Difference between revisions of "UnNetHack"

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[[User:Ndwolfwood|Ndwolfwood]] ([[User talk:Ndwolfwood|talk]]) 02:08, 11 June 2012 (UTC)
 
  
 
== Objects ==
 
== Objects ==

Revision as of 02:09, 11 June 2012

A user has suggested improving this page or section as follows:

"This is the start of a write-up similar to those for vanilla NetHack. It is a preliminary report and currently incomplete."

Screenshot of UnNetHack

UnNetHack 4.0.0 is a variant of NetHack 3.4.3, maintained by Patric Mueller and others.

The main intent of this fork is to put more randomness, challenges, and fun into NetHack.

It features more levels, several UI changes like automatically opened doors, the pickup thrown patch, and many gameplay-related changes.[1] Since 3.6.1 it also bundles a graphical tiles UI for Windows.

There is a European public server at un.nethack.nu.

For discussion, join the IRC channel #unnethack on irc.freenode.net or post to rec.games.roguelike.nethack.

Significant changes

UnNetHack incorporates several previously issued patches, among them the Heck² patch, menucolors, statuscolors, the dump patch with additional HTML output, the color alchemy patch, and portions of the Lethe patch. It also has a few features of SLASH'EM, and fixes the Astral call bug among others. The Castle level has also been changed. It has several different variations that are randomly generated. One example can be seen here http://desmond.imageshack.us/Himg12/scaled.php?server=12&filename=unnethackcastle.png&res=landing

The Adventurer

UnNetHack introduces no new roles but adds the vampire race from SLASH'EM as a playable race. Cavemen and Rangers, who in vanilla always start with a dog, can also start with a cat in UnNetHack.

Dungeon features

UnNetHack adds to NetHack 3.4.3 several dungeon features, among them the Aphrodite level, the Black Market from SLASH'EM, and various levels introduced by the Heck² patch. It also randomizes the order of the Elemental Planes. It adds the mall level from SLASH'EM as well however unlike SLASH'EM it is a special level that one has to travel upwards to reach to and the special staircase up is found at a much deeper level than in SLASH'EM.

Bestiary

New monsters are mainly from SLASH'EM:

Name Symbol Origin Notes
Snow ant aSnow ant.png SLASH'EM Freezing bite attack
Aphrodite nAphrodite.png SLASH'EM Steals, as a nymph
Anti-matter vortex vAnti-matter vortex.png NetHack brass Engulfs and disintegrates
Gold dragon D Nephi Breath weapon is fire, armor is a light source
Baby gold dragon D Nephi
Vorpal jabberwock JVorpal jabberwock.png L Beheads
Disintegrator RDisintegrator.png Biodiversity patch Disintegrates
Mugger @Mugger.png SLASH'EM Steals
Black marketeer @Black marketeer.png SLASH'EM One-eyed Sam
Cthulhu h / &Cthulhu.png Lethe patch casts spells, sucks brains, and confuses
Giant turtle : SporkHack blocks line-of-sight like a boulder
Wyvern DWyvern.png SLASH'EM

Moreover, Dragons have been substantially modified. All have been given new names and with the exception of gold dragons, in UnNetHack they are randomized. Their breaths, resistances and colors are different in every game. The following are the names given to dragons in Unnethack.

  • leviathan
  • tatzelworm
  • chromatic
  • lindworm
  • guivre
  • sarkany
  • amphitere
  • wyvern
  • draken

Objects

Artifacts

Other objects

UnNetHack includes a few new objects:

  • An iron safe as a container.
  • A tinfoil hat that blocks clairvoyance and impedes spellcasting.
  • Rings of gain intelligence, wisdom, and dexterity from SLASH'EM.
  • Gold dragon scales and scale mail, acting as a permanent light source.
  • Potions of blood which have nutritional value for vampires.
  • Potions of vampire blood which polymorph the player into a vampire.
  • Scroll of flood

External links

References