Long sword

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) Long sword.png
Name long sword
Appearance long sword
Damage vs. small 1d8
Damage vs. large 1d12
To-hit bonus +0
Weapon skill long sword
Size one-handed
Base price 15 zm
(+10/positive
enchant)
Weight 40
Material iron

A long sword is one of the more popular weapons, for its damage and versatility. A plain (unenchanted, unblessed, non-artifact) long sword does d8/d12 damage against small/large monsters. Being made of iron, it can rust and corrode. A lawful character who is level 5 or higher can get Excalibur by repeatedly #dipping one into a fountain.

A significant fraction (7/24 = 29.2%) of artifact weapons are long swords, the highest of any item type. Therefore, for roles that are unrestricted in long swords and find one early in the game (or start with one, as is the case with Knights and Valkyries), it is a good idea to keep it and practice with it to prepare for an artifact weapon. Lawful and neutral characters can become unrestricted in long sword by being crowned, even if they don't receive Excalibur or Vorpal Blade as a crowning gift, and any character can become unrestricted in long sword when receiving an artifact long sword as a sacrifice gift.

Long sword skill

Long sword
Max Role
Basic
Skilled
Expert

Both long swords and katanas use the long sword skill.

The following artifact weapons use the long sword skill:

Generation

Long swords make up 5% of randomly generated weapons (on the floor, as death drops, or in shops). In addition, long swords are common starting weapons for a number of monsters:

  • Other strong monsters may be generated wielding a long sword if they have not received a default weapon.[5]

Knights[6] and Valkyries[7] start with a +1 long sword.

To increase the likelihood that player monsters generated on the Astral Plane will get an artifact weapon, all player monsters except the weaponless monks have a chance of receiving a long sword as their primary weapon. The probability ranges from 87.5% for knights to 6.25% for barbarians, cavepeople, and healers. Long swords generated on player monsters on the Astral Plane have a 50% chance of being one of the artifact swords listed above, unless there are no artifact long swords left to be created.

Player monsters generated elsewhere (for example, on quests) with their inventory (therefore excluding player monsters revived from corpses or statues or reverse-genocided) have the same chances of starting with a long sword, but a lower probability of the sword being an artifact.

SLASH'EM

SLASH'EM also includes a silver long sword that deals an extra d20 in silver damage.

The Valkyrie's starting +1 long sword has been replaced with a +1 spear.[8]

The following additional artifact weapons use the long sword skill in SLASH'EM:

Giantslayer has been replaced by Giantkiller, an artifact axe.

References

  1. src/makemon.c in NetHack 3.6.0, line 425
  2. src/makemon.c in NetHack 3.6.0, line 279
  3. src/makemon.c in NetHack 3.6.0, line 205
  4. src/makemon.c in NetHack 3.6.0, line 209
  5. src/makemon.c in NetHack 3.6.0, line 491
  6. src/u_init.c in NetHack 3.6.0, line 73
  7. src/u_init.c in NetHack 3.6.0, line 152
  8. u_init.c in SLASH'EM 0.0.7E7F2, line 229