Difference between revisions of "Potion"
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− | '''Potions''' are [[magic]]al drinks. They are denoted by an exclamation mark, '''!''' and [[weight|weigh]] 20. Some of them are very useful, some can be deadly. The effects of potions can be carried by drinking them or breaking them onto somebody. Some potions can also be mixed together to form new potions — that is called [[alchemy]]. | + | '''Potions''' are [[magic]]al drinks. They are denoted by an exclamation mark, '''!''' and [[weight|weigh]] 20. Some of them are very useful, some can be deadly. The effects of potions can be carried by drinking them or breaking them onto somebody by [[throw]]ing it at them. Some potions can also be mixed together to form new potions — that is called [[alchemy]]. |
− | A [[Unicorn horn]] can be used to help in identifying potions. | + | A [[Unicorn horn]] can be used to help in [[identification|identifying]] potions. |
== Table of potions == | == Table of potions == |
Revision as of 01:58, 4 February 2007
Potions are magical drinks. They are denoted by an exclamation mark, ! and weigh 20. Some of them are very useful, some can be deadly. The effects of potions can be carried by drinking them or breaking them onto somebody by throwing it at them. Some potions can also be mixed together to form new potions — that is called alchemy.
A Unicorn horn can be used to help in identifying potions.
Table of potions
Potion | Cost | Weight | Prob | Appearance | |
---|---|---|---|---|---|
water (uncursed) | 0 | 20 | 92 | clear | |
booze | 50 | 20 | 42 | random | |
fruit juice | 50 | 20 | 42 | random | |
see invisible | 50 | 20 | 42 | random | |
sickness | 50 | 20 | 42 | random | |
confusion | 100 | 20 | 42 | random | |
extra healing | 100 | 20 | 47 | random | |
hallucination | 100 | 20 | 40 | random | |
healing | 100 | 20 | 57 | random | |
holy/unholy water | 100 | 20 | ? | clear | |
restore ability | 100 | 20 | 40 | random | |
sleeping | 100 | 20 | 42 | random | |
blindness | 150 | 20 | 40 | random | |
gain energy | 150 | 20 | 42 | random | |
invisibility | 150 | 20 | 40 | random | |
monster detection | 150 | 20 | 40 | random | |
object detection | 150 | 20 | 42 | random | |
enlightenment | 200 | 20 | 20 | random | |
full healing | 200 | 20 | 10 | random | |
levitation | 200 | 20 | 42 | random | |
polymorph | 200 | 20 | 10 | random | |
speed | 200 | 20 | 42 | random | |
acid | 250 | 20 | 10 | random | |
oil | 250 | 20 | 30 | random | |
gain ability | 300 | 20 | 42 | random | |
gain level | 300 | 20 | 20 | random | |
paralysis | 300 | 20 | 42 | random |
The table is divided into price groups. See price identification.