Difference between revisions of "Kamerel"

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=== Equipment Sets ===
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*81 out of 100 will be '''warriors''':
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**[[Mirrorblade]]
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**[[Roundshield]] (Bronze, silver, or glass)
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**[[Banded mail]] (Bronze, silver, or glass)
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*9 out of 100 will be '''fighter drivers''':
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**+3 levels
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**Intrinsic fast speed
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**+1 [[Mirrorblade]]
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**+1 [[Roundshield]] (Bronze, silver, or glass)
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**+1 [[Plate mail]] (Bronze, silver, or glass)
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*9 out of 100 will be '''wizard drivers''':
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**+3 levels
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**Mirror (which, in kamerel hands, removes the Outland's spell failure chance)
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**[[Elven cloak]], [[Dwarvish cloak]], or [[Cloak of invisibility]]
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**+1 [[Stiletto]] (Bronze, silver, or glass)
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*1 out of 100 will be '''wizard leaders''':
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**+7 levels
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**Mirror (which, in kamerel hands, removes the Outland's spell failure chance)
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**[[Cloak of protection]]
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**+1 [[Stiletto]] (Bronze, silver, or glass)
  
 
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'''Hudor Kamerel''' can't move, and are invisible while over water or shallow water.  They are generated with [[Mirror]]s that enable them to bypass the Outland's spell failure chance.
  
 
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'''Sharab Kamerel''' are generated with [[Mirror]]s that enable them to bypass the Outland's spell failure chance.
  
 
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'''Ara Kamerel''' are generated with [[Mirror]]s that enable them to bypass the Outland's spell failure chance.
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In addition, they are generated with a [[Kamerel Vajra]], a special type of [[lightsaber]].  In the hands of an Ara Kamerel, a Vajra is a 3x lightsaber weapon that does and additional 6d6 lightning damage and blinds the target.
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Ara Kamerel have transcended the regular universe, and are now present only as reflections of their higher selves.  If an Ara Kamerel is destroyed, it is able to convert any [[gold golem]] on the level into a new version of itself, albeit without its special equipment.  Hostile and peaceful Ara Kamerel are anchored to the current dungeon level and don't move between levels while unincarnate.  Tame Ara Kamerel are anchored to the player character and will follow them between dungeon levels, and will reincarnate into any gold golem the player comes across.
  
 
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[[Category:DNethack monsters]]
 
[[Category:DNethack monsters]]

Revision as of 18:15, 5 June 2018

Amm Kamerel

Equipment Sets

Hudor Kamerel

Hudor Kamerel can't move, and are invisible while over water or shallow water. They are generated with Mirrors that enable them to bypass the Outland's spell failure chance.

Sharab Kamerel

Sharab Kamerel are generated with Mirrors that enable them to bypass the Outland's spell failure chance.

Ara Kamerel

Ara Kamerel are generated with Mirrors that enable them to bypass the Outland's spell failure chance.

In addition, they are generated with a Kamerel Vajra, a special type of lightsaber. In the hands of an Ara Kamerel, a Vajra is a 3x lightsaber weapon that does and additional 6d6 lightning damage and blinds the target.

Ara Kamerel have transcended the regular universe, and are now present only as reflections of their higher selves. If an Ara Kamerel is destroyed, it is able to convert any gold golem on the level into a new version of itself, albeit without its special equipment. Hostile and peaceful Ara Kamerel are anchored to the current dungeon level and don't move between levels while unincarnate. Tame Ara Kamerel are anchored to the player character and will follow them between dungeon levels, and will reincarnate into any gold golem the player comes across.