Difference between revisions of "The Temple of Moloch"

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(Added strategy section; could probably be fleshed out but ghoul queens are the big danger here)
(Follow-up)
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'''The Temple of Moloch''' is a special level in [[SLASH'EM]] and [[dNetHack]]. In SLASH'EM, the Temple of Moloch is accessed by a stairway down located between levels 32 and 35, while in dNetHack the stairway appears between levels 5 and 25.
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'''The Temple of Moloch''' is a special level in [[SLASH'EM]], [[dNetHack]] and [[SlashTHEM]]. In SLASH'EM and SlashTHEM, the Temple of Moloch is accessed by a stairway down located between levels 32 and 35, while in dNetHack the stairway appears between levels 5 and 25.
  
As the name implies, the entire level (except for the stair room and treasure room) is a temple dedicated to Moloch; the altar is marked and attended by four priests of Moloch.
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As the name implies, the entire level minus the stair room and treasure room is a temple dedicated to Moloch; the altar is marked and surrounded by four priests of Moloch, though they are not considered actual "temple" priests.
  
 
==The level==
 
==The level==
 
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
g=[[statue gargoyle|{{monsym|statue_gargoyle}}]]
 
g=[[statue gargoyle|{{monsym|statue_gargoyle}}]]
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There are two spiked pits in the stair room. The X mark indicates a burned message reading "Those Not of Moloch, Begone!".
 
There are two spiked pits in the stair room. The X mark indicates a burned message reading "Those Not of Moloch, Begone!".
  
The niches on the sides of the temple each contain a statue gargoyle, and the main area contains a bone devil, a [[babau]], a barbed devil, a vrock, a horned devil, a hezrou, and 21 random Z.  Notably, the Z can include [[ghoul queen]]s, which are not randomly generated otherwise.
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The niches on the sides of the temple each contain a statue gargoyle, and the main area contains a bone devil, a [[babau]], a barbed devil, a vrock, a horned devil, a hezrou, and 21 random Z; notably, this can include [[ghoul queen]]s, which are not randomly generated otherwise and considered extremely dangerous.
  
The room on the far right contains nine piles of treasure, each composed of a chest, a wax candle, a random amount of gold, and three random objects. In dNetHack, the center chest also contains the [[scroll of consecration]].
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The room on the far right contains nine piles of treasure, each composed of a chest, a wax candle, a random amount of gold, and three random objects. In dNetHack, the center chest also contains a [[scroll of consecration]].
  
 
==Strategy==
 
==Strategy==
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Before walking further into the temple, use [[telepathy]] or [[monster detection]] to check for any ghoul queens: they possess dual spellcasting attacks, can  [[summon nasties]], move at the same base speed as [[you]], and are not [[covetous]] - this means will happily sit outside of the ring of monsters they have summoned, continually summoning more. Ghoul queens should be your highest-priority targets, equal to or even above the hostile priests. When cutting through the random Z to reach any ghoul queens, try to avoid hitting [[ghoul mage]]s as well: their [[aggravate|aggravate monster spell]] can result in your retreat being quickly cut off.
  
Before you do anything else, use [[telepathy]] or [[monster detection]] to check for any ghoul queens: they possess dual spellcasting attacks, are capable of [[summon nasties|summoning nasties]], move at normal speed, and unlike [[covetous]] spellcasters will happily sit outside of the ring of monsters they have summoned, continually summoning more.  They should be your first targets, even above the priests.  When cutting through the random Z to reach any ghoul queens, try to avoid hitting [[ghoul mage]]s: their [[aggravate|aggravate monster spell]] can result in your retreat being quickly cut off.
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Be cautious when attacking the priests of Moloch, as Moloch responds with divine lightning bolts, potentially blinding you even if you have reflection/lightning resistance. They also hit fairly hard in melee and ignore [[Elbereth]], and the [[summon insects]] spell can create far stronger insects, with specific monsters depending on the variant.
 
 
Be cautious when attacking the priests of Moloch, as Moloch responds with divine lightning bolts, potentially blinding you even if you have reflection/lightning resistance. They also hit fairly hard in melee and ignore [[Elbereth]], and their [[summon insects|summoned insects]] are considerably stronger than in vanilla.
 
 
 
==The altar==
 
 
 
Unlike the unaligned altars in [[Gehennom]], the altar here ''can'' be converted to your alignment.  This may be useful in games where very few altars generate, since along with the altar in the [[Lawful Quest]], this is one of two guaranteed altars that is coaligned or can be made coaligned without angering the [[Minetown]] priest.  This is important in SLASH'EM because the priest in the [[Valley of the Dead]] is generated hostile, making the Minetown priest the only guaranteed source of [[protection]].
 
  
Conversely, the altar here is the earliest guaranteed cross-aligned altar.  This can be useful for players looking to make [[unholy water]].
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===The altar===
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The altar to Moloch can be converted, and is one of two guaranteed altars in SLASH'EM and SlashTHEM, with the other occurring in the [[Lawful Quest]]. This may prove useful in games where very few altars generate otherwise, as the [[Minetown]] priest is the only guaranteed source of [[protection]] since the priest in the [[Valley of the Dead]] is generated hostile in those variants. Conversely, the altar here can also be used to make [[unholy water]].
  
 
==See also==
 
==See also==

Revision as of 23:13, 3 January 2023

The Temple of Moloch is a special level in SLASH'EM, dNetHack and SlashTHEM. In SLASH'EM and SlashTHEM, the Temple of Moloch is accessed by a stairway down located between levels 32 and 35, while in dNetHack the stairway appears between levels 5 and 25.

As the name implies, the entire level minus the stair room and treasure room is a temple dedicated to Moloch; the altar is marked and surrounded by four priests of Moloch, though they are not considered actual "temple" priests.

The level

             ----- ----- ----- ----- -----
             |.g.| |.g.| |.g.| |.g.| |.g.|
    ----------...---...---...---...---&&&|-|        -----
    |..^|.........ZZZZZZZ..................|        |(((|
    |.<X+.........ZZZZZZZ................_.S########S(((|
    |..^|.........ZZZZZZZ..................|        |(((|
    ----------...---...---...---...---&&&|-|        -----
             |.g.| |.g.| |.g.| |.g.| |.g.|
             ----- ----- ----- ----- -----

There are two spiked pits in the stair room. The X mark indicates a burned message reading "Those Not of Moloch, Begone!".

The niches on the sides of the temple each contain a statue gargoyle, and the main area contains a bone devil, a babau, a barbed devil, a vrock, a horned devil, a hezrou, and 21 random Z; notably, this can include ghoul queens, which are not randomly generated otherwise and considered extremely dangerous.

The room on the far right contains nine piles of treasure, each composed of a chest, a wax candle, a random amount of gold, and three random objects. In dNetHack, the center chest also contains a scroll of consecration.

Strategy

Before walking further into the temple, use telepathy or monster detection to check for any ghoul queens: they possess dual spellcasting attacks, can summon nasties, move at the same base speed as you, and are not covetous - this means will happily sit outside of the ring of monsters they have summoned, continually summoning more. Ghoul queens should be your highest-priority targets, equal to or even above the hostile priests. When cutting through the random Z to reach any ghoul queens, try to avoid hitting ghoul mages as well: their aggravate monster spell can result in your retreat being quickly cut off.

Be cautious when attacking the priests of Moloch, as Moloch responds with divine lightning bolts, potentially blinding you even if you have reflection/lightning resistance. They also hit fairly hard in melee and ignore Elbereth, and the summon insects spell can create far stronger insects, with specific monsters depending on the variant.

The altar

The altar to Moloch can be converted, and is one of two guaranteed altars in SLASH'EM and SlashTHEM, with the other occurring in the Lawful Quest. This may prove useful in games where very few altars generate otherwise, as the Minetown priest is the only guaranteed source of protection since the priest in the Valley of the Dead is generated hostile in those variants. Conversely, the altar here can also be used to make unholy water.

See also

Reference

From source mtemple.des file