Difference between revisions of "Monsters with need +x weapon to hit (SLASH'EM)"

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The following is a list of monsters with enchantment resistance, or the [[Need +x weapon to hit]] property. In general, {{white|A}}, {{white|V}} and {{white|L}} have enchantment resistance, as well as a few other magical/ethereal monsters. Note that the only one of these monsters likely to be encountered in the early levels is the [[statue gargoyle]].
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In [[SLASH'EM]] and [[SlashTHEM]], various monsters require a weapon of a certain enchantment level to be hit - this is determined by the "[[Need +x weapon to hit]]" [[property]], also known as "enchantment resistance". Most supernatural monsters such as {{monclass|A}}s, {{monclass|L}}es and {{monclass|V}}s possess this "enchantment resistance" property.
==''Need +1 weapon to hit''==
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A monster with the property takes no damage from attacks using weapons that have an enchantment lower than the level described in that property's flag, e.g. <tt>MR_PLUSONE</tt>, <tt>MR_PLUSTWO</tt> and so on; as a further example, the [[Aleax]] has the <tt>MR_PLUSTWO</tt> flag, so it ignores damage from weapons that are +1 or less.{{refsrc|mhitm.c|1002|version=SLASH'EM 0.0.7E7F2}} The flag also implicitly determines [[Hits creatures as +x weapon|what level of enchanted weapon the monster hits as]] if they do not already possess a flag for that property, e.g. an Aleax also hits as a +2 weapon.
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Below is a list of '''monsters with "need +x weapon to hit"''' in SLASH'EM and SlashTHEM.  
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==Need +1 weapon to hit==
 
*{{monsymlink|shadow wolf}}
 
*{{monsymlink|shadow wolf}}
 
*{{monsymlink|mist wolf}}
 
*{{monsymlink|mist wolf}}
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*{{monsymlink|babau}}
 
*{{monsymlink|babau}}
 
*{{monsymlink|nabassu}}
 
*{{monsymlink|nabassu}}
==''Need +2 weapon to hit''==
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==Need +2 weapon to hit==
 
*{{monsymlink|couatl}}
 
*{{monsymlink|couatl}}
 
*{{monsymlink|Aleax}}
 
*{{monsymlink|Aleax}}
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*{{monsymlink|vampire}}
 
*{{monsymlink|vampire}}
 
*{{monsymlink|skeleton}}
 
*{{monsymlink|skeleton}}
==''Need +3 weapon to hit''==
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==Need +3 weapon to hit==
 
*{{monsymlink|Angel}}
 
*{{monsymlink|Angel}}
 
*{{monsymlink|ki-rin}}
 
*{{monsymlink|ki-rin}}
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*{{monsymlink|vampire mage}}
 
*{{monsymlink|vampire mage}}
 
*{{monsymlink|Vlad the Impaler}}
 
*{{monsymlink|Vlad the Impaler}}
==''Need +4 weapon to hit''==
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==Need +4 weapon to hit==
 
*{{monsymlink|Archon}}
 
*{{monsymlink|Archon}}
 
*{{monsymlink|Planetar}}
 
*{{monsymlink|Planetar}}
 
*{{monsymlink|Solar}}
 
*{{monsymlink|Solar}}
 
*{{monsymlink|Vecna}}
 
*{{monsymlink|Vecna}}
[[Category:SLASH'EM]]
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==References==
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<references/>
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{{slashem-7E7|offset=1}}
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{{variant-343}}
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[[Category:SLASH'EM monsters]]
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[[Category:SlashTHEM monsters]]

Latest revision as of 09:01, 27 September 2023

In SLASH'EM and SlashTHEM, various monsters require a weapon of a certain enchantment level to be hit - this is determined by the "Need +x weapon to hit" property, also known as "enchantment resistance". Most supernatural monsters such as ​A angelic beings, ​L liches and ​V vampires possess this "enchantment resistance" property.

A monster with the property takes no damage from attacks using weapons that have an enchantment lower than the level described in that property's flag, e.g. MR_PLUSONE, MR_PLUSTWO and so on; as a further example, the Aleax has the MR_PLUSTWO flag, so it ignores damage from weapons that are +1 or less.[1] The flag also implicitly determines what level of enchanted weapon the monster hits as if they do not already possess a flag for that property, e.g. an Aleax also hits as a +2 weapon.

Below is a list of monsters with "need +x weapon to hit" in SLASH'EM and SlashTHEM.

Need +1 weapon to hit

Need +2 weapon to hit

Need +3 weapon to hit

Need +4 weapon to hit

References