Difference between revisions of "Rilmani"

From NetHackWiki
Jump to navigation Jump to search
(Hydrargyrumach Rilmani: are deferred)
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{variant-343}}
 
{{variant-343}}
 +
 +
'''Rilmani''' are a category of monsters in [[dNetHack]].
 +
 
==Plumach Rilmani==
 
==Plumach Rilmani==
 
{{monster
 
{{monster
Line 33: Line 36:
 
  |refline=
 
  |refline=
 
}}
 
}}
===Equipment Sets===
+
 
 +
===Equipment sets===
 
Plumach equipment is made of non-rustable [[metal]].
 
Plumach equipment is made of non-rustable [[metal]].
 +
 
==== Militia ====
 
==== Militia ====
*One out of 3 Plumachs are '''militia members'''
+
{{frac|3}} of Plumachs are '''militia members'''.
*-1 uncursed metallic [[short sword]]
+
*−1 uncursed metallic [[short sword]]
 
*One out of 3 milita members will have a +0 uncursed [[kite shield]]
 
*One out of 3 milita members will have a +0 uncursed [[kite shield]]
 +
 
==== Civilian ====
 
==== Civilian ====
*The remaining 2 out of 3 Plumachs are '''civilians'''.
+
The remaining {{frac|2|3}} of Plumachs are '''civilians'''.
*-1 uncursed metallic [[sickle]], [[scythe]], or [[axe]]
+
*−1 uncursed metallic [[sickle]], [[scythe]], or [[axe]]
  
 
=== Spells ===
 
=== Spells ===
Plumachs will cast the [[Solid Fog]] monster spell. Creatures in the fog have their speed reduced by 2/3rds. Should a Plumach cast solid fog, it becomes [[cancelled]].
+
Plumachs will cast the [[solid fog]] monster spell. Creatures in the fog have their speed reduced by {{frac|2|3}}. When a Plumach casts solid fog, it becomes [[cancellation|canceled]].
  
 
{{clear}}
 
{{clear}}
Line 80: Line 86:
 
  |refline=
 
  |refline=
 
}}
 
}}
 +
 
=== Equipment ===
 
=== Equipment ===
Iron [[halberd]] or [[battle axe]].  Enchantment will be at least +1.
+
* +1 or higher iron [[halberd]] or [[battle axe]]
 +
 
 
=== Spells ===
 
=== Spells ===
*[[Ice Storm]]: 4d8 physical damage and 4d8 [[cold]] damage.
+
*[[Ice storm]]: 4d8 physical damage and 4d8 [[cold]] damage
*[[Solid fog]]:2/3rds speed reduction
+
*[[Solid fog]]: {{frac|2|3}} speed reduction
  
 
{{clear}}
 
{{clear}}
Line 120: Line 128:
 
  |refline=
 
  |refline=
 
}}
 
}}
 +
 
=== Equipment ===
 
=== Equipment ===
Bronze [[short sword]].  Enchantment will be at least +2.  One third of Cuprilach will have a bronze buckler (at least +2).
+
* +2 or higher bronze [[short sword]]
 +
* {{frac|3}} of Cuprilach will have a bronze buckler (at least +2).
 +
 
 
=== Spells ===
 
=== Spells ===
 
*[[Drain life]]: Drains levels
 
*[[Drain life]]: Drains levels
 
*[[Acid blast]]: Acidic explosion
 
*[[Acid blast]]: Acidic explosion
*[[Solid fog]]: 2/3rds speed reduction
+
*[[Solid fog]]: {{frac|2|3}} speed reduction
 
*[[Disappear]]: Makes self invisible
 
*[[Disappear]]: Makes self invisible
*[[Poison gas]]: Creates [[stinking cloud]]s
+
*[[Poison gas]]: Creates [[poison cloud]]s
 
*[[Make visible]]: Makes target visible
 
*[[Make visible]]: Makes target visible
 +
 +
=== Sneak attack ===
 +
When attacking an incapacitated target, or one which cannot see or sense them, Cuprilaches receive bonus damage on their melee attacks equal to 1 to 1.5 times their level (so 1 to 12 for a level 8 Cuprilach).
  
 
{{clear}}
 
{{clear}}
 +
 +
==Stannumach Rilmani==
 +
{{monster
 +
|name=Stannumach Rilmani
 +
|symbol={{white|"}}
 +
|tile=
 +
|difficulty=13
 +
|level=9
 +
|experience=246
 +
|speed=10
 +
|AC=1
 +
|MR=0
 +
|align=0
 +
|frequency=0
 +
|genocidable=No
 +
|attacks=Weapon 1d4 physical, Single-target (active) gaze attack 1d20 [[study]], Magic 0d6 [[mage spell]]
 +
|weight=3000
 +
|nutr=0
 +
|size=medium
 +
|resistances=[[shock]], [[poison]], [[acid]]
 +
|resistances conveyed=
 +
|attributes={{attributes|A Stannumach Rilmani|humanoid=1|thick=1|seeinvis=1|pois=1|nopoly=1|strong=1|collect=1|nocorpse=1}}
 +
|reference=
 +
}}
 +
 +
{{clear}}
 +
 
==Argenach Rilmani==
 
==Argenach Rilmani==
 
{{monster
 
{{monster
Line 140: Line 181:
 
  |experience=220
 
  |experience=220
 
  |speed=15
 
  |speed=15
  |AC=-1
+
  |AC=−1
 
  |MR=0
 
  |MR=0
 
  |align=0
 
  |align=0
Line 165: Line 206:
 
  |refline=
 
  |refline=
 
}}
 
}}
 +
 
=== Equipment ===
 
=== Equipment ===
Silver [[broadsword]], [[battle axe]], or [[halberd]] (at least +3). Argenach equipped with broadswords will have either a silver [[kite shield]] (5/6ths chance) or a [[shield of reflection]] (1/6th chance).
+
 
 +
* +3 or higher silver [[broadsword]], [[battle axe]], or [[halberd]]. Argenach equipped with broadswords will have either a silver [[kite shield]] ({{frac|5|6}} chance) or a [[shield of reflection]] ({{frac|6}} chance).
 +
 
 
=== Spells ===
 
=== Spells ===
*'''Silver rays''' (Argenach unique spell): Makes two attacks, each dealing 1d20 damage of a type the target is vulnerable to (including silver damage, in which case each ray does 2d20 damage). The attacks can be avoided via low AC, but ignore armor.
+
*Silver rays (Argenach unique spell): Makes two attacks, each dealing 1d20 damage of a type the target is vulnerable to (including silver damage, in which case each ray does 2d20 damage). The attacks can be avoided via low AC, but ignore armor.
 
*[[Ice storm]]: 4d8 cold damage and 4d8 physical damage
 
*[[Ice storm]]: 4d8 cold damage and 4d8 physical damage
*[[Solid fog]]: 2/3rds speed reduction
+
*[[Solid fog]]: {{frac|2|3}} speed reduction
 
*[[Disappear]]: Makes self invisible
 
*[[Disappear]]: Makes self invisible
 
*[[Make visible]]: Makes target visible
 
*[[Make visible]]: Makes target visible
  
 +
{{clear}}
  
{{clear}}
 
 
==Hydrargyrumach Rilmani==
 
==Hydrargyrumach Rilmani==
 
{{monster
 
{{monster
Line 185: Line 229:
 
  |experience=308
 
  |experience=308
 
  |speed=12
 
  |speed=12
  |AC=-1
+
  |AC=−1
 
  |MR=0
 
  |MR=0
 
  |align=0
 
  |align=0
Line 210: Line 254:
 
  |refline=
 
  |refline=
 
}}
 
}}
Equipped with a metalic [[voulge]] and a metalic [[long sword]].  Argenach equipped with broadswords will have either a silver [[kite shield]] (5/6ths chance) or a [[shield of reflection]] (1/6th chance).
+
Hydrargyrumach Rilmani are deferred monsters (they aren't finished and they never spawn). If they spawned, they would be equipped with a metallic [[voulge]] and a metalic [[long sword]].
  
 
{{clear}}
 
{{clear}}
===mercurial essence===
+
===Mercurial essence===
 
{{monster
 
{{monster
 
  |name=mercurial essence
 
  |name=mercurial essence
Line 224: Line 268:
 
  |AC=1
 
  |AC=1
 
  |MR=0
 
  |MR=0
  |align=-5
+
  |align=−5
 
  |frequency=0
 
  |frequency=0
 
  |genocidable=No
 
  |genocidable=No
Line 250: Line 294:
  
 
{{clear}}
 
{{clear}}
===brimstone essence===
+
===Brimstone essence===
 
{{monster
 
{{monster
 
  |name=brimstone essence
 
  |name=brimstone essence
Line 284: Line 328:
 
  |refline=
 
  |refline=
 
}}
 
}}
 +
{{clear}}
  
 
{{clear}}
 
 
==Aurumach Rilmani==
 
==Aurumach Rilmani==
 
{{monster
 
{{monster
Line 296: Line 339:
 
  |experience=315
 
  |experience=315
 
  |speed=15
 
  |speed=15
  |AC=-3
+
  |AC=−3
 
  |MR=0
 
  |MR=0
 
  |align=0
 
  |align=0
Line 305: Line 348:
 
  |nutr=0
 
  |nutr=0
 
  |size=large
 
  |size=large
  |resistances=[[fire]], [[cold]], [[shock]], [[poison]], [[acid]]
+
  |resistances=[[fire]], [[cold]], [[shock]], [[poison]], [[acid]], [[magic]]
 
  |resistances conveyed=[[fire]], [[cold]], [[sleep]], [[shock]], [[poison]]
 
  |resistances conveyed=[[fire]], [[cold]], [[sleep]], [[shock]], [[poison]]
 
  |attributes={{attributes
 
  |attributes={{attributes
Line 321: Line 364:
 
  |refline=
 
  |refline=
 
}}
 
}}
 +
 
=== Equipment ===
 
=== Equipment ===
A gold [[two-handed sword]] and a gold [[halberd]] (at least +4).  One third of Aurumachs wear gold plate mail (at least +4).
+
* +4 or higher large concordant gold [[two-handed sword]] and large concordant gold [[halberd]]
 +
* {{frac|3}} of Aurumachs wear a +4 or higher large concordant gold helmet, plate mail, gauntlets, and armored boots
  
 
=== Spells ===
 
=== Spells ===
*'''Golden wave''' (Aurumach unique spell): Deals 2d12 damage of a type the target is vulnerable to.
+
*Golden wave (Aurumach unique spell): Deals 2d12 damage of a type the target is vulnerable to.
 
*[[Ice storm]]: 4d8 cold damage and 4d8 physical damage
 
*[[Ice storm]]: 4d8 cold damage and 4d8 physical damage
 
*[[Acid rain]]: 8d6 acid damage and wets inventory
 
*[[Acid rain]]: 8d6 acid damage and wets inventory
*[[Solid fog]]: 2/3rds speed reduction
+
*[[Solid fog]]: {{frac|2|3}} speed reduction
 
*[[Disappear]]: Makes self invisible
 
*[[Disappear]]: Makes self invisible
 
*[[Poison gas]]: Creates [[stinking cloud]]s
 
*[[Poison gas]]: Creates [[stinking cloud]]s
Line 336: Line 381:
 
{{clear}}
 
{{clear}}
  
[[Category:DNethack monsters]]
+
== Encyclopedia entry ==
 +
 
 +
{{encyclopedia|
 +
To paraphrase a particularly wise prime, the rilmani are an
 +
enigma cloaked in a riddle, wrapped in a mystery. Who can
 +
question their motives or their actions? They keep their own
 +
counsel. They're sworn never to come when called, but always
 +
to be there when needed; never to answer questions put to
 +
them, but always to provide what information is necessary; to
 +
aid and abet good, evil, law, and chaos alike in order to maintain
 +
the Balance, regardless of the cost or repercussions.
 +
[ Planescape Monstrous Compendium II, by Rich Baker ]
 +
}}
 +
 
 +
[[Category:dNetHack monsters]]

Latest revision as of 18:03, 13 April 2024

Rilmani are a category of monsters in dNetHack.

Plumach Rilmani

Equipment sets

Plumach equipment is made of non-rustable metal.

Militia

13 of Plumachs are militia members.

Civilian

The remaining 23 of Plumachs are civilians.

Spells

Plumachs will cast the solid fog monster spell. Creatures in the fog have their speed reduced by 23. When a Plumach casts solid fog, it becomes canceled.

Ferrumach Rilmani

Equipment

Spells

Cuprilach Rilmani

Equipment

  • +2 or higher bronze short sword
  • 13 of Cuprilach will have a bronze buckler (at least +2).

Spells

Sneak attack

When attacking an incapacitated target, or one which cannot see or sense them, Cuprilaches receive bonus damage on their melee attacks equal to 1 to 1.5 times their level (so 1 to 12 for a level 8 Cuprilach).

Stannumach Rilmani

Argenach Rilmani

Equipment

Spells

  • Silver rays (Argenach unique spell): Makes two attacks, each dealing 1d20 damage of a type the target is vulnerable to (including silver damage, in which case each ray does 2d20 damage). The attacks can be avoided via low AC, but ignore armor.
  • Ice storm: 4d8 cold damage and 4d8 physical damage
  • Solid fog: 23 speed reduction
  • Disappear: Makes self invisible
  • Make visible: Makes target visible

Hydrargyrumach Rilmani

Hydrargyrumach Rilmani are deferred monsters (they aren't finished and they never spawn). If they spawned, they would be equipped with a metallic voulge and a metalic long sword.

Mercurial essence


Brimstone essence

Aurumach Rilmani

Equipment

  • +4 or higher large concordant gold two-handed sword and large concordant gold halberd
  • 13 of Aurumachs wear a +4 or higher large concordant gold helmet, plate mail, gauntlets, and armored boots

Spells

Encyclopedia entry

To paraphrase a particularly wise prime, the rilmani are an
enigma cloaked in a riddle, wrapped in a mystery. Who can
question their motives or their actions? They keep their own
counsel. They're sworn never to come when called, but always
to be there when needed; never to answer questions put to
them, but always to provide what information is necessary; to
aid and abet good, evil, law, and chaos alike in order to maintain
the Balance, regardless of the cost or repercussions.
[ Planescape Monstrous Compendium II, by Rich Baker ]