Difference between revisions of "Gas spore"

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A '''gas spore''', {{gray|e}} , can be dangerous for the unprepared. While they can't attack on their own and are rather slow, they act as a "living mine" exploding in a small radius when killed, therefore likely to kill your [[pet]] if it is too close.
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A '''gas spore''', {{monsym|gas spore}}, is a monster that appears early in [[NetHack]]. It is the weakest of the [[sphere]]s, cannot attack on its own, and is rather slow; however, they act as "living mines", exploding in a small radius when its HP is depleted.
  
 
== Strategy ==
 
== Strategy ==
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It is perfectly fine to simply avoid attacking gas spores altogether, as they are incapable of attacking you. However, other monsters may accidentally cause a gas spore explosion with ranged attacks or an attack prompted by [[conflict]]; pets in particular will begin attacking gas spores once they are high enough level, which may endanger you if you are not similar.
  
The best strategy when faced with a gas spore is to step back and cast offensive [[spell|spells]], or shoot the gas spore with [[arrow]]s, [[dart|darts]], or throwing [[rock|rocks]] and [[junk]] weapons at them. If the cause of the gas spore's death is [[poison|deadly poisoning]], a [[wand of death|death ray]], or other effect that does not cause hit point loss, it will not explode.
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The best strategy when faced with a gas spore that you can reasonably fight (or else cannot avoid) is to step back and use whatever [[ranged attack]]s you have at your disposal - offensive [[spells]], [[arrows]], [[darts]], or even throwing [[rocks]] and [[junk]] weapons. If you have no other options, no peaceful or tame monsters are nearby, and/or you have more than 24 HP along with a good AC, you can take a chance and dispatch the spore with melee attacks.
  
You are responsible for any damage done by a gas spore explosion you cause. This has a number of repercussions depending on the monster that has been damaged:
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Early-game [[Healer]]s can use gas spores to train their skills, such as the [[knife]] skill (with the starting [[scalpel]]) or the more common [[dagger]]. They can use a [[stethoscope]] to monitor the gas spore's HP and allow it to heal back up before attacking again; while any class can do this, Healers are the only one guaranteed to start with the stethoscope.  
* Pets killed by your gas spore explosion penalize you by -15 [[alignment]] and -1 [[luck]].
 
* [[Peaceful]] monsters become angry at you.
 
* [[Shopkeepers]], [[aligned priest]]s, [[watchman|watchmen]] and other monsters that are best to avoid angering will cause you plenty of grief.
 
  
It is perfectly fine to simply avoid attacking gas spores altogether as they are incapable of attacking you. However, other monsters may accidentally cause a gas spore explosion with [[ranged attack|ranged attacks]] or an attack prompted by [[conflict]].
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===Explosions===
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The gas spore's explosion does anywhere from 4 to 24 points of damage, making it a potential game-ending danger for early characters. The gas spore explodes when its HP is reduced to 0; if its death is from [[poison|deadly poisoning]], a [[wand of death|death ray]], or another effect that does not cause hit point loss, it will not explode.
  
If, however, no pets or other peaceful entities are nearby, and you have HP above 24 and/or a good AC, it might be best to dispatch of the spore with melee attacks, especially if you don't have a ranged weapon.
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You are responsible for any damage done by a gas spore explosion that you cause. This has a number of repercussions depending on the monster that has been damaged:
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* Pets killed by the gas spore explosion are treated as if you had killed them directly, i.e. -15 [[alignment]] and -1 [[luck]].
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* [[Peaceful]] monsters become angry at you. [[Shopkeepers]], [[aligned priest]]s, [[watchmen]] and other "always peaceful" monsters in that vein will cause you plenty of grief.
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* However, other hostile monsters can be killed by the explosion; as you gain experience for each kill, this can possibly allow you to rise a quick level or two if the opportunity arises.
  
Keep in mind that gas spore explosions create a loud noise which will wake sleeping monsters. Directing gas spores into [[leprechaun hall|leprechaun halls]] or [[barracks]] can cause high amounts of fun.
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Keep in mind that gas spore explosions create a loud noise which will wake [[sleep]]ing monsters; directing gas spores into [[leprechaun hall]]s or [[barracks]] is a fun, if somewhat risky maneuver.
  
 
== Encyclopedia entry ==
 
== Encyclopedia entry ==
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[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-343}}
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{{nethack-364}}

Revision as of 11:35, 5 February 2020

A gas spore, e, is a monster that appears early in NetHack. It is the weakest of the spheres, cannot attack on its own, and is rather slow; however, they act as "living mines", exploding in a small radius when its HP is depleted.

Strategy

It is perfectly fine to simply avoid attacking gas spores altogether, as they are incapable of attacking you. However, other monsters may accidentally cause a gas spore explosion with ranged attacks or an attack prompted by conflict; pets in particular will begin attacking gas spores once they are high enough level, which may endanger you if you are not similar.

The best strategy when faced with a gas spore that you can reasonably fight (or else cannot avoid) is to step back and use whatever ranged attacks you have at your disposal - offensive spells, arrows, darts, or even throwing rocks and junk weapons. If you have no other options, no peaceful or tame monsters are nearby, and/or you have more than 24 HP along with a good AC, you can take a chance and dispatch the spore with melee attacks.

Early-game Healers can use gas spores to train their skills, such as the knife skill (with the starting scalpel) or the more common dagger. They can use a stethoscope to monitor the gas spore's HP and allow it to heal back up before attacking again; while any class can do this, Healers are the only one guaranteed to start with the stethoscope.

Explosions

The gas spore's explosion does anywhere from 4 to 24 points of damage, making it a potential game-ending danger for early characters. The gas spore explodes when its HP is reduced to 0; if its death is from deadly poisoning, a death ray, or another effect that does not cause hit point loss, it will not explode.

You are responsible for any damage done by a gas spore explosion that you cause. This has a number of repercussions depending on the monster that has been damaged:

  • Pets killed by the gas spore explosion are treated as if you had killed them directly, i.e. -15 alignment and -1 luck.
  • Peaceful monsters become angry at you. Shopkeepers, aligned priests, watchmen and other "always peaceful" monsters in that vein will cause you plenty of grief.
  • However, other hostile monsters can be killed by the explosion; as you gain experience for each kill, this can possibly allow you to rise a quick level or two if the opportunity arises.

Keep in mind that gas spore explosions create a loud noise which will wake sleeping monsters; directing gas spores into leprechaun halls or barracks is a fun, if somewhat risky maneuver.

Encyclopedia entry

The attack by those who want to die
-- this is the attack against which you cannot prepare a perfect defense.
                               --Human aphorism

[ The Dosadi Experiment, by Frank Herbert ]

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.