Think soviet cold war era bunkers turned communal dwelling space. Cheery, like soviet dream kinda vibe. Must look nice when it rains
Nh diving yani. New item: diving suit old school bell diving gear. Rusts, slowly. Use lit/age to track breathing time left. Attachable drill (upgrade kit) bioshock. Comes in pair with: diving lamp. Works underwater. Radius ->
Shallow water: 10
Banks: 8
Cliffs: 6
(Underwater) Lakes: 4
The Iris: 1
The giant eye from ss. At the very bottom, in the center is a circular black spot. Moves occasionally. Standing in the center allows to "see outside the eyeball", into whatever is outside.
Yani nameable rifle named chekhov's gun.
Possible effects:
- +dmg & guaranteed hit on invoke
- Invoke: Shot w/o bullet req. & mon counts as vulnerable (only once)
- Warning of paper/spell golems (and gods?)
- +chance of writing unknown scrolls/sb
- +free scroll write no marker needed but the rifle dissappears
Once wielded must be shot, at least once, and within 2 turns. This resets after being invoked.
If it is not, you "hear scratching sounds coming from inside the barrel" at 2 turns;
at 1 turn it "looks two-dimensional for a moment"
and then "dissappears in a flurry of strike outs." on turn 3.
Places or some shit
The stars below
A vacant/staccato heartchamber - machinery themed
The cat Prince's palace
A place of no return
A vast ruin/labyrinth/desert
The 74th layer of the abyss - Wells of darkness
The streets/a bustling metropolis/the thoroughfare/home - bad insight eff. Low s.
Visit the court of the hanged King
A place of darkness/a dying ember
A faraway place/the outer reaches/the mountains of madness
A distant past (ana excl. time portal) - scarlet king chains place? Eden?
A great cavernous corpse
The bloodsoaked battlefields - berith
The depths/a red reality/the pearly gates/the summit/the empty throne/the scarlet door/the tower/pandesmos/a great prison/a higher reality/the mind's eye/the great white plane(moon)/a great maze(backrooms/blame)/grasslands(blame mainframe fields)/a hidden chamber/a great tomb(of horrors)/the castle in tbe sky/a place of learning/a great sage/a peaceful underbringing/
Somplace you have been before (1 time branchport)
Ig a lot of these could be a deck of many things effect. That should be an arti
A warm breeze/wholeness/a steady hand/warm embrace/a vision of azure depths all around/the smell of wood and old carpets/fresh clothes/new bedsheets/the sun's kiss/warmth/a weight all over
Ravenous yani
Replace you eat w/ "you tear into the % corpse" and "you swallow the (food ration) in one bite"
Higher hunger cap (hungrier for higher satiation values) but lower fainting cap. When fainting, barehanded combat attempts a grapple "you bite into the kicking %! % screams!" For some low nutrition gain. Always has the hunger intrinsic. Cannot choke on food (!= magical breathing), will always vomit voluminously. Vomiting increases satiation cap by 100, eg can extend their satiation bar by overeating. Being hungry exercises con. Being satiated abuses it.
Karaka inspired race. Metal bands all the way down. Got a central core from which all the other ones spring so perhaps drop into a "small dense many-layered metal core" form ala eladrin when low hp. Upon completing hp regen receive (hp regend/hpmax)×20 clockwork components to represent the cut/broken metal ribbons ripped out to make way for new ones "you finish pruning your frayed outer shell." Can maybe shoot out a ribbon at hp cost as a iron piercing attack. Scale with XL.
Include "speak of the devil" type insight events. Engrave "Faustus" and a devil will appear and strike a deal (bribe but instead prompt like vault guard w "what do you offer to the fiend?" Recieve according boon.
Bloody mary when engraving the name and erasing it thrice over a square containing a mirror.
Applying a whistle at night has a chance tk call forth a skin walker/forest demon.
Parasite yani. From eating rotten corpses, replace ill on 4/10s. Randomize movement as if confused on occasion. Cured by pot of sickness
Weird insight yani. Subderma monster. Metamorphosis. Humanoid face mask. Rich red complexion. Gaunt features. "Chisselled" look, the uncanny doll kind. Sharp features/bone structure. No mouth/eye/ear holes (half face mask). Overtime gradually stretches tbe useds skin, setting it closer to the body. Ar first, just tbe face, can be taken of still. Permanent once fised witb the skin. Terrible bursts of tbe skin stretching occasionally, always pulling towards the mask from all extremities. Looks weirdly twisted in this middle phase.
"The skin around your face is being tugged. It feels like it's being pressed flat."
"Your skin is pulled taut/close to the bone"
"Your chest contracts witb the movement"
"The skin on your back feels like it's being ripped apart by fish hooks."
"You wail! you spasm as Your skin twists unnaturally. Your can feel your bones poking out from under tbe sloughed skin."
"There are folds like a wrung towel everywhere in your skin now."
Lastly the skin resettled, leaving only skin and bone. "Your skin flattens again. You feel lithe"
Murder town yani
Alternate mine town, maybe up at vlads
Resi village style
Shpk/fortune teller
Murderer out for them
Sheriff who gives clues as to the nature of the serial killers mo
4-5 suspects. Different minetown guards with sometimes true, sometimes false alibis. Some accounts should be verifiable
If cornered, fight ensues. If killed unprovoked, guards turn on you
About 1000 turns or so before the murderer springs to action. Maybe with some other victims beforehand, and more accounts ensuing
Scrapyard vulture yani
Start w banged up mecha suit
Constantly malfunctioning, causing stiff to blow up, need to be winded (by yourself or others), watered (this one for speed boosts ala train water cooling), screwed tight, or jettisoned if its beyond salvaging.
Watered - built in boosters only work in short spurts, but if done with correct timing (message indicates), grants 50-100 turns of +fire damage/can be chained to keep dashing
Wound - suspensions are bust, snapped in half. using a wind up monkey wrench to keep the thing anchored. Loses stability at times, causing the mecha to jump at random, dex check to manually jam the wrench before it fails, get whipped by the suspension on fail. When properly wound, +4 speed
Harpoon - attached to the back of tbe mecha. The retraction mechanism is bust, needs to be fetched after being fired, and re-placed in the firing mechanism manually
Engine - whole engine is touch and go. Idling for longer than 10-15 turns turns the whole thing off, but any pf the other move effects can still trigger
Ignition - keys are long gone. Needs a sharp to fiddle with the keyhole until it sparks, or some electric damage/current
Retrovisors & windshield - grimed, retrovisors all gone, side view mirrors as well. Possibly introduce cone of vision. Otherwise, repairable w looking glasses to undo -acc
Cooling system - completely scrap. Engine overheats constantly, cooling has to be done there. Possibly fixable witb juryriged icebox and and at least 100 aum cold res corpse/migo projector/wand of cold (drained overtime)
Dio mask
Invoke to draw blood and trigger the mask
Wield and hit on good invoke to thrall a monster/create hostile
While worn and taking damage/blooded trigger mask
Creekle kobold room (what is it?) W the hallu message being "you hear a poker game being played" (wtf are poker sounds? How does one even play it?) As a nod to the dogs playing poker painting
Deep blue sea yani. New sacc/generic god messages. Arti gem of the sea. Saphire that looks like it has an ocean bespeckled by rays of sunlight under its surface. Looking at it is uneasy for thalasso pcs. Becomes dark as the stygian abyss when invoked.
Sea of fallen stars aka dbs + ghaun?
Arti sword that does 1d8 water 1d8 cold damage. Insight, higher insight slowly tips it towards 1x water 4d8 cold.
"For a moment, you feel water lapping at your ankles. You see some seaweed drift by.
Blind: Something slimy brushes against your leg."
"Dazed, sun kissing your face. Endless depths below you but the cool water against your back make you feel at peace. You are lost in wonder whilst you float"
"At once, watery depths surround you and direction loses meaning. You breathe easily, and rays of light shine from seemingly everywhere."
"You are raptured to cold depths far below the sea's mirror. You notice large shapes hunting schools of fish. A faint taste of iron remains as the vision fades."
"All warmth leaves you as water rushes around you. Your eyes struggle to adjust to the low light. You feel yourself slowly sinking as your limbs are as stone."
"You witness an abyssal valley of mud. Strange lights illuminate creatures you have never seen before!"
"The biting cold and darkness take you. A pulse of light from below illuminates a gargantuan thing for a fraction of a second. And it seems to encompass all."
Blind: "You feel uneasy"
Component based magic - how would it work without being a collectathon? Change magic failure rates to be practice based/quality of magic focus based? Steal from monstergarden for insight based magic mechanics? Steampunk magic. Main issues:
○ Its annoying. Hitting Z-(fuckass letter)-direction every time is annoying. Quivering solves this but still
○ Spell memory is annoying. Yog solves this BUT only for neutrals
○ Finding spells is annoying. No, its not fun that i have to go fetch this stupid marker to do my magic because magic academy only taught me how to do fucking street magic lightshows
○ No, BoIS is not a solution to this. Nor would getting them gifted be fun, altar camping ISNT fun when thats the optimal play
○ Its too rigid. Here is everything you can do with magic
○ attack, poorly. This is annoying bc unlike melee dudes youre a schmuck who needs to take a breather every time you run out of magic juice.
○ ○ DOUBLY so bc every wizard ever will almost without fail end up being a knockoff rouge during some stage of the game
○ do what wands do. Admittedly, doing it better wherever possible. But why is this thr best we get? Wow im so glad my level 30 wizard managed to pull the miraculous feat of cancelling this black dragon. Shame he got his face
eaten off bc his dps is dogshit and he can't even hit for shit in tbe first place
○ do what scrolls/potions do. Not even an upgrade in some cases. No comments. Like sure, useful, but why are we going the redundancy with a reskin route.
○ actually unique shit. Your abjurations/create familiars etc. Lots a good stuff here idea wise even if some of em are just not good spells overall, at least they're unique
What we COULD have:
○ nen inspired spells. Especially chrollos conditional copy, killuas chidori, lucky slots.
○ actual apotropaic magic. Salt kills vampires. Cold iron singes undead/fey/vampires. Salt circles protect. Incenses/herbs ward off evil. Knots - saci
○ actual hand seal shenanigans. Where the fun of it is that its not a specific conjunction of spells but each seal just does one specific magic effect, and u can chain em. Then each one has a preferred pairing they are most effective/specific combos perform spells/the "aspect" of the enemy influences the spell <-- mb onto smt
○ your PRACTICE determines spell failure ala rpgs/XL/Knowledge and attunement to the weave which is increased by studying or artis or seeing mon spells
○ emergent spell interactions. All spells are immeadite rn in both casting AND duration. This is boring. I want mfers to cast gas cloud and have that shit explode in their faces. I want mfers to cast rain and get lightnin' bolted and same for PC. If they think that they can get away with using the wrong tool for the job (provided they had the tool in the first place) their ass SHOULD be grass
○ writing spells rework. Hybrid spell combinations that are uniquely only possible to arcane students and are either upgrades or fusions depending on the casters needs. Mons CANT generally cast these. You can't just write fireball now either, you need to learn it elsewhere
○ METAMAGIC. also theres not enough fun variables in casting hunger is lame. What bout god favor boosting clerical casting eg, prot racket mfers cast better/raised when u kill stuff ur god doesn't like? Like actual paladin shit yk.
○ The way that mon casters always have a target on their backs. Like dude, the lack of counterspell is showing. Abjuration is already a good example of how the right tools CAN be useful and fun and make the game more diverse IF it wasnt laden with the PWR, HUNGER, ARMOR/FAILURE, MEMORY systems. These are NOT fun to work around.
○ make pc symmetrical to mons?? Aka take the binder power approach? Just to check if that'd be ass, aka spell cd ala every moba ever and then higher spell lvl == more cool down
○ completely throw out the memory system. It adds nothing. There's nothing fun about something that is already a huge pwr saving minigame to ALSO be a time-check. There are better challenges to pose a spellcaster
○ emergency spells. They're cool. But theyre less cool bc ur probs wishing for them. Make em appear somewhere/be a XL 30 lvlup?
○ change the stupid spell/armor dynamic. Forgoing armor isnt fun if ur doing it bc ur dude is powerless the moment theres a microgram of metal on him. THEORETICALLY, if one were to keep the armor sys synergy, it'd make much more sense for certain armor types to boost certain spells instead of "sorry, this armor isnt wizard approved, get owned, buy mithril, buy dsm or get out"
○ binders/adjacent could get non power spirit magic ala "i invoke the name of xyz" aka shantenkenshun
○ hemomancy is a need to have in my book. Like impurity stuff is all well and good but pyromancy and hemomancy are on top all day everyday
○ I take issues with the lack of linear, or any progression a spellcaster has. No spells on levelup? No way to learn more spells when advancing skill? No guaranteed drops? No way to copy monsters spell? Not even a god gift spellbook (no, the crownig gift does NOT count)? Why are we even using melee weapons at all. No dawg, I dont want to play a worse melee role who can sometimes pull 1 singular party trick out of their ass and then has to wait 100 rounds to recharge
○ word contract magic. I always think theres not enough risk reward in nethack. Let me sign my soul away as an advance and if i dont pay back 200.000 zorkmids its forfeit and I die. Let me use my own blood as medium and if I go down its not bc I ran out of bullets. Let me use ACTUAL combat magic not stardew valley "u know where the exit is" bs thats still overpriced and not even useful
○ theres absolutely no dynamicism to nethacks combat as a whole bc
1) if you gove mons more ways to fight that are dangerous suddenly combat crawls to a halt. Nethack is a very *very* frustrating experience due to lost time to bs mechanics that are "haha gotcha" already
2) the most tactical options in a fight are relegated to roleplay unless you're cheating or actively doing a meme run - never bc the game says "hey. Here's an intuitive problem, think fast" there ARE ways that the necessary info can be given in the heat of battle and not result in an unfair death but instead in interesting game moments IF it can actively be intuitied, prepared for or circumvented (not including warned for bc no, more combat spam is NOT the way before we have fiq message colors)
3) the thing is that, nethack almost always defaults to hit it till it dies, bc thats what everyone's first 50 hours of the game are like. The press rate of the direction keys over all others is fucking gigantic. And meanwhile, #chat, #sit, #kick, #wipe and all the other fun commands are gathering dust. You can't wipe a golems magic engraving (cmon, youre gonna make me waste a cancel charge on a golem?), or reprogram them even if you have magic and a marker, you can't kick a monster in the shins, trip them and skedaddle, you can't plead with a monster for your life, trade, haggle, exchange info, band up, lie to, tame w/words, you can't retreat AT ALL unless you're faster or using a consumable or e wording (no, instruments aren't reliable drops and although I like them I think their early game rarity makes them moot) . In other words, if every obstacle is a fucking nail, then yes, every bastard under the sun will pick the hammer over the screwdriver.
The very very rare exceptions are some od my, and i think a lot of peoples most beloved monsters.
Nymphs (not in vanilla), unicorns, guards, shopkeepers, medusa, wild cats/dogs/horses, grid bugs, yellow lights, gas spores, dust vortexes, stalkers, doppelgangers, mimics (dude, door/chest mimics NEED to hapen), weeping angels.
ALL of these dudes are gimmick monsters, yes, but at least they make me THINK. Like, "hey. If you dont kill that doppelganger u might get fucked when he turns." Or "hey. You should throw that tripe ration at that dog." Or "hey. If u attack that nymph In melee she's gonna tele." Luke thats something at least. There's no good archer unit/cover combo but even just when you use an orc as a meatshield while his buddy pelts em with arrows, that's already a step on the right path.
Nen fishes chrollo as revenant type summons ala eury. Mayhap a role, chancely? Idea being that youre forcing spirits to do ur bidding (theyre not happy about it) so the fishes r gonna try to keep dudes alive to whoop ur ass
House of fallen leaves madness. Spaces start to distort, permanently altering dungeon geometry around them. Also have stairways suddenly manifest sometimes, that lead semi-infinitly downwards. "There was a hole here. Its gone now."
Have some blood pots act as ingredients? Like some blood acts as temp intrinsic, great, but theres no way to potentialize it. Think minecraft potion crafting where some ingredients do stuff. Itd be easy to make some more interesting recipes, like needing certain conditions like moon phase be met, use zorkmids(gold) as an ingredient, have an actual alchemical step by step, eg needing to wait for a potion to settle, separate liquids, dilute it before continuing, shake the bottle (apply).
There was a thing now but I can't remember. It spoke of a box, and through it it reached. Even when doors closed and it could not see it could still reach in. When it opened the box there was a path, because there was something in it that always reached. And when it closed the box it dossapears, more than just the thing, people, places, objects too. I believe it might have been wood, those for keeping business cards or fates, or maybe a metal cube, one you'd put something in to lock jt away.
Quick draft of the pyromancer role
Current nh/dnh has just fireball w/ either ray or aoe based on skill & firestorm for dnh. There's ways to get more out of it in dnh (goat mutation, choir upgrades)
What'd be cool: more fire spells. Classics like burning hands and prismatic orb come to mind. Stuff like meteor storm already exists (RdOS) so make it a spell. Other possible additions: firewall (either momentary effect or create lava), pillar of fire (single target high damage), heat metal, prestidigitation, dancing lights (themed fire, create flaming sphere ala shlashem, clerical ver makes yellow lights/black lights)
I'm forgetting smth
Tintenherz
Possessors; people that brcomd inhabited y spirits. Strong mutualistic bond with it, power and knowledge for their sleep. The person gets more and more restless the longer they're in bond. People from all over flock to them for their abilities. Magic system based on keys and chants; anyone with the right chant can do it and possessors are the first to know.
Ward replacement idea:
- Leylines: ala andre potv wards but you can set a teleportation anchor. You engrave an entry point and an exit point (same ward). Its a one way trip (unless its with andre, where it also becomes a 2 way portal), after which the ward auto-erases
- You can rip the thaumaturgy ward out of spellbooks, turning them into scrolls of x ward. This increases read difficulty and will make them polymorph into blank spellbooks with a 100÷ chance.
- You can infuse weapons with wards, where it acts like magic bane scare effect for valid monsters
- You can speak wards (like the words of creation)
- You need to make a focus for the ward. Maybe have mummies have a semi-rare drop that's a "ritual stick"/papyrus wtv and THEN u can write that on there to either drop it ala staves or read it to engrave the ward ala warding scrolls/that's ur engraving thingie and it engraves the ward when applied
- Have the ward type and how many times its been read show up on inspect.
- Put requirements on the wards (stat requirements OR component requirements
Eg 2 zorkmids for acheron. Possibly burn the 2 on hit from monsters of higher level than PC?
Buff type pets yani
- im thinking of stuff like how singers/secret whisperer give encouragement boosts
- im excluding spellcaster mons here bc theyre bad unless theyre also tanky (only archons/titans spring to mind)
- but here, we're talking abt a monster who EXCLUSIVELY gives passive buffs
- maybe even tie in abilities you only have while theyre around
- we'd obviously not want them to use standard pet behaviour bc that would suck
- so we'd need em to either stick to the PC as much as possible (ala high aport) or at least try to stay alive better (flee when hit eg)
- possible monster summons: wraiths, phoenixes, crows, jellyfish, stalker
Yani symbiotic pet
Like byakhee
Larva attaches itself to host (you) periodically nibbles at ur hp
Depending on what you eat it gains relevant intrinsics + any you had (eating u)
On exposure to light/fire/water may molt
Causes the larva to violently expand (con/int/str dmg) but gain either set of powerful abilities, template or increase in attacks/dmg/hp whatever. Maybe powerful monster ability?
If not able to molt (won't kill host through hp loss) will separate from the host and die a few turns later. If it is separated (trephination) will turn hostile. If fully grown on host and not molted will separate and tame. If molted and fully grown on host will separate and tame. If the host dies and lifesaves the parasite dies. Does not die to death rays if reflected, random chance to survive if resisted. While in larval stage adds a vampiric bite?? Possibly causes missteps (drunken confusion) towards water/while near water and towards upstairs?? (Climb higher is often a final stage in ceremorphosis)
Steampunky thing
Heart locket with a mechanical heartbeat keyed to ones own
To remind one of the other
Dead mans switch?
Almost drowning was quite smth. Or, well, getting swept away for a hot minute. Mouth of the leviathan. Real funny how the surface and even just the topmost layer is already another world. Like being on the cusp. Dnh lifesaving penalty from surviving drowning - pirate deep blue sea effdct?
New among the heavenly powers an ephemeral thing took form. Of an union of the sea and the spear of heaven, lightning. There is nothing on land nor in the depths anywhere that pray to it, and nothing that lives was made in its image. But there are things that answer to it. In depths not measured in fathoms, depths obscured by the haze of endless treatments and false cures.
There is a dream visited upon those locked away to be cured of their own mind, of endless, tubulent, depths. As drowsiness takes them to blissful oblivion they are raptured. At once, the world ceases, and all is bathed in deep, beautiful, blue. Above and below light shines through obscured waters as far as the eye can see. Though they do not notice it at first while their breathing still slows after the fright, they are sinking steadily. They are rapt in the ocean's embrace.
Many awake here, finding themselves oddly disposed when they awake, and with a strange lingering taste of salt and iron on their tongues that does not fade. Never again are they beset by that dream; fishermen that do not stray far from the coast consider it a great blessing of bounty and are oft willing to take persons "born with scales under their skin" along for a spell, giving whatever they do not sell as payment for bountiful catch.
Sometimes, when a ship is lost at sea, the remains of those dead cannot be recovered. Lost too far out where none set foot, broken on crags and asleep deep beneath the world, on sand banks untouched by light and warmth. On nights of storm, as ships are adrift at the sea's mercy, lightning casts eerie glow on the resting place of those damned. Sometimes, those sleeping below the waves may yet dream again one last time, raptured again to depths empty and barren. They will behold deep waters below the world, bereft of all light, so absolutely indiscernible that no light has shone there since the dawn of life. And in their fall that seems endless and colder, colder than they ever felt in life, they will see it: a light. A ray of ghost-light, pale and thin like a strand of hair, reaching up slowly, travelling past them, before dying out. The snaking light will be their companion in a world with only two things. Vanishing, only to appear again elsewhere soon after.
Reports of great shadows in the water following a storm fill the air. There's a great tumult, and fishermen clutch their hands to find that when they close their eyes a shock runs up their body. Some seem to have a great difficulty going back out to sea, believing that a storm is encroaching and won't pass for at least a week. The older fisherfolk are equally shaken, more eager than usual to tend to their tabacco and stay in the comforts of their home by the fire.
Fuck dude it would be baller if all the trick weps had transform attacks. Like here's the options:
1. Its just an attack chain. Like every third hit will transform the weapon/untransform
2. Its skill based. At higher skill +chance.
3. Ready the weapon (with apply full menu) BEFORE attacking
4. Apply mid combat/adjacent to perform a trick attack. -> benefit of allowing interesting effects + verissimil.
Ghost fishes yani. Crollo nen technique. Specific hard to consistently do off-switch.
Binder alt? Summoned (crystal skull) pets ? That provide passive buffs ala secret whisperer/p. archon? Have them be categorically opposed to the pc. Disturbing ths dead type beat.
Vague notions:
- Annihilation/Nokia red ball mirror soko yani
high level monsters- sword in the dark
- Nonagressive stalkers that judt ffollow u and like sometimes u can kinda hear em
- Princess mononoke yani
- Hiring mercs?
- Pushback sword style. Yk that scene where guts impaled a kid? Yeah
- Stepping over tiny monsters instakill
- Doorman scp mons. Closes door on ur face
- God differentiation yani
- Silver strands. It drips down as liquid moonlight from the high heavens.
- New wish options: Wealth, War, Peace
- Tog khuns briefcase arti yani
- Omnidirectional-gear (AoT) arti?
- What if you made one REALLY big sea monster, big room size, and you could only fight it from underwater. And you'd call it levi (levi leviathan)
- Metamorfose ambulante - as a nkai merchant. Make them distinct from walking delirium/doppelganger
- Flying/living castle. Is it doable? Moving parts? Floating islands on aor/air plane? Karsus? Howl's castle? Dishonores2? Laputa? Nausicaa robot?
- Reading the book of the dead 'weighs your heart' against angel, cockatrice, or naga (feathers).
- Ghost in the shell arti. Mb smg?invis cape?
- Artifacts diving suit of lady black? Sunless sea
- Engrave puzzle check the floor & open door accordingly eg
- The lying/truthful angel door paradox. Special level Two angels door problem (one who tells only lies, one only truths)
- It is midnight insight effects. Lower veil seeing reqs. Spirits walk the earth. Dont trust strangers past sundown. Never allow yourself to be followed home.
- Riding techniques. Drive-by combat. Displace + damage enemies.
- Force movement. The bloodbending bit. Force a monster to mimic your own movements and to attack allies.
- Ankle bells accessory -> khakharra stealth override
- Mustangs gloves invoke for shape of fire explosions -> circles, lines etc
- Perchance a library branch? Not axus's thing, thats not a library. Like duke's archives type beat. Or JLB babel? Or
- Arti pet see red horse - arti mech ala nausicaa
- Move select summon eye/&@" mons around u like glyphs? Override current mknz location. Sans blasters/tog needle type beat
- Actual hand sign shit like per name? Scroll w/associated animals (bull,ox,horse etc) tl learn
- Tog lighthouse arti/clone briefcase/knife
- God shaped hole. Carcosan spell? Death message?
- Prosthesis upgrade path yani. Need to get ur arm severed by a tengu (sekiro idk) wielding scissorswords. Can chuck it at em and they'll take it off at 1/5th hp cost.
- Wand skill Id chance based on skill. 0% at restricted, 10% at basic, 20% at skilled, 40% at expert.
- Pained angel. Atlas type beat where the heavens are upheld by the cruelty enacted on them and the gods are on that omelas grind.
- Mask of the selfless fool. Naivety.
- Various tarot associated artis.
- Death's wedding band. Renewal of vows.
- Mirror self inspect random events? You don't recognise yourself in the mirror/cult outer god w/highest credit changes it (goats horns, green flaming eyes, silver flame hands)
- Black mother satyr mutation boon?
- Emerald tablet yani. Up from above, far from below.
- The colossus of Rhodes. Rhodian soldier.
- Unit formations. Phalanxes. Over-the-shoulder shield/archer and shield/spear units. Slingshot and aklys kiting units. Horseback cavalry blitzes. Hit and run tactics. Trick shot wand users. Big monster + tamer units.
- Mindtwisting - the memeric kill agent is a neural signal, cut off at the eye/cns connection. Alt. puts the kill neural signal in an isolated closed loop/filters *only* the deathly not painful bits hence backlash
- What results of a doped up abstraction brain mass set lose? Retroactive causality alteration, reflexive timeline changing, lesser psionics
- Ver the Rat
- Deathling
- Manamorphosis
- Cradling air
- The stars below
- The lesser
- Tears in the rain
- Double king
- Curses to the lesser maker
- Burned out circuitry firing again and again
- Moon pool submersion. The cold waters all around.
- Know not/fear not/revere not