Difference between revisions of "Spellbook"
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If you have a [[blank spellbook]] and a [[magic marker]], then you can try to write the spellbook of any spell that you know. | If you have a [[blank spellbook]] and a [[magic marker]], then you can try to write the spellbook of any spell that you know. | ||
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+ | Note that you will forget spells 20,000 turns after you read the respective spellbook the last time and spellbooks will fade after reading them a few times, making spellbook-management quite important. | ||
== Spellbooks versus closed doors == | == Spellbooks versus closed doors == |
Revision as of 19:55, 1 May 2007
A spellbook + is a book containing runes describing some spell. To attempt to memorise the spell, you must read the spellbook. (This obviously breaks the illiterate conduct.) If the spellbook is too difficult, you will not learn the spell, and instead harmful effects will happen: you might become blind, or you might lose all of your gold.
A cursed spellbook can also cause these harmful effects. Thus in general, never read a cursed spellbook. You can use holy water or a blessed scroll of remove curse to uncurse the spellbook.
If you have a blank spellbook and a magic marker, then you can try to write the spellbook of any spell that you know.
Note that you will forget spells 20,000 turns after you read the respective spellbook the last time and spellbooks will fade after reading them a few times, making spellbook-management quite important.
Contents
Spellbooks versus closed doors
It is possible to drop one or more items in a doorway, with the top item being a brown spellbook. If your tty has color, than a brown spellbook looks like a closed door, because both use a brown plus sign.
If your tty does not have color, you might confuse any spellbook with a closed door.
Either way, attempting to use the [o] command on a doorway that contains a spellbook will fail with, "You see no door there." The [o] command only opens doors, not spellbooks. Furthermore, the spellbook will not stop monsters from crossing the doorway.
List of spellbooks
The following is a list of all spellbooks, listed alphabetically by the school of magic they represent and then again alphabetically inside the schools.
Attack
- spellbook of cone of cold
- spellbook of drain life
- spellbook of finger of death
- spellbook of fireball
- spellbook of force bolt
- spellbook of magic missile
Clerical
- spellbook of create familiar
- spellbook of create monster
- spellbook of protection
- spellbook of remove curse
- spellbook of turn undead
Divination
- spellbook of clairvoyance
- spellbook of detect food
- spellbook of detect monsters
- spellbook of detect treasure
- spellbook of detect unseen
- spellbook of identify
- spellbook of light
- spellbook of magic mapping
Enchantment
- spellbook of cause fear
- spellbook of charm monster
- spellbook of confuse monster
- spellbook of sleep
- spellbook of slow monster
Escape
- spellbook of haste self
- spellbook of invisibility
- spellbook of jumping
- spellbook of levitation
- spellbook of teleport away
Healing
- spellbook of cure blindness
- spellbook of cure sickness
- spellbook of extra healing
- spellbook of healing
- spellbook of restore ability
- spellbook of stone to flesh
Matter
- spellbook of cancellation
- spellbook of dig
- spellbook of knock
- spellbook of polymorph
- spellbook of wizard lock