Difference between revisions of "Dragon hide"

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'''Dragon hide''' (or '''dragonhide'''){{refsrc|src/decl.c|268|nethack=3.6.7}} is a [[material]] for items that appears in ''[[NetHack]]''.  
 
'''Dragon hide''' (or '''dragonhide'''){{refsrc|src/decl.c|268|nethack=3.6.7}} is a [[material]] for items that appears in ''[[NetHack]]''.  
  
Dragon hide is the material that composes all [[dragon scale]]s and dragon scale mail, and is inherently [[fixed]].{{refsrc|src/objects.c|375|nethack=3.6.7}} While it is not a sufficiently [[organic]] material that can normally be eaten by a [[gelatinous cube]], you can eat dragon hide while in the form of a gelatinous cube, which breaks [[vegan]] conduct.{{refsrc|src/eat.c|2411|nethack=3.6.7}}
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Dragon hide is the material that composes all [[dragon scale]]s and dragon scale mail, and is inherently [[fixed]].{{refsrc|src/objects.c|375|nethack=3.6.7}} Though a [[gelatinous cube]] will not normally eat objects made of dragon hide, they are [[organic]] enough that you can do so while in the form of a gelatinous cube, which breaks [[vegan]] conduct.{{refsrc|src/eat.c|2411|nethack=3.6.7}}
  
 
Oddly, [[polypiling]] enough dragon hide objects may result in the creation of a [[straw golem]].
 
Oddly, [[polypiling]] enough dragon hide objects may result in the creation of a [[straw golem]].
  
 
==History==
 
==History==
Dragon hide items were introduced in [[NetHack 3.0.0]] with the addition of dragon scale mail; dragon scales first appeared in [[NetHack 3.1.0]].
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Dragon hide items are introduced in [[NetHack 3.0.0]] with the addition of dragon scale mail, while dragon scales first appear in [[NetHack 3.1.0]].
  
 
==Variants==
 
==Variants==
Some variants add new dragon scales and scale mail, which are made of dragon hide. Others implement an [[object materials]] system that also make it possible for certain items, usually [[leather]] or [[cloth]]-based ones, to be made of dragonhide; though dragonhide-material items are distinct from dragon-scaled armor (i.e. you will not polymorph into a dragon if wearing dragonhide versions of normal armor), the material is the same for both. Dragonhide is inherently fixed/[[erosion]]-proofed and cannot be deteriorated through normal means; as a material it is typically highly rare and expensive, and offers the most [[AC]] of non-metallic armor materials.
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Some variants add new dragon scales and scale mail, while others implement an [[object materials]] system that also make it possible for certain items, usually [[leather]] or [[cloth]]-based ones, to be made of dragonhide; though dragonhide-material items are distinct from dragon-scaled armor (i.e. you will not polymorph into a dragon if wearing dragonhide versions of normal armor), the material is the same for both.
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As an object material, dragonhide is inherently fixed and [[erosion]]-proofed as in vanilla ''NetHack'', and cannot be deteriorated through normal means - it is typically highly rare and expensive, and offers the most [[AC]] of non-metallic armor materials.
  
 
===GruntHack===
 
===GruntHack===
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===dNetHack===
 
===dNetHack===
In [[dNetHack]], dragonhide is also used as a "catch-all" in the code of [[objnam.c]] for special cases involving other items made of a special leather or similar material.<ref>[https://github.com/Chris-plus-alphanumericgibberish/dNAO/blob/compat-3.21.4/src/objnam.c#L1441 dNetHack 3.21.4 objnam.c, line 1441 - special cases for dragonhide objects]</ref> [[Leo Nemaeus hide]] is an example of a "dragonhide" item that is flavored as being a cloak made of skin from a [[wikipedia:Nemean lion|Nemean lion]] via this special case.
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In [[dNetHack]], dragonhide is also used as a "catch-all" in the code of [[objnam.c]] for special cases involving other items made of a special leather or similar material.<ref>[https://github.com/Chris-plus-alphanumericgibberish/dNAO/blob/compat-3.21.4/src/objnam.c#L1441 dNetHack 3.21.4 objnam.c, line 1441 - special cases for dragonhide objects]</ref> [[Leo Nemaeus hide]] is an example of a "dragonhide" item using this special case, and is flavored as being a cloak made of skin from a [[wikipedia:Nemean lion|Nemean lion]].
  
 
Cloth or leather items can very rarely generate with a dragonhide material: there is a 1% chance that a random leather item will be made of dragonhide, and a 0.1% chance for cloth items to randomly generate as dragonhide. Hard objects can be made of dragonhide as well, which is described as dragonbone (or dragon-bone). Dragonhide and dragonbone armor grants the highest bonuses to AC and [[DR]] among materials (usually a 60% increase compared to the base material of the object), while dragonhide and dragonbone weapons gain bonuses to piercing damage.
 
Cloth or leather items can very rarely generate with a dragonhide material: there is a 1% chance that a random leather item will be made of dragonhide, and a 0.1% chance for cloth items to randomly generate as dragonhide. Hard objects can be made of dragonhide as well, which is described as dragonbone (or dragon-bone). Dragonhide and dragonbone armor grants the highest bonuses to AC and [[DR]] among materials (usually a 60% increase compared to the base material of the object), while dragonhide and dragonbone weapons gain bonuses to piercing damage.
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In [[EvilHack]], dragonhide is as rare and expensive as in other variants, and various cloth and leather items can rarely generate as made of dragonhide.
 
In [[EvilHack]], dragonhide is as rare and expensive as in other variants, and various cloth and leather items can rarely generate as made of dragonhide.
  
Like in many other variants, dragonhide objects usually cannot be deteriorated, with the exception of the revamped [[Destroy armor (monster spell)|destroy armor]] [[monster spell]]. The destroy armor spell can remove a piece of armor's fixed status, including the inherent fixed property of dragonhide armor, and inflict up to three levels of erosion (or one with [[magic resistance]]). Artifacts are immune to erosion in this manner.
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Like in many other variants, dragonhide objects usually cannot be deteriorated, with the exception of the revamped [[Destroy armor (monster spell)|destroy armor]] [[monster spell]]. The destroy armor spell can remove a piece of armor's fixed status, including the inherent fixed property of dragonhide armor, and inflict up to three levels of erosion (which is limited to one if the target has [[magic resistance]]). Artifacts are immune to erosion in this manner.
  
 
The following artifacts are made of dragonhide:
 
The following artifacts are made of dragonhide:

Revision as of 07:52, 23 December 2023

Dragon hide (or dragonhide)[1] is a material for items that appears in NetHack.

Dragon hide is the material that composes all dragon scales and dragon scale mail, and is inherently fixed.[2] Though a gelatinous cube will not normally eat objects made of dragon hide, they are organic enough that you can do so while in the form of a gelatinous cube, which breaks vegan conduct.[3]

Oddly, polypiling enough dragon hide objects may result in the creation of a straw golem.

History

Dragon hide items are introduced in NetHack 3.0.0 with the addition of dragon scale mail, while dragon scales first appear in NetHack 3.1.0.

Variants

Some variants add new dragon scales and scale mail, while others implement an object materials system that also make it possible for certain items, usually leather or cloth-based ones, to be made of dragonhide; though dragonhide-material items are distinct from dragon-scaled armor (i.e. you will not polymorph into a dragon if wearing dragonhide versions of normal armor), the material is the same for both.

As an object material, dragonhide is inherently fixed and erosion-proofed as in vanilla NetHack, and cannot be deteriorated through normal means - it is typically highly rare and expensive, and offers the most AC of non-metallic armor materials.

GruntHack

In GruntHack, cloth or leather items can be made of dragonhide, but do not occur randomly; they can still be wished for or found in bones files.

dNetHack

In dNetHack, dragonhide is also used as a "catch-all" in the code of objnam.c for special cases involving other items made of a special leather or similar material.[4] Leo Nemaeus hide is an example of a "dragonhide" item using this special case, and is flavored as being a cloak made of skin from a Nemean lion.

Cloth or leather items can very rarely generate with a dragonhide material: there is a 1% chance that a random leather item will be made of dragonhide, and a 0.1% chance for cloth items to randomly generate as dragonhide. Hard objects can be made of dragonhide as well, which is described as dragonbone (or dragon-bone). Dragonhide and dragonbone armor grants the highest bonuses to AC and DR among materials (usually a 60% increase compared to the base material of the object), while dragonhide and dragonbone weapons gain bonuses to piercing damage.

Many dNetHack artifacts are made out of dragonhide, dragonbone or similar material:

In addition to random generation, various monsters can generate with dragon-made objects:

Hell vaults containing a Jrt Netjer may have dragonhide armor among its spoils.

EvilHack

In EvilHack, dragonhide is as rare and expensive as in other variants, and various cloth and leather items can rarely generate as made of dragonhide.

Like in many other variants, dragonhide objects usually cannot be deteriorated, with the exception of the revamped destroy armor monster spell. The destroy armor spell can remove a piece of armor's fixed status, including the inherent fixed property of dragonhide armor, and inflict up to three levels of erosion (which is limited to one if the target has magic resistance). Artifacts are immune to erosion in this manner.

The following artifacts are made of dragonhide:

References