Difference between revisions of "Potion strategy"

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(Table of potions)
(fixed a lot of bad advice.)
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|[[potion of full healing|full healing]] || When blessed, heals up to 400 [[HP]] and/or raises your max HP by 8; also cures [[sickness]].  Ascending with 6 or so provides a safe number of emergency outs, but save these for when you need them.
 
|[[potion of full healing|full healing]] || When blessed, heals up to 400 [[HP]] and/or raises your max HP by 8; also cures [[sickness]].  Ascending with 6 or so provides a safe number of emergency outs, but save these for when you need them.
 
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|[[potion of gain level|gain level]] || When cursed, teleports you up one level. Useful for Moloch's Sanctum, Gehennom and emergency escapes. Also, quaff non-cursed to increase experience level. Can also substitute for [[potion of gain energy|potions of gain energy]] in [[alchemy]].
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|[[potion of gain level|gain level]] || When cursed, teleports you up one level. Useful for Moloch's Sanctum, Gehennom and emergency escapes. Can also substitute for [[potion of gain energy|potions of gain energy]] in [[alchemy]]. In case you need the last few experience levels to enter the quest, quaff non-cursed.<!--You can always level up this way, but it's a waste.-->
 
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|[[holy water]] || Increments BUC status of #dipped objects.  This provides the most reliable way to bless an object or uncurse items that get cursed during the ascension run.
 
|[[holy water]] || Increments BUC status of #dipped objects.  This provides the most reliable way to bless an object or uncurse items that get cursed during the ascension run.
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|[[potion of gain ability|gain ability]] || Bless to raise all attributes by one point when quaffed.
 
|[[potion of gain ability|gain ability]] || Bless to raise all attributes by one point when quaffed.
 
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|[[potion of enlightenment|enlightenment]] || Bless to raise intelligence and wisdom by one point when quaffed.  Alternatively, alchemize with [[potion of levitation|levitation]] to make [[potion of gain level|gain level]]. Also useful for verifying current intrinsics or identifying rings.
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|[[potion of enlightenment|enlightenment]] || Alchemize with [[potion of levitation|levitation]] to make [[potion of gain level|gain level]]. Alternatively, bless and quaff to raise intelligence and wisdom by one point. Also useful to identify rings and amulets.
 
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|[[potion of water|water]] || Convert to holy or unholy water by blessing or cursing, respectively.
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|[[potion of water|water]] || Bless or curse a stack to make (more) holy or unholy water, e.g. by dipping into your last one.
 
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|[[potion of booze|booze]]/[[potion of confusion|confusion]] || Useful for confusing yourself, then reading a [[scroll of gold detection]] to locate portals on the four [[Elemental Planes]]. More than two, or an alternate source of confusion render these unnecessary.
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|[[potion of booze|booze]]/[[potion of confusion|confusion]] || Useful for confusing yourself, then reading a [[scroll of gold detection]] to locate portals on the four [[Elemental Planes]]. A forgotten spell is better; more than two, or an alternate source of confusion render these unnecessary.
 
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|[[potion of paralysis|paralysis]] || Throw or wield against powerful ([[sleep resistance|sleep-resistant]]) enemies, then kill them before they recover.
 
|[[potion of paralysis|paralysis]] || Throw or wield against powerful ([[sleep resistance|sleep-resistant]]) enemies, then kill them before they recover.
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|[[potion of monster detection|monster detection]] || Mostly superseded by telepathy.  Useful for finding where that nymph teleported to. If [[blessed]], lasts several turns and detects mindless monsters as well.
 
|[[potion of monster detection|monster detection]] || Mostly superseded by telepathy.  Useful for finding where that nymph teleported to. If [[blessed]], lasts several turns and detects mindless monsters as well.
 
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|[[potion of object detection|object detection]] || Useful when searching for [[Fort Ludios]].
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|[[potion of object detection|object detection]] || Locate the [[Castle]] [[wand of wishing]]. Useful when searching for [[Fort Ludios]]. For [[zen]] players, make stash seen.
 
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|[[potion of levitation|levitation]] || Can be used to cross Medusa's level if found in sufficient quantities. Alchemize with [[potion of enlightenment|enlightenment]] for [[potion of gain level|gain level]].
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|[[potion of levitation|levitation]] || Alchemize with [[potion of enlightenment|enlightenment]] for [[potion of gain level|gain level]]. A single blessed potion is enough for the endgame run. Can be used to cross Medusa's level if found in sufficient quantities.
 
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|[[potion of polymorph|polymorph]] || Can polypile a single stack of items.
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|[[potion of polymorph|polymorph]] || Can polypile a single of item.<!--Stacks will usually shudder, don't bother-->
 
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|[[potion of oil|oil]] || Repairs weapon damage, recharges oil lamps and brass lanterns, untraps squeaky boards. Apply for a dim light source. Throw lit oil for a Molotov cocktail.
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|[[potion of oil|oil]] || Recharges oil lamps, repairs weapon damage, untraps squeaky boards for [[pacifist]] experience. Throw lit oil for a Molotov cocktail.
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|[[potion of sleeping|sleeping]]|| Superseded by wands of sleep.
 
 
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[[Category:Strategy]]
 
[[Category:Strategy]]
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Finally, any potion can be diluted and blessed to make holy water. Water can be [[Alchemy#Multiple_step_recipes|mass-alchemized]] step by step into sickness, juice, booze, confusion, enlightenment, gain level, and these further into healing, extra healing, full healing, gain ability, see invisible, hallucination. You will rarely alchemize the entire chain, but these potions are always available in case you need any.

Revision as of 14:43, 5 November 2011

Which potions are valuable and which are not depends very greatly on your place within the game. When you first enter the dungeons, most potions provide some substantially useful effect. As you gain intrinsics or abilities, most become redundant or only marginally useful.

Recommended potions, in approximate order of desirability:

Table of potions

Always useful

Potion Notes
full healing When blessed, heals up to 400 HP and/or raises your max HP by 8; also cures sickness. Ascending with 6 or so provides a safe number of emergency outs, but save these for when you need them.
gain level When cursed, teleports you up one level. Useful for Moloch's Sanctum, Gehennom and emergency escapes. Can also substitute for potions of gain energy in alchemy. In case you need the last few experience levels to enter the quest, quaff non-cursed.
holy water Increments BUC status of #dipped objects. This provides the most reliable way to bless an object or uncurse items that get cursed during the ascension run.
smoky (can be any type) Save, bless and quaff for the chance of a wish. A unicorn horn may be necessary to deal with ill effects.

Usually useful

Potion Notes
extra healing Mid-game emergency heal, otherwise save and alchemize to full healing. If potions of gain energy are scarce, you can quaff them for +5 max HP instead of alchemizing.
healing Early-game emergency heal, otherwise save and alchemize to extra healing.
speed Without speed boots, useful for difficult combat. Otherwise, alchemize with healing potions to make extra healing.
gain energy Alchemize with extra healing potions to make full healing, or with full healing to make gain ability. Extras can be quaffed for a slight maximum energy gain.
gain ability Bless to raise all attributes by one point when quaffed.
enlightenment Alchemize with levitation to make gain level. Alternatively, bless and quaff to raise intelligence and wisdom by one point. Also useful to identify rings and amulets.
water Bless or curse a stack to make (more) holy or unholy water, e.g. by dipping into your last one.
booze/confusion Useful for confusing yourself, then reading a scroll of gold detection to locate portals on the four Elemental Planes. A forgotten spell is better; more than two, or an alternate source of confusion render these unnecessary.
paralysis Throw or wield against powerful (sleep-resistant) enemies, then kill them before they recover.

Sometimes Useful

Potion Notes
see invisible If you do not already have the see invisible intrinsic, or in an emergency if blind.
invisibility If you do not already have the invisibility intrinsic. Quaff one before eating a stalker to receive permanent invisibility and see invisible intrinsics.
unholy water Decrements BUC status of a #dipped item. Useful for cursing scrolls of genocide, teleport, and destroy armor, and potions of gain level.
sickness #dipped weapons will become poisoned. Lawful characters are penalized for striking with a poisoned weapon. Very useful with stacks of arrows and darts.
restore ability Superseded by a unicorn horn, but guaranteed to work.
monster detection Mostly superseded by telepathy. Useful for finding where that nymph teleported to. If blessed, lasts several turns and detects mindless monsters as well.
object detection Locate the Castle wand of wishing. Useful when searching for Fort Ludios. For zen players, make stash seen.
levitation Alchemize with enlightenment for gain level. A single blessed potion is enough for the endgame run. Can be used to cross Medusa's level if found in sufficient quantities.
polymorph Can polypile a single of item.
oil Recharges oil lamps, repairs weapon damage, untraps squeaky boards for pacifist experience. Throw lit oil for a Molotov cocktail.

Rarely Useful

Potion Notes
fruit juice Can be quaffed for a small amount of nutrition.
hallucination Dip with a unicorn horn to make water. If you lack magic resistance (perhaps because of conducts), hallucination will protect against touch of death.
blindness Dip with a unicorn horn to make water. Throw at monsters to give them a small to-hit penalty and negate some gaze effects. Quaff it yourself if you need to avoid a gaze and don't have a blindfold handy.
acid Vegetarians can use these to cure stoning.

Finally, any potion can be diluted and blessed to make holy water. Water can be mass-alchemized step by step into sickness, juice, booze, confusion, enlightenment, gain level, and these further into healing, extra healing, full healing, gain ability, see invisible, hallucination. You will rarely alchemize the entire chain, but these potions are always available in case you need any.