Difference between revisions of "Potion of wonder"

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{{potion|name=wonder|cost=200}}
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{{potion
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|name=wonder
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|cost=200
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}}
  
A '''potion of wonder''' is a potion exclusive to [[FIQHack]]. It can have a variety of effects when quaffed, but its primary use is to imbue weapons, armor, and accessories with [[object properties]].
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A '''potion of wonder''' is a type of [[potion]] that appears in [[FIQHack]]. It can confer a variety of effects when [[quaff]]ed or [[dipped]] into.
  
== Quaffing ==
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, but its primary use is to imbue weapons, armor, and accessories with [[object properties]].
  
When quaffed, a noncursed potion will permanently give the player one [[intrinsic]], while cursed potions remove an intrinsic. Blessed potions will never grant the player an intrinsic they already have. The intrinsic lost or gained will be explicitly stated to the player. Possible intrinsics that can be acquired far exceed the number that can be normally gained. These include:  
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==Description==
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When quaffed, a noncursed potion will permanently give the player one of the following [[intrinsic]]s, while a cursed potion will remove one of the following:
  
*[[Fire resistance]]
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* [[Fire resistance]]
*[[Cold resistance]]
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* [[Cold resistance]]
*[[Sleep resistance]]
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* [[Sleep resistance]]
*[[Disintegration resistance]]
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* [[Disintegration resistance]]
*[[Shock resistance]]
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* [[Shock resistance]]
*[[Poison resistance]]
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* [[Poison resistance]]
*[[Acid resistance]]
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* [[Acid resistance]]
*[[Stoning resistance]]
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* [[Stoning resistance]]
*[[Regeneration]]
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* [[Regeneration]]
*[[Searching]]
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* [[Searching]]
*[[See invisible]]
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* [[See invisible]]
*[[Invisibility]]
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* [[Invisibility]]
*[[Teleportitis]]
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* [[Teleportitis]]
*[[Teleport control]]
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* [[Teleport control]]
*[[Polymorphitis]]
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* [[Polymorphitis]]
*[[Polymorph control]]
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* [[Polymorph control]]
*[[Levitation]] (as eating a ring of levitation)
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* [[Levitation]] (as from eating a [[ring of levitation]])
*[[Stealth]]
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* [[Stealth]]
*[[Aggravate monster]]
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* [[Aggravate monster]]
*[[Conflict]]
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* [[Conflict]]
*[[Protection from shape changers]]
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* [[Protection from shape changers]]
*[[Warning]]
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* [[Warning]]
*[[Telepathy]]
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* [[Telepathy]]
*[[Speed]]
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* [[Speed]]
*[[Restful sleep]]
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* [[Restful sleep]]
*[[Water walking]]
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* [[Water walking]]
*[[Hunger]]
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* [[Hunger]]
*[[Reflection]]
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* [[Reflection]]
*[[Magic resistance]]
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* [[Magic resistance]]
*[[Displacement]]
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* [[Displacement]]
*[[Clairvoyance]]
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* [[Clairvoyance]]
*[[Energy regeneration]]
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* [[Energy regeneration]]
*[[Magical breathing]]
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* [[Breathless]]ness
*[[Sickness resistance]]
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* [[Sickness resistance]]
*[[Drain resistance]]
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* [[Drain resistance]]
*Cancellation (prevents player spellcasting)
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* Cancellation (prevents player spellcasting)
*[[Free action]]
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* [[Free action]]
*[[Swimming]]
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* [[Swimming]]
*[[Flying]]
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* [[Flying]]
*[[Unchanging]]
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* [[Unchanging]]
*[[Phasing]]
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* [[Phasing]]
*[[Infravision]]
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* [[Infravision]]
*Slowness (sets speed to 6)
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* Slowness (sets speed to 6)
*[[Stun]] resistance
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* [[Stun]] resistance
*Death resistance
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* [[Death resistance]] (resistance to death magic)
  
== Dipping ==
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The intrinsic lost or gained will be explicitly stated to the player; blessed potions will never grant the player an intrinsic they already have.
  
Weapons, armor, weapon-tools, and jewelry, including [[unicorn horns]], will consume the potion when [[#dip|dipped]], attempting to give the item a random object property appropriate to its class if the potion is noncursed and removing one if it is cursed.
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===Dipping===
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Dipping [[weapon]]s, [[armor]], [[weapon-tool]]s, and [[jewelry]] into a potion of wonder will consume the potion and attempt to give the item a random object property appropriate to its class, or else remove one if the potion is cursed. Dipping [[artifact]]s or other types of items have no effect and will not consume the potion.
  
If the potion is noncursed, there is a
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If the potion is noncursed, there is a <math> {1}-(\frac{1}{n+1})</math> chance that all properties are lost and a <math>(\frac{1}{n+1})</math> chance that a property is added, where ''n'' is the number of existing properties.
 
 
:<math> {1}-(\frac{1}{n+1})</math> chance that all properties are lost and a
 
 
 
:<math>(\frac{1}{n+1})</math> chance that a property is added, where ''n'' is the number of existing properties.
 
 
 
Dipping other types of items as well as artifacts has no effect and will not consume the potion.
 
 
 
== Strategy ==
 
  
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==Strategy==
 
Quaffing the potion can be tempting, as many of the intrinsics are otherwise unattainable and can be quite alluring such as magic resistance and reflection. However, with such a variety of options, it's highly unlikely that you will obtain specific desirable intrinsics while risking dangerous ones such as polymorphitis and slowness. It's probably better to use this to give ordinary, replaceable equipment properties, as they can be easily discarded if they gain a useless or harmful property.
 
Quaffing the potion can be tempting, as many of the intrinsics are otherwise unattainable and can be quite alluring such as magic resistance and reflection. However, with such a variety of options, it's highly unlikely that you will obtain specific desirable intrinsics while risking dangerous ones such as polymorphitis and slowness. It's probably better to use this to give ordinary, replaceable equipment properties, as they can be easily discarded if they gain a useless or harmful property.
  
 
==References==
 
==References==
[[https://github.com/FredrIQ/fiqhack/blob/4.3.0/libnethack/src/potion.c | potion.c 14(FIQHack)]]
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* [https://github.com/FredrIQ/fiqhack/blob/6292ea1d04b5cabac2865a93e3ac0d6fa6adcb84/libnethack/src/potion.c#L14 potion.c 14(FIQHack)]
 
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{{variant-343}}
 
[[Category:Potions|Wonder]]
 
[[Category:Potions|Wonder]]

Latest revision as of 17:19, 13 January 2024

! Pink potion.png
Name wonder
Appearance random
Base price 200 zm
Weight 20
Monster use Will not be used by monsters.

A potion of wonder is a type of potion that appears in FIQHack. It can confer a variety of effects when quaffed or dipped into.

, but its primary use is to imbue weapons, armor, and accessories with object properties.

Description

When quaffed, a noncursed potion will permanently give the player one of the following intrinsics, while a cursed potion will remove one of the following:

The intrinsic lost or gained will be explicitly stated to the player; blessed potions will never grant the player an intrinsic they already have.

Dipping

Dipping weapons, armor, weapon-tools, and jewelry into a potion of wonder will consume the potion and attempt to give the item a random object property appropriate to its class, or else remove one if the potion is cursed. Dipping artifacts or other types of items have no effect and will not consume the potion.

If the potion is noncursed, there is a  {1}-(\frac{1}{n+1}) chance that all properties are lost and a (\frac{1}{n+1}) chance that a property is added, where n is the number of existing properties.

Strategy

Quaffing the potion can be tempting, as many of the intrinsics are otherwise unattainable and can be quite alluring such as magic resistance and reflection. However, with such a variety of options, it's highly unlikely that you will obtain specific desirable intrinsics while risking dangerous ones such as polymorphitis and slowness. It's probably better to use this to give ordinary, replaceable equipment properties, as they can be easily discarded if they gain a useless or harmful property.

References