Difference between revisions of "Iron golem"

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(Iron chains are no longer useful for Elbereth and not needed to mark vibrating square)
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[[wand of lightning|Lightning]] slows them, and [[wand of fire|fire]] heals them - possibly by welding in their dents. They are hurt by [[rust monster]]s. [[Rust trap]]s will instantly destroy them. If you are polymorphed into a an iron golem when you step into a rust trap then you will take damage equal to your monster form's maximum hp, killing your monster form and reverting you to your natural form. The [[half physical damage]] extrinsic applies.{{refsrc|trap.c|759|comment=Rust trap on player}}{{refsrc|trap.c|1820|comment=Rust trap on monsters}}
 
[[wand of lightning|Lightning]] slows them, and [[wand of fire|fire]] heals them - possibly by welding in their dents. They are hurt by [[rust monster]]s. [[Rust trap]]s will instantly destroy them. If you are polymorphed into a an iron golem when you step into a rust trap then you will take damage equal to your monster form's maximum hp, killing your monster form and reverting you to your natural form. The [[half physical damage]] extrinsic applies.{{refsrc|trap.c|759|comment=Rust trap on player}}{{refsrc|trap.c|1820|comment=Rust trap on monsters}}
  
When killed, an iron golem's corpse will be some number of the infamous [[iron chain]]s, widely considered one of the most useless items in NetHack--although some players do find the occasional odd job for one, such as keeping an [[Elbereth]] activated or marking the [[vibrating square]]. As iron chains are quite rare, it is worth consulting that entry when you dispatch an iron golem.
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When killed, an iron golem's corpse will be some number of the infamous [[iron chain]]s, widely considered one of the most useless items in NetHack - although some players do find the occasional odd job for one. As iron chains are quite rare, it is worth consulting that entry when you dispatch an iron golem.
  
 
Iron golems are always generated with 80 hit points.{{refsrc|makemon.c|918}}{{refsrc|makemon.c|1534}}
 
Iron golems are always generated with 80 hit points.{{refsrc|makemon.c|918}}{{refsrc|makemon.c|1534}}
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[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-343}}
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{{nethack-360}}

Revision as of 17:33, 31 October 2016

The iron golem is one of the tougher golems. Their breath is poisonous and can drain your strength. On creation, they have a chance of a battle axe or a two-handed sword or a bow and 3-14 arrows or a longsword or a lucern hammer or (64% chance) nothing. They are not eligible for a random offensive item.

Lightning slows them, and fire heals them - possibly by welding in their dents. They are hurt by rust monsters. Rust traps will instantly destroy them. If you are polymorphed into a an iron golem when you step into a rust trap then you will take damage equal to your monster form's maximum hp, killing your monster form and reverting you to your natural form. The half physical damage extrinsic applies.[1][2]

When killed, an iron golem's corpse will be some number of the infamous iron chains, widely considered one of the most useless items in NetHack - although some players do find the occasional odd job for one. As iron chains are quite rare, it is worth consulting that entry when you dispatch an iron golem.

Iron golems are always generated with 80 hit points.[3][4]

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.