Difference between revisions of "Skeleton"

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  |size=Medium
  |resistances=Cold, Sleep, Poison, [[Stoning]]
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  |resistances=cold, sleep, poison, [[stoning]]
 
  |resistances conveyed=None
 
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  |attributes={{attributes|A skeleton|=
 
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Skeletons have a [[slowing attack]] that can remove intrinsic speed; [[chat]]ting with a skeleton, even a [[tame]] one, will [[paralyze]] you for a few turns.{{refsrc|sounds.c|718|nethack=3.6.1}} They have immunities to [[cold resistance|cold]], [[sleep resistance|sleep]], [[poison resistance|poison]], and [[stoning]].
 
Skeletons have a [[slowing attack]] that can remove intrinsic speed; [[chat]]ting with a skeleton, even a [[tame]] one, will [[paralyze]] you for a few turns.{{refsrc|sounds.c|718|nethack=3.6.1}} They have immunities to [[cold resistance|cold]], [[sleep resistance|sleep]], [[poison resistance|poison]], and [[stoning]].
  
== Generation ==
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==Generation==
 
Skeletons are only randomly generated in [[Orcus Town]], and they are valid targets for [[polymorph trap]]s and the [[summon nasties]] spell. [[Polypiling]] multiple objects made of [[bone]], such as [[unicorn horn]]s, may also create a skeleton.
 
Skeletons are only randomly generated in [[Orcus Town]], and they are valid targets for [[polymorph trap]]s and the [[summon nasties]] spell. [[Polypiling]] multiple objects made of [[bone]], such as [[unicorn horn]]s, may also create a skeleton.
  
Each skeleton has a chance of [[Monster starting inventory|getting]] a [[leather armor]] (25%), a [[knife]] (8%) or a [[short sword]] (16%), but no random [[offensive item]].
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A skeleton [[Monster starting inventory|may be generated with]] a [[leather armor]] (25%), a [[knife]] (8%) and/or a [[short sword]] (16%), but will not get a random [[offensive item]].
  
== Strategy ==
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==Strategy==
 
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While skeletons are not a great threat compared to the [[shade]]s also found in Orcus Town, their ability to nullify speed still makes them dangerous. Their stoning resistance means that they can wield [[footrice]] [[corpses]], so be careful leaving those around Orcus Town.
While skeletons are not a great threat at the point they are encountered, especially given the presence of [[shade]]s, their ability to nullify speed still means they should not be overlooked. Their stoning resistance means that they can wield [[footrice]] [[corpses]], so be careful leaving them around Orcus Town.
 
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
 
 
{{encyclopedia|
 
{{encyclopedia|
 
A skeleton is a magically animated undead creature.  Unlike
 
A skeleton is a magically animated undead creature.  Unlike
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}}
 
}}
  
== References ==
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==References==
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<references/>
  
<references />
 
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-361}}
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{{nethack-366}}

Revision as of 03:29, 19 January 2021

A skeleton is a magically animated undead creature that appears in NetHack.

Skeletons have a slowing attack that can remove intrinsic speed; chatting with a skeleton, even a tame one, will paralyze you for a few turns.[1] They have immunities to cold, sleep, poison, and stoning.

Generation

Skeletons are only randomly generated in Orcus Town, and they are valid targets for polymorph traps and the summon nasties spell. Polypiling multiple objects made of bone, such as unicorn horns, may also create a skeleton.

A skeleton may be generated with a leather armor (25%), a knife (8%) and/or a short sword (16%), but will not get a random offensive item.

Strategy

While skeletons are not a great threat compared to the shades also found in Orcus Town, their ability to nullify speed still makes them dangerous. Their stoning resistance means that they can wield footrice corpses, so be careful leaving those around Orcus Town.

Encyclopedia entry

A skeleton is a magically animated undead creature. Unlike
shades, only a humanoid creature can be used to create a
skeleton. No one knows why this is true, but it has become
an accepted fact amongst the practitioners of the black arts.

References