Difference between revisions of "Green slime"

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==History==
 
==History==
The green slime is introduced in [[NetHack 3.3.0]]; from this version to [[NetHack 3.4.3]], including some variants based on these versions, green slimes left normal corpses like most other monsters. [[NetHack 3.6.0]] introduces the glob of green slime that replaces its corpse as a [[death drop]].
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The green slime is introduced in [[NetHack 3.3.0]]. From this version to [[NetHack 3.4.3]], including some variants based on these versions, green slimes left normal corpses like most other monsters; eating a green slime corpse has the same effect as its glob that was introduced in [[NetHack 3.6.0]].
  
 
==Origin==
 
==Origin==

Revision as of 03:14, 21 July 2022

A green slime, P, is a seemingly innocuous monster that appears in NetHack. It is a slow, acidic creature with a single touch attack that deals very low damage—but the attack also causes sliming that can turn you and other afflicted monsters into green slimes.

The green slime also has a sliming passive attack coded into its attack set, but there is nothing in uhitm.c that currently handles sliming passives;[1] the attack still contributes to the experience points you earn for killing the green slime.

Generation

Green slimes are randomly generated only in Gehennom, but are a valid polyform for shapeshifters and polymorph traps. They can also be generated if a neutral spellcaster casts the summon nasties monster spell.

Instead of corpses, killing a green slime leaves a glob of green slime that is safe to touch, but causes sliming when eaten.

Strategy

Fighting back against green slimes isn't difficult on its ownthey possess quite low speed and unimpressive AC, and they have 0 MR as well. While a green slime only has one attack and moves at half the speed of an average hero, it is still extremely dangerous—sliming is a delayed instadeath that leaves you with nine turns to cure it (or four if you engulfed one) before you are fully turned into a green slime yourself. As such, avoid remaining within melee range of the monster if at all possible—many types of ranged attack can dispatch them effectively.

If you have no choice or else are pinned close to one (e.g., as part of a group of summoned nasties), be sure to have at least one or two cures ready to go immediately if you get slimed—successfully casting cure sickness will cure sliming, for example, and a spare wand of fire can be just as effective at damaging them as it is at curing you of your sliming. Green slimes respect Elbereth, and prayer is sufficient if you lack any other means of removing the sliming—but neither method will work in Gehennom. To avoid being left helpless while near a green slime, other monsters with immobilizing abilities should also be treated with the utmost caution.

Sliming will instantly turn most monsters, including pets, into a green slime, except for fiery monsters. Monsters will pick up the leftover globs from killed slimes as a potential stoning cure, but only salamanders will actually eat them, as they are the only fiery monsters able to pick up and use such items.

History

The green slime is introduced in NetHack 3.3.0. From this version to NetHack 3.4.3, including some variants based on these versions, green slimes left normal corpses like most other monsters; eating a green slime corpse has the same effect as its glob that was introduced in NetHack 3.6.0.

Origin

Green slimes are one of the many monsters imported from Dungeons & Dragons, and appeared in the initial bestiary for the first editions in 1974. Prior to the 4th edition, green slimes are typically portrayed as immobile, ooze-like plant growths found in subterranean places that slowly grow by feeding on various substances. Green slimes drop down on passersby to attach itself to living flesh, turning the victim into green slime within a short time; the slime could be removed through a few methods, with the most effective being the spell of "cure disease"—which could also kill the slime itself. Burning is also effective for removing infection and killing slimes, hence the NetHack green slime's lack of fire resistance.

Variants

Some variants implement the unused passive attack found in the green slime's code.

SLASH'EM

In SLASH'EM, the green slime's attack has a 14 chance of succeeding instead of 100%. They also drop normal corpses instead of globs, but the corpse is still unsafe to eat. Green slime corpses can be found in fungus farms.

GruntHack

In GruntHack, green slimes have their passive sliming touch implemented, making them very dangerous to engage in melee.

EvilHack

In EvilHack, the green slime retains its traits from GruntHack, and have an additional engulfing attack; the engulfing induces sliming similar to its touch attack, as well as strangling its victim unless they have a means of magical breathing.

Encyclopedia entry

See the encyclopedia entry for amoeboid.

Reference