Difference between revisions of "Town"

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(Describing map, making slight additional adjustments)
m (Village map: typo)
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The player enters the level from the marked stair way in the unlit northwestern cavern. Outside of the cave is a wood area with several trees, three [[pit]]s and a [[squeaky board]]. Two [[bard (player monster)|bards]] and two [[musician (player monster)|musicians]] may appear within this area - each monster has an independent 50% chance of generating.
 
The player enters the level from the marked stair way in the unlit northwestern cavern. Outside of the cave is a wood area with several trees, three [[pit]]s and a [[squeaky board]]. Two [[bard (player monster)|bards]] and two [[musician (player monster)|musicians]] may appear within this area - each monster has an independent 50% chance of generating.
  
On the eastern end of the map is a field with two [[wood nymphs]] and a [[brownie]], and a shallow area in the river with two water nymphs - all of them will be generated asleep at their marked locations. The field also contains various peaceful animals - five [[sheep]], three [[lamb]]s, three [[chicken]]s, two [[goat]]s, and a [[cow]]. The four huts to the north each contain a [[peasant]], while four of the five eastern huts contain a peasant, a [[Healer (plater monster)|healer]], a [[warrior (player monster)|warrior]], and a [[Priest (player monster)|priest]] - there is also an 80% of a [[gypsy]] named Shirley occupying the remaining hut.
+
On the eastern end of the map is a field with two [[wood nymphs]] and a [[brownie]], and a shallow area in the river with two water nymphs - all of them will be generated asleep at their marked locations. The field also contains various peaceful animals - five [[sheep]], three [[lamb]]s, three [[chicken]]s, two [[goat]]s, and a [[cow]]. The four huts to the north each contain a [[peasant]], while four of the five eastern huts contain a peasant, a [[Healer (player monster)|healer]], a [[warrior (player monster)|warrior]], and a [[Priest (player monster)|priest]] - there is also an 80% of a [[gypsy]] named Shirley occupying the remaining hut.
  
 
The tower in the southwest is home to a group of thieves and their guards, all generated asleep on level creation. Outside the tower are seven [[magic trap]]s and three [[spiked pit]]s. There are three [[wolves]] and a [[werewolf]] acting as 'guard dogs' inside the entrance hall, along with an [[anti-magic field]] placed in front of the tower entrance.
 
The tower in the southwest is home to a group of thieves and their guards, all generated asleep on level creation. Outside the tower are seven [[magic trap]]s and three [[spiked pit]]s. There are three [[wolves]] and a [[werewolf]] acting as 'guard dogs' inside the entrance hall, along with an [[anti-magic field]] placed in front of the tower entrance.

Revision as of 16:53, 19 September 2021

The Town is an optional branch that appears in UnNetHack and SlashTHEM. It pays homage to the Town found at the top levels of Angband.

Generation

The Town branch can be accessed via an up staircase that always appears on the floor below the entrance to Sokoban.

Shopkeepers generated in the town area start with 1/4 the money of regular shopkeepers, due to this particular town being on the poor side.[1]

UnNetHack

In UnNetHack, the branch consists of only two floors:

  • The first floor is a large, open filler level with three wide rivers, requiring a method of crossing water to reach the town.
  • The second floor is the actual town.

SlashTHEM

In SlashTHEM, the branch has three floors:

  • The first floor is a room-and-corridors filler level.
  • The second floor contains the actual town.
  • The third floor is a village with a river running through it.

Town map

The layout of the town and the generation of the shops within are relatively similar across variants - one primary difference is that SlashTHEM randomizes the placement of the stairs and shop doors, and has an additional up stair to the third floor. The town also has its own watch patrolling the area - both versions will generate four watchmen and three watch captains.

A sink appears in both possible layouts in order to prevent the game becoming unwinnable as a result of cursed sources of levitation (i.e., a ring or boots).

Town #1

------------------------------------------------------------------------------
|............................................................................|
|...........................................-----............................|
|...........................................|...|............................|
|.........---+---.........--------..........|...|....................{.......|
|.........|.....|.........|......|........tool shop..........................|
|........armor shop.......|......|..........--+--..........----..............|
|.........-------.........pet shop.........................|..+..............|
|.........................-+------.......................light shop..........|
|..........................................................----..............|
|.......................................{....................................|
|.........................>.....................----.........................|
|...............-+---........................music shop....#.................|
|..{............|...|.........-----.............|..|.............------......|
|............general shop.....|...+.............|..|.............|....+......|
|...............-----......weapon shop..........--+-............tin shop.....|
|.............................-----..............................------......|
|............................................................................|
------------------------------------------------------------------------------

On this map, only the general shop is guaranteed to appear - the other shops each have a 23 chance to generate. There are three fountains and one sink.

In UnNetHack, four muggers, two sewer rats and a little dog are placed randomly around the town; SlashTHEM adds a pair of bandits as well.

Town #2

------------------------------------------------------------------------------
|............................................................................|
|............................................................................|
|..................>........---+-............................................|
|...........................|...|............................................|
|......---+-----............|...|...........---+---.....#.....---------......|
|......|.......|..........weapon shop.......|.....|...........|pet shop......|
|.....armor shop............-----.........music shop..........+.......|......|
|......---------............................-------...........---------......|
|......................{.....................................................|
|.......................................................{....................|
|............-------...........--+---........................................|
|............|.....+...........|....|.........------........---+----.........|
|............|.....|...........|....|.........|....+........|......|.........|
|......... potion shop........tin shop.......ring shop......--------.........|
|............-------...........------.........------.........................|
|............................................................................|
|............................................................................|
------------------------------------------------------------------------------

On this map, only the tin shop is guaranteed to appear - the other shops each have a 23 chance to generate. There are two fountains and one sink.

In UnNetHack, four muggers, two sewer rats and a kitten are placed randomly around the town; as before, SlashTHEM also generates a pair of bandits.

Village map

                                       -----------------
  ....            ...#..#.             |.@.|..@|.@.|.@.|              ....
 ..>...    #...@#..#......#.     .#....--.---.---.---.--.           ##..{..
  ...    .....#....^..#..@^..#............................#.      ###  ...
  #      .  #....#..#.....#..@.#.....n.#........q#.......q.....   #
  ##    .#....#.....#...#..#..^.....#..........q....#.q...q...... ..
   #   ....#.....#.@.^.#......#...........#.....q......qq#...........
 ....##.  ....#......#...#..#.............n......#.............#.......|---|
 ....  .. #..   ...}}}}}}}}}}}}}}.....#......#............q..........#...@.|
      ......  }}}}}}}}}}}}}}}}}}}}}}}....n............#.........c......|---|
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}........................#........@.|
}}}}}}}}}}}}}}}}}}}..........}}}}}}}}}}}}}}.}....#.......#.......c.....|---|
}}}}}}}}}}}}}}}....^............}}}}}}}}}}.}.}.}.}.............c....#....@.|
  ---------------........^...........}}}}~}~}~}n}}~}.............#.....|---|
  |@.....@|.d...|^^..^...................}~}~}}}}~}~}~}....#....q........@.|
  |@.....@+@..d^+...^............^.........}~}~}~}~}~}}................|---|
  |@.....@|.d...|----........^.........^....}~}~}~}n}..#......#..........@.|
  |@.....@------|...|......^................ }}}}}}}}  ............#...|---|
  |.@.@.@.S...'.S..'|.         ...........    }}}}}}     ............
  -------------------                          }}}}

The village encountered in SlashTHEM is derived from the Pleasant Valley level in the Lethe Patch's revised Gehennom.[2] The caverns, huts and the southwestern tower are all unlit. Randomly scattered around the village are four ravens, four monkeys, a fox and a coyote, along with five random comestibles and five other random objects.

The player enters the level from the marked stair way in the unlit northwestern cavern. Outside of the cave is a wood area with several trees, three pits and a squeaky board. Two bards and two musicians may appear within this area - each monster has an independent 50% chance of generating.

On the eastern end of the map is a field with two wood nymphs and a brownie, and a shallow area in the river with two water nymphs - all of them will be generated asleep at their marked locations. The field also contains various peaceful animals - five sheep, three lambs, three chickens, two goats, and a cow. The four huts to the north each contain a peasant, while four of the five eastern huts contain a peasant, a healer, a warrior, and a priest - there is also an 80% of a gypsy named Shirley occupying the remaining hut.

The tower in the southwest is home to a group of thieves and their guards, all generated asleep on level creation. Outside the tower are seven magic traps and three spiked pits. There are three wolves and a werewolf acting as 'guard dogs' inside the entrance hall, along with an anti-magic field placed in front of the tower entrance.

The second room contains a gang of robbers, with a street thug leader named Goda[3][4] occupying a throne flanked by two street thugs named Tonzura and Boyakky[5][4], and three muggers and a bandit lined up on each side of the room. There is a secret door in the lowest-right section that opens into a hallway with a gold golem, which leads to a small room with a wood golem that is generated on the same square as a chest and a pile of loot (representing the villagers' stolen belongings they were guarding).

The loot piled around the chest includes three gems - an obsidian, jade and agate stone - as well as a random amount of gold, a random tool, weapon, armor, and a potion. Thirteen other objects are spread around the room, and the chest itself may contain one of several items that allude to various popular franchises, some of which are of dubious quality:

References