Difference between revisions of "Themed room"
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− | {{upcoming|NetHack 3.7|}} | + | {{upcoming|NetHack 3.7.0|}} |
+ | {{languages}} | ||
+ | '''Themed rooms''' are a type of rare room that appear in ''[[NetHack]]'', based on the '[[Random vault (UnNetHack)|random vaults]]' of [[UnNetHack]]. Some themed rooms are simply unusual shapes, while others have contents unlike those that appear anywhere else. Some themed rooms can be further transformed into other [[special room]]s. | ||
− | + | ==Generation== | |
− | + | There is a {{frac|33|1033}} chance (approximately 3.2%) that the game will attempt to place a themed room instead of a normal random room. | |
− | |||
+ | ==List of themed rooms== | ||
{|class="prettytable" | {|class="prettytable" | ||
!Name | !Name | ||
− | !Can be special | + | !Can be [[Special room|special]] |
!Normal room contents | !Normal room contents | ||
!Map | !Map | ||
Line 16: | Line 18: | ||
|style="background-color:lightgreen"|Yes | |style="background-color:lightgreen"|Yes | ||
| | | | ||
− | | | + | |A common rectangular room. |
− | A common rectangular room. | ||
|- | |- | ||
|Fake Delphi | |Fake Delphi | ||
Line 23: | Line 24: | ||
|style="background-color:lightgreen"|Yes | |style="background-color:lightgreen"|Yes | ||
| | | | ||
− | | | + | |A 11×9 room with a 3×3 room in its center, imitating [[Delphi]]. |
− | A 11×9 room with a 3×3 room in its center, imitating [[Delphi]]. | ||
|- | |- | ||
|Room in a room | |Room in a room | ||
Line 30: | Line 30: | ||
|style="background-color:lightgreen"|Yes | |style="background-color:lightgreen"|Yes | ||
| | | | ||
− | | | + | |A random room with a random subroom |
− | A random room with a random subroom | ||
|- | |- | ||
|Huge room | |Huge room | ||
Line 37: | Line 36: | ||
|style="background-color:lightgreen"|Yes | |style="background-color:lightgreen"|Yes | ||
| | | | ||
− | | | + | |A very large room, with a 90% chance of containing a subroom. |
− | A very large room, with a 90% chance of containing a subroom. | ||
|- | |- | ||
|Ice room | |Ice room | ||
Line 44: | Line 42: | ||
|style="background-color:lightgreen"|Yes | |style="background-color:lightgreen"|Yes | ||
| | | | ||
− | | | + | |The floor is replaced with [[ice]]. 25% of the time, the ice melts under 2000 turns after the level is generated. |
− | The floor is | ||
|- | |- | ||
|Boulder room | |Boulder room | ||
Line 51: | Line 48: | ||
|style="background-color:pink"|No | |style="background-color:pink"|No | ||
| | | | ||
− | | | + | |Each floor space in the room has a 30% chance of having a [[boulder]] or [[rolling boulder trap]]. These cannot appear before level difficulty 4. |
− | |||
|- | |- | ||
|Spider nest | |Spider nest | ||
Line 58: | Line 54: | ||
|style="background-color:pink"|No | |style="background-color:pink"|No | ||
| | | | ||
− | | | + | |Each floor space in the room has a 30% chance of having a [[web]]. If the level difficulty is at least 9, about 80% of the webs will have a [[giant spider]] sitting on them. |
− | |||
|- | |- | ||
|Trap room | |Trap room | ||
Line 65: | Line 60: | ||
|style="background-color:pink"|No | |style="background-color:pink"|No | ||
| | | | ||
− | | | + | |Each floor space in the room has a 30% chance of having a [[trap]]. All of these traps will be of the same type, and they may have corpses and possessions on an eligible level. They can be arrow traps, dart traps, falling rock traps, bear traps, land mines, sleeping gas traps, rust traps or anti-magic fields. |
− | Each floor space in the room has a | ||
|- | |- | ||
|Buried treasure | |Buried treasure | ||
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|style="background-color:lightgreen"|Yes | |style="background-color:lightgreen"|Yes | ||
| | | | ||
− | | | + | |There is a [[chest]] buried in the floor, containing 3d4 random objects. A burned [[engraving]] pointing to the treasure ("Dig X east/west Y north/south") is also placed on a random [[floor]] space on the level.<ref>{{commit|bb3dc379bc27eaf9042f869fbbee829eeeab2e23}}</ref> |
− | There is a [[chest]] buried in the floor, containing 3d4 random objects. | ||
|- | |- | ||
|Massacre | |Massacre | ||
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|style="background-color:pink"|No | |style="background-color:pink"|No | ||
| | | | ||
+ | |There are 5d5 [[player monster]] or [[quest guardian]] corpses on the floor. | ||
+ | |- | ||
+ | |Pillars | ||
+ | |style="background-color:pink"|No | ||
+ | |style="background-color:pink"|No | ||
| | | | ||
− | + | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | |
+ | |||
+ | ------------ | ||
+ | |..........| | ||
+ | |..........| | ||
+ | |..--..--..| | ||
+ | |..--..--..| | ||
+ | |..........| | ||
+ | |..........| | ||
+ | |..--..--..| | ||
+ | |..--..--..| | ||
+ | |..........| | ||
+ | |..........| | ||
+ | ------------ | ||
+ | </replacecharsblock></div> | ||
+ | |The pillars will be [[lava]] {{frac|7}} of the time, [[moat|water]] {{frac|7}} of the time, or [[tree]]s {{frac|7}} of the time. | ||
|- | |- | ||
|Statuary | |Statuary | ||
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|style="background-color:pink"|No | |style="background-color:pink"|No | ||
| | | | ||
− | | | + | |There are 5d5 [[statue]]s and d3 [[statue trap]]s. |
− | There are 5d5 [[statue]]s and d3 [[statue trap]]s. | ||
|- | |- | ||
|Light source | |Light source | ||
Line 93: | Line 105: | ||
|style="background-color:pink"|No | |style="background-color:pink"|No | ||
| | | | ||
− | | | + | |The room is always dark, containing a lit [[oil lamp]]. |
− | The room is always dark, containing a lit [[oil lamp]]. | ||
|- | |- | ||
|Temple of the gods | |Temple of the gods | ||
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|style="background-color:pink"|No | |style="background-color:pink"|No | ||
| | | | ||
+ | |There is an [[altar]] of each alignment. The room is not an actual [[temple]] and does not contain a priest. | ||
+ | |- | ||
+ | |Ghost of an Adventurer | ||
+ | |style="background-color:pink"|No | ||
+ | |style="background-color:pink"|No | ||
| | | | ||
− | + | |One space in the room contains a [[ghost]] atop a fake bones pile consisting of the following, all of which are either cursed or uncursed: | |
+ | * 65% chance of a [[dagger]] | ||
+ | * 55% chance of a random weapon | ||
+ | * 45% chance of a [[bow]] and [[arrow]] | ||
+ | * 65% chance of a random piece of armor | ||
+ | * 20% chance of a random ring | ||
+ | * 20% chance of a random scroll | ||
|- | |- | ||
|Mausoleum | |Mausoleum | ||
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|style="background-color:pink"|No | |style="background-color:pink"|No | ||
| | | | ||
− | + | |A square room with a 3×3 subroom in the center. There is a 50% chance that there will be a [[lich]], [[demilich]], [[mummy]], [[Vampire (monster class)|vampire]] or [[zombie]] sealed and [[Meditating|waiting]] for you in the center of the room; otherwise there will be a {{mcsl|@}} corpse. There is a 20% chance that the center will have a secret door; beware. | |
− | |||
− | |||
− | |||
− | |||
− | |. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | There is a 50% chance that there will be a [[lich]], [[mummy]], [[vampire]] or [[zombie]] sealed in the | ||
|- | |- | ||
|Random dungeon feature | |Random dungeon feature | ||
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|style="background-color:lightgreen"|Yes | |style="background-color:lightgreen"|Yes | ||
| | | | ||
− | | | + | |At the center of the room is a [[cloud]], [[lava]], [[ice]], [[water]], or a [[tree]]. The room will always have an odd width and height so that there is an exact center point. |
− | At the | ||
|- | |- | ||
|L-shaped | |L-shaped | ||
Line 142: | Line 152: | ||
-------- | -------- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | | | + | |This room may appear rotated. |
− | |||
|- | |- | ||
|Blocked center | |Blocked center | ||
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|style="background-color:lightgreen"|Yes | |style="background-color:lightgreen"|Yes | ||
| | | | ||
− | | | + | <div class="ttyscreen"><replacecharsblock rules="ttymap"> |
− | A 9×9 room with the central 3×3 spaces filled with walls | + | |
+ | ----------- | ||
+ | |.........| | ||
+ | |.........| | ||
+ | |.........| | ||
+ | |...LLL...| | ||
+ | |...LLL...| | ||
+ | |...LLL...| | ||
+ | |.........| | ||
+ | |.........| | ||
+ | |.........| | ||
+ | ----------- | ||
+ | </replacecharsblock></div> | ||
+ | |A 9×9 room with the central 3×3 spaces filled with lava (70% chance), walls (15% chance) or water (15% chance). | ||
|- | |- | ||
|Circular, small | |Circular, small | ||
Line 221: | Line 243: | ||
----------- | ----------- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | | | + | |This room may appear rotated. |
− | |||
|- | |- | ||
|S-shaped | |S-shaped | ||
Line 240: | Line 261: | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
| | | | ||
− | + | This room may appear rotated or reflected. | |
|- | |- | ||
|Cross | |Cross | ||
Line 296: | Line 317: | ||
}}}}}} | }}}}}} | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
+ | |The room is not connected to the other rooms, but may appear adjacent to a corridor. It can generate alongside an actual [[vault]]. It contains a [[giant zombie]], [[ettin zombie]], or [[vampire lord]] guarding four chests. | ||
+ | |- | ||
+ | |Twin businesses | ||
+ | |style="background-color:pink"|No | ||
+ | |style="background-color:pink"|No | ||
| | | | ||
− | The room | + | |The room contains two 3×3 (interior space) [[shop]] subrooms, consisting of a weapon shop and an armor shop. Each has a 1% chance of being locked. These cannot appear before level difficulty 4, but can appear on a floor which also has a normal shop, as well as on rooms-and-corridors levels below [[Medusa's island]]. |
|} | |} | ||
− | == | + | ==Variants== |
− | + | ===xNetHack=== | |
− | + | [[xNetHack]] uses a similar lineup of themed rooms to the one listed above, along with some rooms adapted from UnNetHack and new rooms that are original to the variant. | |
+ | ==References== | ||
+ | <references/> | ||
+ | <!--{{nethack-370}}--> | ||
[[Category:Special rooms]] | [[Category:Special rooms]] |
Latest revision as of 15:19, 18 February 2024
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.
Themed rooms are a type of rare room that appear in NetHack, based on the 'random vaults' of UnNetHack. Some themed rooms are simply unusual shapes, while others have contents unlike those that appear anywhere else. Some themed rooms can be further transformed into other special rooms.
Generation
There is a 33⁄1033 chance (approximately 3.2%) that the game will attempt to place a themed room instead of a normal random room.
List of themed rooms
Name | Can be special | Normal room contents | Map | Notes |
---|---|---|---|---|
Normal random room | Yes | Yes | A common rectangular room. | |
Fake Delphi | Yes | Yes | A 11×9 room with a 3×3 room in its center, imitating Delphi. | |
Room in a room | Yes | Yes | A random room with a random subroom | |
Huge room | Yes | Yes | A very large room, with a 90% chance of containing a subroom. | |
Ice room | No | Yes | The floor is replaced with ice. 25% of the time, the ice melts under 2000 turns after the level is generated. | |
Boulder room | No | No | Each floor space in the room has a 30% chance of having a boulder or rolling boulder trap. These cannot appear before level difficulty 4. | |
Spider nest | No | No | Each floor space in the room has a 30% chance of having a web. If the level difficulty is at least 9, about 80% of the webs will have a giant spider sitting on them. | |
Trap room | No | No | Each floor space in the room has a 30% chance of having a trap. All of these traps will be of the same type, and they may have corpses and possessions on an eligible level. They can be arrow traps, dart traps, falling rock traps, bear traps, land mines, sleeping gas traps, rust traps or anti-magic fields. | |
Buried treasure | Yes | Yes | There is a chest buried in the floor, containing 3d4 random objects. A burned engraving pointing to the treasure ("Dig X east/west Y north/south") is also placed on a random floor space on the level.[1] | |
Massacre | No | No | There are 5d5 player monster or quest guardian corpses on the floor. | |
Pillars | No | No |
------------
|..........| |..........| |..--..--..| |..--..--..| |..........| |..........| |..--..--..| |..--..--..| |..........| |..........| ------------ |
The pillars will be lava 1⁄7 of the time, water 1⁄7 of the time, or trees 1⁄7 of the time. |
Statuary | No | No | There are 5d5 statues and d3 statue traps. | |
Light source | No | No | The room is always dark, containing a lit oil lamp. | |
Temple of the gods | No | No | There is an altar of each alignment. The room is not an actual temple and does not contain a priest. | |
Ghost of an Adventurer | No | No | One space in the room contains a ghost atop a fake bones pile consisting of the following, all of which are either cursed or uncursed: | |
Mausoleum | No | No | A square room with a 3×3 subroom in the center. There is a 50% chance that there will be a lich, demilich, mummy, vampire or zombie sealed and waiting for you in the center of the room; otherwise there will be a @ corpse. There is a 20% chance that the center will have a secret door; beware. | |
Random dungeon feature | No | Yes | At the center of the room is a cloud, lava, ice, water, or a tree. The room will always have an odd width and height so that there is an exact center point. | |
L-shaped | Yes | Yes |
-----
|...| |...| |...---- |......| |......| |......| -------- |
This room may appear rotated. |
Blocked center | Yes | Yes | A 9×9 room with the central 3×3 spaces filled with lava (70% chance), walls (15% chance) or water (15% chance). | |
Circular, small | Yes | Yes |
---
--.-- --...-- |.....| --...-- --.-- --- |
|
Circular, medium | Yes | Yes |
-----
--...-- --.....-- |.......| |.......| |.......| --.....-- --...-- ----- |
|
Circular, big | Yes | Yes |
-----
---...--- -.......- --.......-- |.........| |.........| |.........| --.......-- -.......- ---...--- ----- |
|
T-shaped | Yes | Yes |
-----
|...| |...| ----...---- |.........| |.........| |.........| ----------- |
This room may appear rotated. |
S-shaped | Yes | Yes |
--------
|......| |......| ----......| |......---- |......| |......| -------- |
This room may appear rotated or reflected. |
Cross | Yes | Yes |
-----
|...| |...| ----...---- |.........| |.........| |.........| ----...---- |...| |...| ----- |
|
Four-leaf clover | Yes | Yes |
----- -----
|...| |...| |...---...| |.........| ---.....--- |.....| ---.....--- |.........| |...---...| |...| |...| ----- ----- |
|
Water-surrounded vault | No | No | The room is not connected to the other rooms, but may appear adjacent to a corridor. It can generate alongside an actual vault. It contains a giant zombie, ettin zombie, or vampire lord guarding four chests. | |
Twin businesses | No | No | The room contains two 3×3 (interior space) shop subrooms, consisting of a weapon shop and an armor shop. Each has a 1% chance of being locked. These cannot appear before level difficulty 4, but can appear on a floor which also has a normal shop, as well as on rooms-and-corridors levels below Medusa's island. |
Variants
xNetHack
xNetHack uses a similar lineup of themed rooms to the one listed above, along with some rooms adapted from UnNetHack and new rooms that are original to the variant.