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| ) | |
|---|---|
| 名称 | 长剑 |
| 外观 | 长剑 |
| 伤害(小型) | 1d8(1~8) |
| 伤害(大型) | 1d12(1~12) |
| 命中修正 | +0 |
| 武器技能类别 | 长剑 |
| 规格 | 单手 |
| 基础价 | 15 zm (+10/正数附魔等级) |
| 重量 | 40 |
| 材料 | 铁 |
长剑(long sword)是NetHack中的一种武器。它由铁制成。
游戏中有多种神器类长剑:誓约胜利之剑、烈焰之剑、冰霜之剑、巨人杀手、太阳剑,以及斩首剑。
生成
长剑在随机生成武器中占1⁄20(5%)。
- 岩德军团的中尉和上尉,以及警卫员队长,在生成时有1⁄2的概率获得一把长剑[3][4]。
- 酋长、实习骑士、禅师和战士生成时有2⁄3的概率获得一把长剑[5]。
- 人形的天使类怪物生成时会获得一把祝福的,防锈的,且附魔值为+0到+3的长剑,如果太阳剑尚未在游戏中生成,则该长剑可能会是太阳剑:如果该怪物是执政官,则该长剑必定会生成为太阳剑,如果该怪物是天使或神罚化身,则该长剑有1⁄20的概率生成为太阳剑[6]。
- 拥有武器攻击能力的幽灵类怪物(如古墓尸妖和戒灵)生成时会获得一把长剑[7]。
- 具有强壮属性和武器攻击能力,能够持握武器,且没有特殊起始物品规则的人形怪物生成时有概率获得长剑(在Rogue关卡中生成时除外)[8]:对于普通怪物而言,该概率为1⁄14;对于领主或恶物类怪物而言,该概率为1⁄12;对于王族类怪物,或是同时为领主和恶物的怪物而言,该概率为1⁄10;对于同时为王族和恶物的怪物而言,该概率为1⁄8。
- 骑士职业的任务领袖亚瑟王在生成时会获得一把祝福的+4长剑,如果誓约胜利之剑尚未在游戏中生成,该长剑会生成为誓约胜利之剑[9]。
- 女武神职业的任务领袖诺伦生成时会获得一把+4长剑[10]。
- 所有非僧侣职业,在星界位面生成的玩家怪物生成时有1⁄2的概率拥有一把长剑作为起始武器,否则有25⁄291(约8.6%)的概率获得一把长剑,因此大部分玩家怪物生成时持有长剑的总概率约是58.6%[11][12]。
长剑技能
| 长剑 | |
|---|---|
| 最大等级 | 角色 |
| 基础 | |
| 熟练 | |
| 老练 | |
长剑和武士刀使用长剑技能。
以下神器武器使用长剑技能:
- 誓约胜利之剑(秩序长剑)
- 烈焰之剑(无阵营长剑)
- 冰霜之剑(无阵营长剑)
- 巨人杀手(中立长剑)
- 草薙剑(秩序武士刀)
- 太阳剑(秩序长剑)
- 斩首剑(中立长剑)
秩序或中立阵营的玩家受到加冕时,若其没有长剑技能,则会获得长剑技能并可以将其锻炼至基础等级(即使该玩家并未因加冕得到神器武器)[14][15]。
描述
如果誓约胜利之剑尚未在游戏中生成,玩家可以通过以下方法将一把普通的长剑转化为誓约胜利之剑:
- 如果玩家是秩序阵营,且经验等级至少为5,则其将一把非神器且未命名的长剑浸入喷泉时,有一定概率将该长剑转化为受祝福且防侵蚀的誓约胜利之剑,并锻炼自身的感知[16]:如果玩家的职业是骑士,转化成功的概率是1⁄6,否则,转化成功的概率是1⁄30[17]。成功转化后,用于浸泡的喷泉会立即消失。如果玩家在自身不属于秩序阵营的情况下尝试在喷泉里浸泡长剑,则会损害自身的感知,使浸泡用的长剑变为被诅咒状态,移除其防侵蚀效果,如果该长剑的附魔值为-6或更高,则降低其1点附魔,用于浸泡的喷泉同样会消失[18]。
- 秩序阵营的玩家若在持握长剑时受到加冕,则其持握的长剑会转化为誓约胜利之剑[19]。此转化发生时,长剑会变为受祝福状态,被鉴定,修复受到的侵蚀损伤,获得防侵蚀效果,若其附魔值低于+1,则提升至+1[20]。
策略
长剑的伤害高,通用性强,且具有游戏中种类最多的神器武器(6),因此成为玩家们常用的武器。起始拥有长剑的角色,或是在游戏早期找到了长剑的角色都可以将其作为可靠的主武器或备选武器使用,直到获得了神器武器为止。如果你的角色不具有长剑技能,你可以通过获取长剑类神器献祭赠礼,或是获得加冕(仅秩序和中立阵营)来解锁长剑的技能。长剑也适合用作双武器战斗时的副手武器。
古墓尸妖是比较常见的长剑来源。如果你需要在游戏更早期得到长剑,你可以考虑击杀(或利用宠物击杀)矿坑镇的警卫员,他们很有可能携带长剑。
骑士可以尝试用自己开局得到的长剑浸泡喷泉获取誓约胜利之剑,若成功便可以更轻松地度过游戏前期,但要注意一定要在进入任务关卡前完成转化。其他职业的秩序阵营角色若得到长剑也可以通过浸泡喷泉得到誓约胜利之剑,但成功概率比骑士角色低得多,因此更推荐通过其他手段获取强力武器。
历史
长剑最初于Jay Fenlason's Hack的变体Hack 1.21和PDP-11版Hack中出现,也是最早加入Hack 1.0的物品之一。
从NetHack 1.3d到NetHack 3.6.7版本,女武神角色在游戏开始时会获得一把+1长剑。根据commit c09ae332,自NetHack 5.0.0开始,人类女武神在游戏开始时获得的武器改为+1矛,矮人族女武神在游戏开始时获得的武器改为+1矮人矛。
从NetHack 3.0.0到NetHack 3.6.7版本,神器“Demonbane”(即除魔之杖,旧版本的汉化版译作“斩魔之剑”)的基础物品是长剑,人形天使类怪物生成时获得的长剑也有可能是斩魔之剑。根据commit b1a5a9c3和commit 67d58202,自NetHack 5.0.0开始,此神器的基础物品变更为银权杖。
根据commit 20cbadcf,自NetHack 5.0.0开始,亚瑟王和诺伦会携带长剑生成。
起源
NetHack中长剑的设定直接来自进阶版《龙与地下城》。在现实历史中,“长剑”一词一般指中世纪的双手剑,其名称中的“长”指的是剑的握柄,而非剑刃。游戏中的长剑则更接近中世纪的骑士剑。骑士剑一般有着厚实的剑刃,适合于斩切。
随着护甲的强化,长剑逐渐被破甲性能更强的双手大剑取代,再后来,火器的兴起又使得刀剑类武器退出战争舞台,单手剑成为由平民使用的武器,并逐渐发展成轻便细长,适合戳刺攻击的护手刺剑。
Variants
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NetHack variants will often change the base items of artifact long swords to other items in order to make them less commonplace.
SLASH'EM
In SLASH'EM, the Valkyrie's starting +1 long sword from NetHack 3.4.3 and prior contemporary versions is replaced with a +1 spear, and dwarven Valkyries will be given a +1 dwarvish spear instead.[22][23]
SLASH'EM retains all artifact long swords from NetHack 3.4.3 and prior contemporary versions except for Giantslayer, which is replaced by the artifact axe Giantkiller, and it adds another artifact long sword in the lawful Sword of Justice.
The Rat King is always generated with a long sword on his square during level creation.
SporkHack
SporkHack changes some of the base items for artifact long swords: Demonbane's base item is changed to a silver mace, while Sunsword's base item changed to a silver long sword, and Giantslayer is changed to a sling. SporkHack also adds a new artifact long sword in Dirge, which acts as a sort of a chaotic counterpart to Excalibur.
All other artifact long swords from NetHack 3.4.3 and prior contemporary versions are retained.
UnNetHack
In UnNetHack, Giantslayer's base item is changed to a sling as in SporkHack, and all other artifact long swords from NetHack 3.6.7 and prior versions are retained.
Black marketeers are always generated with an enchanted long sword.
dNetHack
In dNetHack, the long sword makes up 11⁄250 (4.4%) of all weapons that are randomly generated on the ground, in general shops or as death drops.
A long sword inflicts slashing and piercing damage, and retains its damage dice from NetHack. A hero that wields a long sword while they are at Skilled or better in long swords gains the "graze", "focus fire" and "stop thrust" expert traits.
The following artifacts use the long sword as their base item:
- Claideamh (unaligned long sword)
- Dirge (chaotic half-melted long sword)
- Green Destiny (neutral long sword)
- Mirror Brand (neutral silver long sword)
- Tobiume (chaotic, metal three-branched long sword)
- The Silver Sky (unaligned silver long sword)
- The Holy Moonlight Sword (unaligned metallic long sword)
- Werebuster (unaligned long sword)
- Clarent (lawful long sword)
- Avenger (lawful winged long sword)
- The Kusanagi no Tsurugi (lawful Samurai-favoring intelligent long sword)
- Ramithaine (lawful long sword)
- Wrath of Heaven (lawful large silver long sword)
- The Sword of Erathaol (lawful silver long sword)
Some changes are also made to the base items of existing artifact long swords from NetHack 3.4.3:
- Fire Brand and Frost Brand are defined as long swords by default, and have a 1⁄3 chance of generating as a long sword, but they can be generated or wished for as several types of base item.
- Excalibur retains its long sword base item, and can be created from a long sword of any object material by either dipping the desired long sword or wishing for the artifact as the desired long sword type.
- Demonbane has its base item changed to a saber, while Giantslayer has its base item changed to an axe similar to SLASH'EM.
- Sunsword retains its long sword base item and is made of silvered gold.
- Vorpal Blade retains its long sword base item.
The minor spires encountered in the Outlands of the Neutral Quest may contain a long sword made of silver and a shield of reflection if Mirror Brand has already been generated in that game.
A cursed +12 long sword named The Sword of the Deeps with the deep object property is always generated on the Gates of N'kai level in the Neutral Quest.
Some monsters can be generated with long swords:
- Hydrargyrumach Rilmani are always generated with metallic long swords.
- Ancient nagas are always generated with two huge long swords.
- Gray intoners always generate with dragonbone long swords.
- Any Eladrin that are summoned by Dracae Eladrin, but are not Uiscerre Eladrin, will generate with dragonbone long swords.
xNetHack
In xNetHack, Fire Brand and Frost Brand have their base items changed to short swords. All other artifact long swords from current versions of NetHack retain their base item, with Sunsword being made of gold.
SpliceHack
In SpliceHack, two short swords can be combined at a furnace to create a long sword.
Demonbane remains an artifact long sword as it does in NetHack 3.6.7 and prior versions, and SpliceHack also adds two other artifact long swords alongside the existing ones retained from NetHack:
- Acidfall, an unaligned long sword
- Frostburn, an unaligned long sword created by combining Fire Brand and Frost Brand at a furnace
notdNetHack
In notdNetHack and notnotdNetHack, in addition to dNetHack details, Berith generates with a long sword when summoned by an Illithanachronounbinder.
EvilHack
In EvilHack, some artifact long swords retained from NetHack 3.6.7 and prior versions have their base items changed: Fire Brand and Frost Brand's base items are changed to short swords, similar to xNetHack, while Giantslayer is changed to a spear, and Demonbane is changed to a heavy mace made of silver—Excalibur, Vorpal Blade and Sunsword retain their base items.
A long sword can be created at a forge by combining two short swords. Long swords can be used to create a few other items:
- A long sword can be combined with a scimitar to create a saber.
- A long sword can be combined with a broadsword to create a two-handed sword.
- Two long swords can be combined to create a katana.
SlashTHEM
In addition to SLASH'EM details, SlashTHEM adds several artifact long swords (including from other variants):
- Shock Brand (unaligned long sword)
- Acid Brand (unaligned long sword)
- Hrunting (neutral long sword)
- Fungisword (lawful long sword)
- Soulthief (chaotic long sword)
- Mumakbane (neutral long sword)
Hack'EM
In Hack'EM, upgrading a long sword successfully will produce an elven long sword, and upgrading an orcish long sword successfully will produce a long sword.
Fire Brand and Frost Brand have their base items changed to short swords similar to xNetHack and EvilHack, and Hack'EM adds Giantslayer from NetHack instead of adapting Giantkiller from SLASH'EM or other variants—Demonbane is changed a silver heavy mace, as it is in EvilHack. Hack'EM retains all other artifact long swords from NetHack 3.6.7 and prior versions, and adds other artifact long swords:
- Thiefbane, from SLASH'EM
- Dirge from EvilHack
- The Master Sword, an artifact wholly new to the variant
引用及注释
- ↑ src/u_init.c in NetHack 5.0.0, line 91
- ↑ dat/tower3.lua in NetHack 5.0.0, line 41
- ↑ src/makemon.c in NetHack 5.0.0, line 207
- ↑ src/makemon.c in NetHack 5.0.0, line 211
- ↑ src/makemon.c in NetHack 5.0.0, line 296
- ↑ src/makemon.c in NetHack 5.0.0, line 332-L347
- ↑ src/makemon.c in NetHack 5.0.0, line 487
- ↑ src/makemon.c in NetHack 5.0.0, line 552-L554
- ↑ dat/Kni-strt.lua in NetHack 5.0.0, line 66
- ↑ dat/Val-strt.lua in NetHack 5.0.0, line 65
- ↑ src/mplayer.c in NetHack 5.0.0, line 150
- ↑ src/mplayer.c in NetHack 5.0.0, line 199
- ↑ src/mplayer.c in NetHack 5.0.0, line 193-L194
- ↑ src/pray.c in NetHack 5.0.0, line 916-L919
- ↑ src/pray.c in NetHack 5.0.0, line 939-L942
- ↑ src/fountain.c in NetHack 5.0.0, line 404-L447
- ↑ src/fountain.c in NetHack 5.0.0, line 405
- ↑ src/fountain.c in NetHack 5.0.0, line 411-L424
- ↑ src/pray.c in NetHack 5.0.0, line 901-L915
- ↑ src/pray.c in NetHack 5.0.0, line 976-L985
- ↑ src/weapon.c in NetHack 5.0.0, line 694
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 229
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 343
