Difference between revisions of "Lamashtu"

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  |experience=12988
 
  |experience=12988
 
  |speed=24
 
  |speed=24
  |AC=-26
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  |AC=−26
 
  |MR=95
 
  |MR=95
  |align=-20
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  |align=−20
 
  |frequency=0
 
  |frequency=0
 
  |genocidable=No
 
  |genocidable=No
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  |Lamashtu|=
 
  |Lamashtu|=
 
  |fly=1
 
  |fly=1
|swim=
 
|amorphous=
 
|wallwalk=
 
|cling=
 
|tunnel=
 
|needpick=
 
|conceal=
 
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|breathless=
 
|notake=
 
|noeyes=
 
 
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  |nohands=1
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|nohead=
 
|mindless=
 
|humanoid=
 
|animal=
 
|slithy=
 
|unsolid=
 
|thick=
 
|oviparous=
 
|regen=
 
 
  |seeinvis=1
 
  |seeinvis=1
|tport=
 
|tportcntrl=
 
|acid=
 
 
  |pois=1
 
  |pois=1
|carnivore=
 
|herbivore=
 
|omnivore=
 
|metallivore=
 
 
  |nopoly=1
 
  |nopoly=1
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|were=
 
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|elf=
 
|dwarf=
 
|gnome=
 
|orc=
 
 
  |demon=1
 
  |demon=1
|merc=
 
|lord=
 
 
  |prince=1
 
  |prince=1
|giant=
 
|male=
 
 
  |female=1
 
  |female=1
|neuter=
 
 
  |hostile=1
 
  |hostile=1
|peaceful=
 
|domestic=
 
|wander=
 
 
  |stalk=1
 
  |stalk=1
 
  |nasty=1
 
  |nasty=1
 
  |strong=1
 
  |strong=1
 
  |rockthrow=1
 
  |rockthrow=1
|greedy=
 
|jewels=
 
|collect=
 
|magic=
 
 
  |wantsamul=1
 
  |wantsamul=1
|wantsbell=
 
|wantsbook=
 
|wantscand=
 
|wantsarti=
 
 
  |wantsall=1
 
  |wantsall=1
 
  |waitsforu=1
 
  |waitsforu=1
|close=
 
 
  |covetous=1
 
  |covetous=1
 
  |infravision=1
 
  |infravision=1
 
  |infravisible=1
 
  |infravisible=1
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|hell=
 
|moria=
 
|sgroup=
 
|lgroup=
 
|vlgroup=
 
 
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|light=
 
 
  |death=1
 
  |death=1
|drain=
 
|plusone=
 
|plustwo=
 
|plusthree=
 
|plusfour=
 
|hitasone=
 
|hitastwo=
 
|hitasthree=
 
|hitasfour=
 
|vampire=
 
 
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  |traitor=1
|notame=
 
|light1=
 
|light2=
 
|light3=
 
|groupattack=
 
|blinker=
 
|noregen=
 
|stationary=
 
 
  }}
 
  }}
 
  |refline=
 
  |refline=
 
}}
 
}}
  
Demon Queen '''Lamashtu''' appears in [[dNethack]]. Very fast, gets multiple attacks in first. Her melee attacks consist of a level-draining bite (not affected my [[MC]]), a touch attack capable of teleporting pieces of armor off your body and to a random location on the map (also not affected by MC), and a touch attack capable of teleporting you to a random location on the level (which ''is'' affected by MC). Lamashtu can inflict a wide variety of deleterious effects including [[disease]], [[hallucination]], [[stun]]ning, [[Curse items|curse inventory items]], [[Destroy armor (monster spell)|destroy armor]], [[touch of death]], and [[punishment]]. Vulnerable to [[silver]].  [[Covetous|Warps]] to you, and back to upstairs.
+
Demon Queen '''Lamashtu''' appears in [[dNetHack]]. She is very fast and gets multiple attacks in each turn. Her melee attacks consist of a level-draining bite, a touch attack capable of teleporting pieces of armor off your body to a random location on the level, and a touch attack capable of teleporting you to a random location on the level. Of these, only the last is affected my [[magic cancellation]]. Lamashtu can inflict a wide variety of harmful effects including [[disease]], [[hallucination]], [[stun]]ning, [[Curse items|curse inventory items]], [[Destroy armor (monster spell)|destroy armor]], [[touch of death]], and [[punishment]]. She is vulnerable to [[silver]].
  
Lamashtu casts from both a 50% favored spell list and from a standard clerical monster spell list. Her favored spell list consists of summon angel, summon devil, summon alien, nightmare, filth, curse items, death touch, and evil eye.
+
Lamashtu casts from both a 50% favored spell list and from a standard clerical monster spell list. Her favored spell list consists of summon angel, summon devil, summon alien, nightmare, filth, curse items, death touch, and evil eye.
  
[[Category:dNethack monsters]]
+
==Strategy==
  
==Strategy==
+
Here is a [https://nethack.xd.cm/userdata/Tariru/dnethack/ttyrec/2015-05-02.23%3A11%3A10.ttyrec.bz2 ttyrec example] in which Lamashtu is taken down.
  
Here is a [[https://nethack.xd.cm/userdata/Tariru/dnethack/ttyrec/2015-05-02.23%3A11%3A10.ttyrec.bz2 ttyrec example]] in which Lamashtu is taken down.  
+
Some tactical suggestions after watching Tariru's game from 2015-05-02:
 +
* Don't bother with armor—you'll just lose it. Instead, go for maximum [[protection]]. Naked AC of −21 was observed.
 +
* Curse your weapon and any rings not in the weapon hand—that will stop them from falling off in the filth.
 +
* Upwards of 500HP is a good idea.
 +
* A stack of potions of full healing, individually named, is a good idea−this minimizes the chance of losing them all to dilution from filth and exposure from acid; full healing will clear illness, hallucination, and confusion.
 +
* Teleport control is helpful. Park on the upstairs at least one level higher from Lamashtu's.
 +
* Be [[very fast]] with extra speed. Lamashtu will still always get the first hit in.
 +
* Some form of escape is needed—a cursed [[scroll of teleportation]], or branch- or level-port artifact such as the Silver Key.
 +
* A stethoscope is handy.
 +
* The Garnet Rod was helpful in one game for its timestop ability.
 +
* Lamashtu does not fully respect any [[Ward (dNetHack)|ward]]. She will respect the following wards {{frac|3}} of the time: Fully reinforced (seven-lobed) [[User:Chris/dNetHack/Elder Elemental Eye|elder elemental eye]], [[User:Chris/dNetHack/Pentagram|Pentagram]], [[User:Chris/dNetHack/Hexagram|Hexagram]], and [[User:Chris/dNetHack/Heptagram|Heptagram]]. She will also respect a [[scroll of scare monster]] {{frac|3}} of the time. She will respect a [[User:Chris/dNetHack/Gorgoneion|Gorgoneion]] ward {{frac|2|3}} of the time, though the base success rate of a Gorgoneion ward depends on the reinforcement (reaching 99% at 3 levels of reinforcement—a trio of Gorgoneia). A space may contain both a scroll of scare monster and a ward, acting independently. As a priestly spellcaster, however, Lamashtu may be able to cast the [[fire pillar|flame strike]] monster spell, which destroys flammable items at your feet, such as scrolls of scare monster.
  
Some tactical suggestions after watching Tariru's game from 2015-05-02:
+
[[Category:dNetHack monsters]]
#Don't bother with armour -- you'll just lose it.  Instead, go for maximum [[protection]]. Naked AC of -21 was observed.
 
#Curse your weapon and any rings not in the weapon hand -- that will stop them from falling off in the filth.
 
#Upwards of 500HP is a good idea.
 
#A stack of potions of full healing, individually named, is a good idea -- this minimises the chance of losing them all to dilution from filth and exposure from acid; full healing will clear illness, hallucination and confusion.
 
#Teleport control is helpful.  Park on the upstairs at least one level higher from Lamashtu's.
 
#Be [[very fast]] with extra speed. Lamashtu will still always get the first hit in.
 
#Some form of escape is needed -- e.g. cursed [[scroll of teleportation]], or branch- or level-port artefact such as The Silver Key.
 
#A stethoscope is handy.
 
#The Garnet Rod was helpful in one game for its timestop ability.
 
#Lamashtu does not fully respect any [[Wards (dNethack)|ward]].  She will respect the following wards 1/3 of the time: Fully reinforced (seven-lobed) [[User:Chris/dNetHack/Elder Elemental Eye|elder elemental eye]], [[User:Chris/dNetHack/Pentagram|Pentagram]], [[User:Chris/dNetHack/Hexagram|Hexagram]], and [[User:Chris/dNetHack/Heptagram|Heptagram]].  She will also respect a [[scroll of scare monster]] 1/3 of the time.  She will respect a [[User:Chris/dNetHack/Gorgoneion|Gorgoneion]] ward 2/3 of the time, though the base success rate of a Gorgoneion ward depends on the reinforcement (reaching 99% at 3 levels of reinforcement (trio of Gorgoneia)). Notably, a space may contain both a scroll of scare monster and a ward, acting independently.  As a priestly spellcaster, however, Lamashtu may be able to cast the [[fire pillar|Flame Strike]] monster spell, which destroys flammable items at your feet, such as scrolls of scare monster.
 

Revision as of 00:27, 5 September 2019

Demon Queen Lamashtu appears in dNetHack. She is very fast and gets multiple attacks in each turn. Her melee attacks consist of a level-draining bite, a touch attack capable of teleporting pieces of armor off your body to a random location on the level, and a touch attack capable of teleporting you to a random location on the level. Of these, only the last is affected my magic cancellation. Lamashtu can inflict a wide variety of harmful effects including disease, hallucination, stunning, curse inventory items, destroy armor, touch of death, and punishment. She is vulnerable to silver.

Lamashtu casts from both a 50% favored spell list and from a standard clerical monster spell list. Her favored spell list consists of summon angel, summon devil, summon alien, nightmare, filth, curse items, death touch, and evil eye.

Strategy

Here is a ttyrec example in which Lamashtu is taken down.

Some tactical suggestions after watching Tariru's game from 2015-05-02:

  • Don't bother with armor—you'll just lose it. Instead, go for maximum protection. Naked AC of −21 was observed.
  • Curse your weapon and any rings not in the weapon hand—that will stop them from falling off in the filth.
  • Upwards of 500HP is a good idea.
  • A stack of potions of full healing, individually named, is a good idea−this minimizes the chance of losing them all to dilution from filth and exposure from acid; full healing will clear illness, hallucination, and confusion.
  • Teleport control is helpful. Park on the upstairs at least one level higher from Lamashtu's.
  • Be very fast with extra speed. Lamashtu will still always get the first hit in.
  • Some form of escape is needed—a cursed scroll of teleportation, or branch- or level-port artifact such as the Silver Key.
  • A stethoscope is handy.
  • The Garnet Rod was helpful in one game for its timestop ability.
  • Lamashtu does not fully respect any ward. She will respect the following wards 13 of the time: Fully reinforced (seven-lobed) elder elemental eye, Pentagram, Hexagram, and Heptagram. She will also respect a scroll of scare monster 13 of the time. She will respect a Gorgoneion ward 23 of the time, though the base success rate of a Gorgoneion ward depends on the reinforcement (reaching 99% at 3 levels of reinforcement—a trio of Gorgoneia). A space may contain both a scroll of scare monster and a ward, acting independently. As a priestly spellcaster, however, Lamashtu may be able to cast the flame strike monster spell, which destroys flammable items at your feet, such as scrolls of scare monster.