Difference between revisions of "Rilmani"
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{{variant-343}} | {{variant-343}} | ||
+ | |||
+ | '''Rilmani''' are a category of monsters in [[dNetHack]]. | ||
+ | |||
==Plumach Rilmani== | ==Plumach Rilmani== | ||
{{monster | {{monster | ||
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|refline= | |refline= | ||
}} | }} | ||
− | ===Equipment | + | |
+ | ===Equipment sets=== | ||
Plumach equipment is made of non-rustable [[metal]]. | Plumach equipment is made of non-rustable [[metal]]. | ||
+ | |||
==== Militia ==== | ==== Militia ==== | ||
− | + | {{frac|3}} of Plumachs are '''militia members'''. | |
− | * | + | *−1 uncursed metallic [[short sword]] |
*One out of 3 milita members will have a +0 uncursed [[kite shield]] | *One out of 3 milita members will have a +0 uncursed [[kite shield]] | ||
+ | |||
==== Civilian ==== | ==== Civilian ==== | ||
− | + | The remaining {{frac|2|3}} of Plumachs are '''civilians'''. | |
− | * | + | *−1 uncursed metallic [[sickle]], [[scythe]], or [[axe]] |
=== Spells === | === Spells === | ||
− | Plumachs will cast the [[ | + | Plumachs will cast the [[solid fog]] monster spell. Creatures in the fog have their speed reduced by {{frac|2|3}}. When a Plumach casts solid fog, it becomes [[cancellation|canceled]]. |
{{clear}} | {{clear}} | ||
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|refline= | |refline= | ||
}} | }} | ||
+ | |||
=== Equipment === | === Equipment === | ||
− | + | * +1 or higher iron [[halberd]] or [[battle axe]] | |
+ | |||
=== Spells === | === Spells === | ||
− | *[[Ice | + | *[[Ice storm]]: 4d8 physical damage and 4d8 [[cold]] damage |
− | *[[Solid fog]]:2 | + | *[[Solid fog]]: {{frac|2|3}} speed reduction |
{{clear}} | {{clear}} | ||
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|refline= | |refline= | ||
}} | }} | ||
+ | |||
=== Equipment === | === Equipment === | ||
− | + | * +2 or higher bronze [[short sword]] | |
+ | * {{frac|3}} of Cuprilach will have a bronze buckler (at least +2). | ||
+ | |||
=== Spells === | === Spells === | ||
*[[Drain life]]: Drains levels | *[[Drain life]]: Drains levels | ||
*[[Acid blast]]: Acidic explosion | *[[Acid blast]]: Acidic explosion | ||
− | *[[Solid fog]]: 2 | + | *[[Solid fog]]: {{frac|2|3}} speed reduction |
*[[Disappear]]: Makes self invisible | *[[Disappear]]: Makes self invisible | ||
− | *[[Poison gas]]: Creates [[ | + | *[[Poison gas]]: Creates [[poison cloud]]s |
*[[Make visible]]: Makes target visible | *[[Make visible]]: Makes target visible | ||
− | === Sneak | + | |
− | When attacking an incapacitated target, or one which cannot see or sense them, Cuprilaches receive bonus damage on their melee attacks equal to 1 to 1.5 times their level (so 1 to 12 | + | === Sneak attack === |
+ | When attacking an incapacitated target, or one which cannot see or sense them, Cuprilaches receive bonus damage on their melee attacks equal to 1 to 1.5 times their level (so 1 to 12 for a level 8 Cuprilach). | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | ==Stannumach Rilmani== | ||
+ | {{monster | ||
+ | |name=Stannumach Rilmani | ||
+ | |symbol={{white|"}} | ||
+ | |tile= | ||
+ | |difficulty=13 | ||
+ | |level=9 | ||
+ | |experience=246 | ||
+ | |speed=10 | ||
+ | |AC=1 | ||
+ | |MR=0 | ||
+ | |align=0 | ||
+ | |frequency=0 | ||
+ | |genocidable=No | ||
+ | |attacks=Weapon 1d4 physical, Single-target (active) gaze attack 1d20 [[study]], Magic 0d6 [[mage spell]] | ||
+ | |weight=3000 | ||
+ | |nutr=0 | ||
+ | |size=medium | ||
+ | |resistances=[[shock]], [[poison]], [[acid]] | ||
+ | |resistances conveyed= | ||
+ | |attributes={{attributes|A Stannumach Rilmani|humanoid=1|thick=1|seeinvis=1|pois=1|nopoly=1|strong=1|collect=1|nocorpse=1}} | ||
+ | |reference= | ||
+ | }} | ||
{{clear}} | {{clear}} | ||
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|experience=220 | |experience=220 | ||
|speed=15 | |speed=15 | ||
− | |AC= | + | |AC=−1 |
|MR=0 | |MR=0 | ||
|align=0 | |align=0 | ||
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|refline= | |refline= | ||
}} | }} | ||
+ | |||
=== Equipment === | === Equipment === | ||
− | + | ||
+ | * +3 or higher silver [[broadsword]], [[battle axe]], or [[halberd]]. Argenach equipped with broadswords will have either a silver [[kite shield]] ({{frac|5|6}} chance) or a [[shield of reflection]] ({{frac|6}} chance). | ||
+ | |||
=== Spells === | === Spells === | ||
− | * | + | *Silver rays (Argenach unique spell): Makes two attacks, each dealing 1d20 damage of a type the target is vulnerable to (including silver damage, in which case each ray does 2d20 damage). The attacks can be avoided via low AC, but ignore armor. |
*[[Ice storm]]: 4d8 cold damage and 4d8 physical damage | *[[Ice storm]]: 4d8 cold damage and 4d8 physical damage | ||
− | *[[Solid fog]]: 2 | + | *[[Solid fog]]: {{frac|2|3}} speed reduction |
*[[Disappear]]: Makes self invisible | *[[Disappear]]: Makes self invisible | ||
*[[Make visible]]: Makes target visible | *[[Make visible]]: Makes target visible | ||
+ | {{clear}} | ||
− | |||
==Hydrargyrumach Rilmani== | ==Hydrargyrumach Rilmani== | ||
{{monster | {{monster | ||
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|experience=308 | |experience=308 | ||
|speed=12 | |speed=12 | ||
− | |AC= | + | |AC=−1 |
|MR=0 | |MR=0 | ||
|align=0 | |align=0 | ||
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|refline= | |refline= | ||
}} | }} | ||
− | + | Hydrargyrumach Rilmani are deferred monsters (they aren't finished and they never spawn). If they spawned, they would be equipped with a metallic [[voulge]] and a metalic [[long sword]]. | |
{{clear}} | {{clear}} | ||
− | === | + | ===Mercurial essence=== |
{{monster | {{monster | ||
|name=mercurial essence | |name=mercurial essence | ||
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|AC=1 | |AC=1 | ||
|MR=0 | |MR=0 | ||
− | |align= | + | |align=−5 |
|frequency=0 | |frequency=0 | ||
|genocidable=No | |genocidable=No | ||
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{{clear}} | {{clear}} | ||
− | === | + | ===Brimstone essence=== |
{{monster | {{monster | ||
|name=brimstone essence | |name=brimstone essence | ||
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|refline= | |refline= | ||
}} | }} | ||
− | |||
− | |||
{{clear}} | {{clear}} | ||
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|experience=315 | |experience=315 | ||
|speed=15 | |speed=15 | ||
− | |AC= | + | |AC=−3 |
|MR=0 | |MR=0 | ||
|align=0 | |align=0 | ||
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|nutr=0 | |nutr=0 | ||
|size=large | |size=large | ||
− | |resistances=[[fire]], [[cold]], [[shock]], [[poison]], [[acid]] | + | |resistances=[[fire]], [[cold]], [[shock]], [[poison]], [[acid]], [[magic]] |
|resistances conveyed=[[fire]], [[cold]], [[sleep]], [[shock]], [[poison]] | |resistances conveyed=[[fire]], [[cold]], [[sleep]], [[shock]], [[poison]] | ||
|attributes={{attributes | |attributes={{attributes | ||
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|refline= | |refline= | ||
}} | }} | ||
+ | |||
=== Equipment === | === Equipment === | ||
− | + | * +4 or higher large concordant gold [[two-handed sword]] and large concordant gold [[halberd]] | |
+ | * {{frac|3}} of Aurumachs wear a +4 or higher large concordant gold helmet, plate mail, gauntlets, and armored boots | ||
=== Spells === | === Spells === | ||
− | * | + | *Golden wave (Aurumach unique spell): Deals 2d12 damage of a type the target is vulnerable to. |
*[[Ice storm]]: 4d8 cold damage and 4d8 physical damage | *[[Ice storm]]: 4d8 cold damage and 4d8 physical damage | ||
*[[Acid rain]]: 8d6 acid damage and wets inventory | *[[Acid rain]]: 8d6 acid damage and wets inventory | ||
− | *[[Solid fog]]: 2 | + | *[[Solid fog]]: {{frac|2|3}} speed reduction |
*[[Disappear]]: Makes self invisible | *[[Disappear]]: Makes self invisible | ||
*[[Poison gas]]: Creates [[stinking cloud]]s | *[[Poison gas]]: Creates [[stinking cloud]]s | ||
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{{clear}} | {{clear}} | ||
− | [[Category: | + | == Encyclopedia entry == |
+ | |||
+ | {{encyclopedia| | ||
+ | To paraphrase a particularly wise prime, the rilmani are an | ||
+ | enigma cloaked in a riddle, wrapped in a mystery. Who can | ||
+ | question their motives or their actions? They keep their own | ||
+ | counsel. They're sworn never to come when called, but always | ||
+ | to be there when needed; never to answer questions put to | ||
+ | them, but always to provide what information is necessary; to | ||
+ | aid and abet good, evil, law, and chaos alike in order to maintain | ||
+ | the Balance, regardless of the cost or repercussions. | ||
+ | [ Planescape Monstrous Compendium II, by Rich Baker ] | ||
+ | }} | ||
+ | |||
+ | [[Category:dNetHack monsters]] |
Latest revision as of 18:03, 13 April 2024
Rilmani are a category of monsters in dNetHack.
Contents
Plumach Rilmani
" Plumach Rilmani File:Plumach Rilmani.png | |
---|---|
Difficulty | 7 |
Attacks |
Weapon 1d4 physical, Magic 0d4 mage spell |
Base level | 4 |
Base experience | 56 |
Speed | 8 |
Base AC | 4 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 3000 |
Nutritional value | 0 |
Size | medium |
Resistances | shock, poison, acid |
Resistances conveyed | |
A Plumach Rilmani:
|
Equipment sets
Plumach equipment is made of non-rustable metal.
Militia
1⁄3 of Plumachs are militia members.
- −1 uncursed metallic short sword
- One out of 3 milita members will have a +0 uncursed kite shield
Civilian
The remaining 2⁄3 of Plumachs are civilians.
Spells
Plumachs will cast the solid fog monster spell. Creatures in the fog have their speed reduced by 2⁄3. When a Plumach casts solid fog, it becomes canceled.
Ferrumach Rilmani
" Ferrumach Rilmani File:Ferrumach Rilmani.png | |
---|---|
Difficulty | 9 |
Attacks |
Weapon 1d8 physical, Magic 0d4 mage spell |
Base level | 6 |
Base experience | 88 |
Speed | 10 |
Base AC | 3 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 3000 |
Nutritional value | 0 |
Size | medium |
Resistances | shock, poison, acid |
Resistances conveyed | |
A Ferrumach Rilmani:
|
Equipment
- +1 or higher iron halberd or battle axe
Spells
Cuprilach Rilmani
" Cuprilach Rilmani File:Cuprilach Rilmani.png | |
---|---|
Difficulty | 13 |
Attacks |
Weapon 1d8 physical, Weapon 1d8 physical, Magic 0d4 mage spell |
Base level | 8 |
Base experience | 143 |
Speed | 18 |
Base AC | 0 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 3000 |
Nutritional value | 0 |
Size | medium |
Resistances | shock, poison, acid |
Resistances conveyed | |
A Cuprilach Rilmani:
|
Equipment
- +2 or higher bronze short sword
- 1⁄3 of Cuprilach will have a bronze buckler (at least +2).
Spells
- Drain life: Drains levels
- Acid blast: Acidic explosion
- Solid fog: 2⁄3 speed reduction
- Disappear: Makes self invisible
- Poison gas: Creates poison clouds
- Make visible: Makes target visible
Sneak attack
When attacking an incapacitated target, or one which cannot see or sense them, Cuprilaches receive bonus damage on their melee attacks equal to 1 to 1.5 times their level (so 1 to 12 for a level 8 Cuprilach).
Stannumach Rilmani
" Stannumach Rilmani File:Stannumach Rilmani.png | |
---|---|
Difficulty | 13 |
Attacks |
Weapon 1d4 physical, Single-target (active) gaze attack 1d20 study, Magic 0d6 mage spell |
Base level | 9 |
Base experience | 246 |
Speed | 10 |
Base AC | 1 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 3000 |
Nutritional value | 0 |
Size | medium |
Resistances | shock, poison, acid |
Resistances conveyed | |
A Stannumach Rilmani:
|
Argenach Rilmani
" Argenach Rilmani File:Argenach Rilmani.png | |
---|---|
Difficulty | 13 |
Attacks |
Weapon 1d10 physical, Magic 0d6 mage spell |
Base level | 9 |
Base experience | 220 |
Speed | 15 |
Base AC | −1 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 4500 |
Nutritional value | 0 |
Size | large |
Resistances | shock, poison, acid |
Resistances conveyed | |
An Argenach Rilmani:
|
Equipment
- +3 or higher silver broadsword, battle axe, or halberd. Argenach equipped with broadswords will have either a silver kite shield (5⁄6 chance) or a shield of reflection (1⁄6 chance).
Spells
- Silver rays (Argenach unique spell): Makes two attacks, each dealing 1d20 damage of a type the target is vulnerable to (including silver damage, in which case each ray does 2d20 damage). The attacks can be avoided via low AC, but ignore armor.
- Ice storm: 4d8 cold damage and 4d8 physical damage
- Solid fog: 2⁄3 speed reduction
- Disappear: Makes self invisible
- Make visible: Makes target visible
Hydrargyrumach Rilmani
" Hydrargyrumach Rilmani File:Hydrargyrumach Rilmani.png | |
---|---|
Difficulty | 17 |
Attacks |
Claw 2d4 water vampire, Touch 2d4 fire, Magic 0d4 mage spell |
Base level | 12 |
Base experience | 308 |
Speed | 12 |
Base AC | −1 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 4500 |
Nutritional value | 0 |
Size | large |
Resistances | shock, poison, acid |
Resistances conveyed | |
A Hydrargyrumach Rilmani:
|
Hydrargyrumach Rilmani are deferred monsters (they aren't finished and they never spawn). If they spawned, they would be equipped with a metallic voulge and a metalic long sword.
Mercurial essence
" mercurial essence File:Mercurial essence.png | |
---|---|
Difficulty | 13 |
Attacks |
Claw 2d4 water vampire, Touch 2d4 fire |
Base level | 10 |
Base experience | 233 |
Speed | 15 |
Base AC | 1 |
Base MR | 0 |
Alignment | −5 (chaotic) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 4500 |
Nutritional value | 0 |
Size | medium |
Resistances | shock, poison, acid |
Resistances conveyed | |
A mercurial essence:
|
Brimstone essence
" brimstone essence File:Brimstone essence.png | |
---|---|
Difficulty | 12 |
Attacks |
Magic 0d4 mage spell |
Base level | 10 |
Base experience | 227 |
Speed | 9 |
Base AC | 1 |
Base MR | 0 |
Alignment | 5 (lawful) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 3000 |
Nutritional value | 0 |
Size | large |
Resistances | shock, poison, acid |
Resistances conveyed | |
A brimstone essence:
|
Aurumach Rilmani
" Aurumach Rilmani File:Aurumach Rilmani.png | |
---|---|
Difficulty | 18 |
Attacks |
Weapon 2d8 physical, Weapon 2d8 physical, Weapon 2d8 physical, Magic 0d6 mage spell |
Base level | 12 |
Base experience | 315 |
Speed | 15 |
Base AC | −3 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 4500 |
Nutritional value | 0 |
Size | large |
Resistances | fire, cold, shock, poison, acid, magic |
Resistances conveyed | |
An Aurumach Rilmani:
|
Equipment
- +4 or higher large concordant gold two-handed sword and large concordant gold halberd
- 1⁄3 of Aurumachs wear a +4 or higher large concordant gold helmet, plate mail, gauntlets, and armored boots
Spells
- Golden wave (Aurumach unique spell): Deals 2d12 damage of a type the target is vulnerable to.
- Ice storm: 4d8 cold damage and 4d8 physical damage
- Acid rain: 8d6 acid damage and wets inventory
- Solid fog: 2⁄3 speed reduction
- Disappear: Makes self invisible
- Poison gas: Creates stinking clouds
- Make visible: Makes target visible
- Prismatic spray: Up to 7 random element explosions
Encyclopedia entry
To paraphrase a particularly wise prime, the rilmani are an
enigma cloaked in a riddle, wrapped in a mystery. Who can
question their motives or their actions? They keep their own
counsel. They're sworn never to come when called, but always
to be there when needed; never to answer questions put to
them, but always to provide what information is necessary; to
aid and abet good, evil, law, and chaos alike in order to maintain
the Balance, regardless of the cost or repercussions.
[ Planescape Monstrous Compendium II, by Rich Baker ]