Difference between revisions of "Multishot"

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m (SLASH'EM: fixed calculations)
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==SLASH'EM==
 
==SLASH'EM==
In addition to the multishot calculations above, [[SLASH'EM]] gives additional bonuses for elven bows, elven arrows, and enchanted launchers. The SLASH'EM multishot calculation is:{{refsrc|dothrow.c|158|version=SLASH'EM 0.0.7E7F2}}
+
[[SLASH'EM]] calculates multishot differently, giving additional bonuses for elven bows, elven arrows, and enchanted launchers. The SLASH'EM multishot calculation is:{{refsrc|dothrow.c|158|version=SLASH'EM 0.0.7E7F2}}
 
* Base of 1
 
* Base of 1
 
* +1 if you are [[Skill]]ed or higher at your weapon
 
* +1 if you are [[Skill]]ed or higher at your weapon
 
* +1 if you are Expert at your weapon
 
* +1 if you are Expert at your weapon
 
* +1 for your [[race|racial]] bonus, if you are:
 
* +1 for your [[race|racial]] bonus, if you are:
** an [[elf (starting race)|elf]] firing [[elven arrow]]s from an [[elven bow]]
+
** an [[elf (starting race)|elf]] firing an [[elven arrow]] from an [[elven bow]]
** an [[orc (starting race)|orc]] firing [[orcish arrow]]s from an [[orcish bow]]
+
** an [[orc (starting race)|orc]] firing an [[orcish arrow]] from an [[orcish bow]]
 
* +1 for your [[role]] bonus, if you are:
 
* +1 for your [[role]] bonus, if you are:
 
** a [[Samurai]] firing [[ya]] from a [[yumi]]
 
** a [[Samurai]] firing [[ya]] from a [[yumi]]
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* reduced to 1 if you are [[Confusion|confused]], [[stun]]ned, or the missile requires a [[launcher]] which you aren't wielding
 
* reduced to 1 if you are [[Confusion|confused]], [[stun]]ned, or the missile requires a [[launcher]] which you aren't wielding
  
Given that [[elf|elven]] [[ranger]]s start out with a +2 [[elven bow]] and [[elven arrow]]s, an elven ranger will shoot d6 arrows 1/9 of the time, d5 arrows 4/9 of the time, and d4 arrows 4/9 of the time, for an average of just below 3 arrows per turn, making them a potent choice in SLASH'EM's challenging early game.
+
Given that [[elf|elven]] [[ranger]]s start out with a +2 [[elven bow]] and [[elven arrow]]s, an elven ranger will shoot d6 arrows 1/9 of the time, d5 arrows 4/9 of the time, and d4 arrows 4/9 of the time, for an average of just below 3 arrows per turn, making them a potent choice in SLASH'EM's challenging early game. Note that there is no multishot bonus for [[drow]] firing [[dark elven arrow]]s from a [[dark elven bow]].
  
 
Finally, [[firearm]]s in SLASH'EM, are a special case with a complex rate of fire calculation based on type of firearm and skill level of the user.
 
Finally, [[firearm]]s in SLASH'EM, are a special case with a complex rate of fire calculation based on type of firearm and skill level of the user.

Revision as of 21:27, 4 June 2013

Multishot refers to the ability to sometimes throw or fire more than one projectile of certain types in a single move.

The multishot counter starts at 1, and is modified as follows:

Racial bonuses are based on your starting race, not your current race. For example, a human polymorphed into an orc will not fire an extra orcish arrow from his orcish bow, but an orc polymorphed into a mountain centaur will get the bonus.

The actual number of missiles fired is d(multishot), or 1 to your multishot counter, inclusive, but no higher than the number of missiles in the stack.

You may cap the number of missiles fired or thrown with a numeric prefix such as "1fh" in vi-mode or "n1f4" otherwise to fire one missile to the left. You will fire the lesser of the number of missiles you chose and the number you would otherwise have fired, (i.e. this will not allow you to fire more missiles, only fewer).

You can fire or throw multiple:

You can fire multiple crossbow bolts or arrows only if you are wielding the appropriate launcher.

You cannot fire or throw multiple:

This makes these weapons less attractive for ranged combat.

Throwing, with t, and firing, with f, are equivalent, except that t does not trigger the autoquiver option.

Throwing gold is an exception: You can throw t an arbitrary amount, but fire f only one piece. The gold will always miss monsters, but has a chance of angering priests and shopkeepers. (This does not break atheist conduct.) Throwing gold down dark corridors can substitute for a way to detect monsters.

SLASH'EM

SLASH'EM calculates multishot differently, giving additional bonuses for elven bows, elven arrows, and enchanted launchers. The SLASH'EM multishot calculation is:[1]

  • Base of 1
  • +1 if you are Skilled or higher at your weapon
  • +1 if you are Expert at your weapon
  • +1 for your racial bonus, if you are:
  • +1 for your role bonus, if you are:
  • 33% of +1 if you are firing with a non-cursed elven bow
  • 33% of +1 if you are firing non-cursed elven arrows
  • 1/3 of enchantment of launcher (bow, crossbow, sling), rounded to the nearest integer, thus:
    • +0 for +0/+1 launcher
    • +1 for +2/+3/+4 launcher
    • +2 for +5/+6/+7 launcher
    • +3 for +8/+9/+10 launcher, etc.
  • reduced to 1 if you are confused, stunned, or the missile requires a launcher which you aren't wielding

Given that elven rangers start out with a +2 elven bow and elven arrows, an elven ranger will shoot d6 arrows 1/9 of the time, d5 arrows 4/9 of the time, and d4 arrows 4/9 of the time, for an average of just below 3 arrows per turn, making them a potent choice in SLASH'EM's challenging early game. Note that there is no multishot bonus for drow firing dark elven arrows from a dark elven bow.

Finally, firearms in SLASH'EM, are a special case with a complex rate of fire calculation based on type of firearm and skill level of the user.

References


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