Difference between revisions of "Gauntlets (EvilHack)"

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m (Umbire the Phantom moved page Gauntlets to Gauntlets (EvilHack): distinguish from dnh and vanilla "gauntlets")
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{{for|the various types of 'gauntlets' that have secondary effects when worn|gloves}}
 
{{for|the various types of 'gauntlets' that have secondary effects when worn|gloves}}
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{{for|the item in dNetHack and notdNetHack|Gauntlets (dNetHack)}}
 
{{armor
 
{{armor
 
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'''Gauntlets''' are a type of [[gloves]] that appear in [[EvilHack]] and [[Hack'EM]]. Their base [[object material]] is [[iron]], and they have a [[randomized appearance]] when unidentified.
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'''Gauntlets''' are a type of [[gloves]] that appear in [[EvilHack]] and [[Hack'EM]]. Their [[Object materials (EvilHack)|base material]] is [[iron]], and they have a [[randomized appearance]] when unidentified.
  
Samurai know gauntlets as '''tekko'''.
+
For [[Samurai]], gauntlets as a pair of '''tekko'''.
  
 
==Generation==
 
==Generation==
All [[Knight]]s that are not [[Elf (starting race)|elven]] or [[Drow (starting race)|drow]] begin the game with a pair of +0 gauntlets that may be blessed; elven Knights will be given [[leather gloves]] instead, while drow Knights are given [[dark elven gloves]]. [[Barbarian]]s, Knights, [[Monk]]s, [[Samurai]], and [[Valkyrie]]s start the game with knowledge of a pair of gauntlets' randomized appearance.
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All [[Knight]]s that are not [[Elf (starting race)|elven]] or [[Drow (starting race)|drow]] begin the game with a non-cursed pair of +0 gauntlets. [[Barbarian]]s, Knights, [[Monk]]s, Samurai, and [[Valkyrie]]s start the game with knowledge of the gauntlets' randomized appearance.
  
 
Gauntlets can appear in the preset kits of various [[player monster]]s and [[racial monster]]s, particularly [[Centaur (monster)|centaur]] and [[Giant (monster)|giant]] ones, and can also generate in the kits of NPC [[Monk (player monster)|monks]].
 
Gauntlets can appear in the preset kits of various [[player monster]]s and [[racial monster]]s, particularly [[Centaur (monster)|centaur]] and [[Giant (monster)|giant]] ones, and can also generate in the kits of NPC [[Monk (player monster)|monks]].
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==Description==
 
==Description==
When worn, gauntlets grant at least 1 point of base [[AC]] and possibly more depending on their specific material; they also incur a -2 [[to-hit]] penalty when shooting from a [[bow]].
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When worn, gauntlets grant 1 point of base [[AC]] with their base material, and also incur a -2 [[to-hit]] penalty when shooting from a [[bow]].
  
 
Gauntlets can be used at a forge to make a couple of items:
 
Gauntlets can be used at a forge to make a couple of items:
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==Strategy==
 
==Strategy==
Metallic gauntlets are usually not susceptible to burning and rotting unlike leather gloves, but will also interfere with spellcasting, making them more ideal for martial-focused roles and other builds that are not as reliant on using bows or casting around hostile monsters. Conversely, [[bone]] or [[wood]] gauntlets are more ideal for early casting-focused characters and bow users.
+
Metallic gauntlets are usually not susceptible to burning and rotting as with leather gloves, but will also interfere with spellcasting, making them more ideal for martial-focused roles and other builds that are not as reliant on using bows or casting around hostile monsters. Conversely, [[bone]] or [[wood]] gauntlets are more ideal for early casting-focused characters and bow users.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==

Latest revision as of 00:51, 27 April 2024

For the various types of 'gauntlets' that have secondary effects when worn, see gloves.
For the item in dNetHack and notdNetHack, see Gauntlets (dNetHack).
[ Leather gloves.png[ Padded gloves.png[ Riding gloves.png[ Fencing gloves.png
gauntlets
Appearance random
Slot gloves
AC 1
Special (none)
Base price 50 zm
Weight 30
Material iron

Gauntlets are a type of gloves that appear in EvilHack and Hack'EM. Their base material is iron, and they have a randomized appearance when unidentified.

For Samurai, gauntlets as a pair of tekko.

Generation

All Knights that are not elven or drow begin the game with a non-cursed pair of +0 gauntlets. Barbarians, Knights, Monks, Samurai, and Valkyries start the game with knowledge of the gauntlets' randomized appearance.

Gauntlets can appear in the preset kits of various player monsters and racial monsters, particularly centaur and giant ones, and can also generate in the kits of NPC monks.

Gauntlets can be created at a forge by combining a mace and a helmet.

Description

When worn, gauntlets grant 1 point of base AC with their base material, and also incur a -2 to-hit penalty when shooting from a bow.

Gauntlets can be used at a forge to make a couple of items:

Strategy

Metallic gauntlets are usually not susceptible to burning and rotting as with leather gloves, but will also interfere with spellcasting, making them more ideal for martial-focused roles and other builds that are not as reliant on using bows or casting around hostile monsters. Conversely, bone or wood gauntlets are more ideal for early casting-focused characters and bow users.

Encyclopedia entry

A type of armored glove designed to protect the wrist and hand,
usually made of metal or hardened leather and intended to be
worn as part of a full suit of armor.