Kamerel

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Amm Kamerel

Equipment Sets

Hudor Kamerel

Hudor Kamerel can't move, and are invisible while over water or shallow water. They are generated with Mirrors that enable them to bypass the Outland's spell failure chance.

Sharab Kamerel

Sharab Kamerel are generated with Mirrors that enable them to bypass the Outland's spell failure chance.

Ara Kamerel

Ara Kamerel are generated with Mirrors that enable them to bypass the Outland's spell failure chance.

In addition, they are generated with a Kamerel Vajra, a special type of lightsaber. In the hands of an Ara Kamerel, a Vajra is a 3x lightsaber weapon that does and additional 6d6 lightning damage and blinds the target.

Ara Kamerel have transcended the regular universe, and are now present only as reflections of their higher selves. If an Ara Kamerel is destroyed, it is able to convert any gold golem on the level into a new version of itself, albeit without its special equipment. Hostile and peaceful Ara Kamerel are anchored to the current dungeon level and don't move between levels while unincarnate. Tame Ara Kamerel are anchored to the player character and will follow them between dungeon levels, and will reincarnate into any gold golem the player comes across.