Difference between revisions of "Dwarf (monster)"

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(Another overlord)
(these're overdue to be broken up and are also missing some p. basic touches - pass #1 is go!)
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  |resistances=None
 
  |resistances=None
 
  |resistances conveyed=None
 
  |resistances conveyed=None
  |attributes={{attributes|A dwarf|=
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  |attributes={{attributes|A dwarf|tunnel=1|needpick=1|humanoid=1|omnivore=1|nopoly=1|dwarf=1|strong=1|greedy=1|jewels=1|collect=1|infravisible=1|infravision=1}}
    |tunnel=1|needpick=1|humanoid=1|omnivore=1|nopoly=1|dwarf=1|strong=1
 
    |greedy=1|jewels=1|collect=1|infravisible=1|infravision=1}}
 
 
  |reference={{sourcecode|monst.c|446}}
 
  |reference={{sourcecode|monst.c|446}}
 
}}
 
}}
{{ monster
 
|name=dwarf lord
 
|difficulty=6
 
|level=4
 
|experience=51
 
|speed=6
 
|AC=10
 
|MR=10
 
|align=5
 
|frequency=2
 
|genocidable=Yes
 
|attacks=Weapon 2d4, Weapon 2d4
 
|resistances conveyed=None
 
|resistances=None
 
|attributes={{attributes|A dwarf lord|tunnel=1|needpick=1|humanoid=1|omnivore=1|dwarf=1|strong=1|lord=1|male=1|greedy=1|jewels=1|collect=1|infravisible=1|infravision=1}}
 
|size=Medium
 
|nutr=300
 
|weight=900
 
|reference=[[monst.c#line461]]
 
}}
 
{{ monster
 
|name=dwarf king
 
|difficulty=8
 
|level=6
 
|experience=83
 
|speed=6
 
|AC=10
 
|MR=20
 
|align=6
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Weapon 2d6, Weapon 2d6
 
|resistances conveyed=None
 
|resistances=None
 
|attributes={{attributes|A dwarf king|tunnel=1|needpick=1|humanoid=1|omnivore=1|dwarf=1|strong=1|prince=1|male=1|greedy=1|jewels=1|collect=1|infravisible=1|infravision=1}}
 
|size=Medium
 
|nutr=300
 
|weight=900
 
|reference=[[monst.c#line469]]
 
}}
 
'''Dwarves''' are monsters that are usually found in the [[Gnomish Mines]], along with [[gnomes]]. They are part of the [[humanoid]] [[monster class]].
 
 
== Generation ==
 
Dwarves are common in the early game, and are especially easy to find in the [[Gnomish Mines]]; randomly generated dwarves are always peaceful towards [[Dwarf (starting race)|dwarven]] and [[Gnome (starting race)|gnomish]] characters, and will mostly be peaceful towards other [[lawful]] characters.
 
  
===Equipment===
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A '''dwarf''', {{monsym|dwarf}}, is a type of [[monster]] that appears in ''[[NetHack]]''. They are the most basic type of [[Dwarf (monster attribute)|dwarf]], as well as the most basic [[Humanoid (monster class)|humanoid]], and they will usually be the first of the [[monster class]] that [[you]] encounter.
Most dwarves start with [[iron shoes]] and a [[dwarvish cloak]] (independent 6/7 chance for each).
 
  
{{frac|4}} of dwarves will have a [[dwarvish iron helm]] and [[dwarvish short sword]]. Of these dwarves, half will receive either a [[dwarvish spear]] or [[axe]] with equal probability, and a [[dwarvish roundshield]]; the other half receives a [[dwarvish mattock]]. These dwarves have a further {{frac|3}} chance of receiving a [[dwarvish mithril coat]]
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A dwarf is a, [[strong]], [[omnivorous]] [[humanoid]] monster that is capable of [[tunnel]]ing around a level if they have a digging tool - hostile dwarves will also pick up gold, jewels and other items.
  
Of the other {{frac|3|4}} of dwarves, {{frac|3}} start with a [[pick-axe]], and the others get a [[dagger]].{{refsrc|src/makemon.c|367|version=NetHack 3.6.6}}
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==Generation==
 +
Randomly-generated dwarves are always peaceful towards [[Dwarf (starting race)|dwarven]] and [[Gnome (starting race)|gnomish]] characters, and will mostly be peaceful towards other [[lawful]] characters. Dwarves are not a valid form for [[polymorph]].
  
As [[overlord]]s, dwarf kings will always receive armor that is at least +0, and weapons that are at least +1.  This guaranteed enchantment applies to mattocks, but not pick-axes (as they are tools).  Note that their equipment can still be [[cursed]].
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In addition to random generation, dwarves are especially easy to find in the [[Gnomish Mines]]:
  
== Strategy ==
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* Two dwarves are generated on each of its filler levels at level creation.
Dwarves are slow, but can be well equipped. Dwarf lords and dwarf kings have two weapon attacks, which makes them quite deadly when wielding a dwarvish mattock, and they can have excellent [[AC]] from their starting armor.
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* At least one dwarf is generated in all variants of [[Minetown]] at level creation, minus Orcish Town:
 +
** One dwarf is generated outside of the main area in Town Square, Alley Town, College Town, and Bazaar Town at level creation.
 +
** Three dwarves are randomly placed on the level in Grotto Town and Bustling Town at level creation.
 +
* At least three dwarves are generated in 1 The Mimic of the Mines and The Gnome King's Wine Cellar variants of [[Mines' End]] at level creation.
  
Dwarves with digging tools, like the mattock or pick-axe, will use them to dig through the level.
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A dwarf [[Monster starting inventory|can be generated with]] each of the following items:{{refsrc|src/makemon.c|367|nethack=3.6.7}}
  
It may be worth it for a [[lawful]] character to anger and kill dwarves for their equipment, but care should be taken, as this will anger every gnome and dwarf in your line of sight, and will lower your alignment for each one killed. Pets are able to kill peaceful dwarves with no consequences.
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* A {{frac|6|7}} chance of a pair of [[iron shoes]] and an independent {{frac|6|7}} chance of a [[dwarvish cloak]].
 +
* A {{frac|4}} chance of a [[dwarvish short sword]] and [[dwarvish iron helm]], combined with an equal probability of either of the following:
 +
** A [[dwarvish mattock]], or
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** A [[dwarvish roundshield]] paired with either a [[dwarvish spear]] or an [[axe]], with an equal probability for each weapon., and a ; the other half receives a ** Dwarves that receive a dwarvish short sword and dwarvish iron helm also have a further {{frac|3}} chance of receiving a [[dwarvish mithril-coat]].
 +
* Dwarves that are not given a dwarvish short sword and dwarvish iron helm will instead receive either a [[pick-axe]] ({{frac|3}} chance) or a [[dagger]] ({{frac|2|3}} chance).
  
Dwarves using a dwarvish short sword, axe, dwarvish mattock, or dwarvish spear have better armor than dwarves using a dagger or pick-axe. This is useful knowledge if you are looking for a dwarvish iron helm or mithril-coat.
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==Strategy==
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A dwarf is generally much slower than an unburdened character, but has the potential to be well-equipped. For early characters that are lawful, dwarven or gnomish, this can make dwarves difficult to kill using [[pet]]s, especially when they are peaceful; doing so also carries no direct consequences for you outside of the pet being killed. Conversely, angering and killing them directly may be worthwhile, but puts you more directly at risk: on top of the dwarf being sufficiently-armored or carrying a strong enchanted weapon, attacking a peaceful dwarf will anger every peaceful monster that witnesses it, which is particularly dangerous in Minetown, and incurs alignment penalties that an early character may not be able to afford.
  
Since dwarf kings and [[mind flayers]] share the same glyph, you should use [[farlook]] to correctly identify a purple h, especially at lower [[dungeon level]]s or in the Gnomish Mines, where the random [[h]] class monster can be a mind flayer.
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Even so, it may sometimes be worth this risk in order to obtain a digging tool and some solid early armor, including the prized dwarvish mithril-coat that grants 6 base [[AC]] and [[MC]]2 on its own. When on the lookout for dwarves' armor, pay particular attention to which weapons they use: dwarves using a dwarvish short sword, axe, mattock, or dwarvish spear tend to have better armor on average.
  
 
==References==
 
==References==
<references />
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<references/>
 
+
{{nethack-367}}
{{nethack-366}}
 
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 21:17, 21 November 2023

A dwarf, h, is a type of monster that appears in NetHack. They are the most basic type of dwarf, as well as the most basic humanoid, and they will usually be the first of the monster class that you encounter.

A dwarf is a, strong, omnivorous humanoid monster that is capable of tunneling around a level if they have a digging tool - hostile dwarves will also pick up gold, jewels and other items.

Generation

Randomly-generated dwarves are always peaceful towards dwarven and gnomish characters, and will mostly be peaceful towards other lawful characters. Dwarves are not a valid form for polymorph.

In addition to random generation, dwarves are especially easy to find in the Gnomish Mines:

  • Two dwarves are generated on each of its filler levels at level creation.
  • At least one dwarf is generated in all variants of Minetown at level creation, minus Orcish Town:
    • One dwarf is generated outside of the main area in Town Square, Alley Town, College Town, and Bazaar Town at level creation.
    • Three dwarves are randomly placed on the level in Grotto Town and Bustling Town at level creation.
  • At least three dwarves are generated in 1 The Mimic of the Mines and The Gnome King's Wine Cellar variants of Mines' End at level creation.

A dwarf can be generated with each of the following items:[1]

Strategy

A dwarf is generally much slower than an unburdened character, but has the potential to be well-equipped. For early characters that are lawful, dwarven or gnomish, this can make dwarves difficult to kill using pets, especially when they are peaceful; doing so also carries no direct consequences for you outside of the pet being killed. Conversely, angering and killing them directly may be worthwhile, but puts you more directly at risk: on top of the dwarf being sufficiently-armored or carrying a strong enchanted weapon, attacking a peaceful dwarf will anger every peaceful monster that witnesses it, which is particularly dangerous in Minetown, and incurs alignment penalties that an early character may not be able to afford.

Even so, it may sometimes be worth this risk in order to obtain a digging tool and some solid early armor, including the prized dwarvish mithril-coat that grants 6 base AC and MC2 on its own. When on the lookout for dwarves' armor, pay particular attention to which weapons they use: dwarves using a dwarvish short sword, axe, mattock, or dwarvish spear tend to have better armor on average.

References