Difference between revisions of "Vampire lord"

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==History==
 
==History==
The vampire lord first appears in [[NetHack 3.0.0]]. Its shapeshifting abilities were added in [[NetHack 3.6.0]].
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The vampire lord first appears in [[NetHack 3.0.0]]. Their shapeshifting abilities were added in [[NetHack 3.6.0]]; this makes them somewhat better pets in previous versions and some variants based on them, as they will not shapeshift out of any armor you give them.
  
 
==Messages==
 
==Messages==
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==Variants==
 
==Variants==
 
===SLASH'EM===
 
===SLASH'EM===
In [[SLASH'EM]], vampire lords [[Need +x weapon to hit|need a +3 weapon to be hit]], and [[Monsters with hits creatures as a +x weapon (SLASH'EM)|hits monsters as +3 weapons]] themselves.
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In [[SLASH'EM]], pet vampire lords can drain blood from living victims or corpses, or else drink a [[potion of blood]] or vampire blood, for nutrition like their undead kin and player vampires; drained corpses are still eligible to sacrifice if they are not too old. Vampire lords in the dungeon generate with a [[potion of blood]] or vampire blood, and will drink non-cursed vampire blood to restore 2-10 HP - they gain nothing from drinking cursed potions. A non-vampire player that attempts to drink a blessed potion of vampire blood will polymorph into a vampire lord and suffers a −3 alignment penalty if neutral, or takes a −15 alignment penalty and [[anger]]s their [[god]] if lawful or a Monk. The polymorph is "semi-permanent" and will last until your HP is reduced to 0.
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Vampire lords [[Need +x weapon to hit|need a +3 weapon to be hit]], and [[Monsters with hits creatures as a +x weapon (SLASH'EM)|hits monsters as +3 weapons]] themselves. Like other vampires, they are often generated with [[opera cloak]]s, and can provide a valuable method of farming said cloaks, especially if it is the [[randomized appearance]] of a [[cloak of magic resistance]] - the tradeoff lies in these vampires being even harder to dispatch, depending on the cloak.
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===UnNetHack===
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{{main|Vampire (starting race in UnNetHack)}}
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As with SLASH'EM, randomly generated vampire lords in [[UnNetHack]] are also generated with opera cloaks often. The same conditions for polyself vampire lords apply as in SLASH'EM, as do the conditions for vampire lords generating with potions of blood or vampire blood and for players and monsters quaffing them.
  
 
===dNetHack===
 
===dNetHack===

Revision as of 09:41, 24 August 2022

A vampire lord, V, is a type of monster that appears in NetHack. Like the weaker vampire, they are human undead that are breathless and possess flight, regeneration and a stronger life-draining bite attack; they also possess sleep resistance and poison resistance, and will follow you to other levels if they are adjacent.

Vampire lords can polymorph at will into vampire bats, wolves or fog clouds - they often disguise themselves as the former two when outside of the player's sight, shift into the latter to flow under locked or inaccessible doors, and revert to vampire form if killed in any of these forms. Standing on any altar scares vampires, similar to standing on Elbereth or a scroll of scare monster.[1]

Players in the form of a vampire lord are warned of any human or elf, and will turn into vampire bats if they polymorph without polymorph control.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

The monster is renamed to the vampire leader, with "lord" being a male title and "lady" being a female title.

Generation

In addition to random generation, vampires lord are a rare occurrence in graveyards. All normally-generated vampire lords are hostile. Vampires can grow up into vampire lords.

At least four vampire lords are generated in Orcus-town on level creation. A vampire lord is always generated next to the Wizard of Yendor inside his tower, and one is generated within each of the Fake Wizard's Towers. The Wizard may also create a clone disguised as a vampire lord via his Double Trouble spell.

Strategy

Vampire lords are even more troublesome than normal vampires due to their higher damage, speed, AC and MR score - without drain resistance, you may find yourself drained of a few experience levels while fighting them unless you're especially careful or have MC3. Like vampires, vampire lords can wear all armor, but are much more likely to be encountered in animal or fog cloud form.

Vampire lords will revive in vampire form after you dispatch their weaker guises - they may also shapeshift to humanoid form, which retains their current HP and makes them easier to kill. A silver weapon with good enchantment and/or skill level can kill them fairly quickly regardless of form.

As pets

If you are wearing a ring of protection from shape changers, vampire lords make excellent pets - without the ring, they will normally shapeshift once out of your sight, and are weak fighters in their other forms, unable to wear armor and breaking out of any body armor they were wearing if they shapeshift into a wolf. A tame vampire lord will not shapeshift back to humanoid form unless killed or forced back to normal by the ring; players planning to keep one as a pet should identify the ring as soon as possible.

The vampire lord's base AC of 0 and access to all armor gives them higher potential for survivability compared to a normal vampire, though their silver weakness and lack of elemental resistances can still prove problematic. Additionally, their 50 MR makes them harder to tame - a regular vampire has only 25 MR, and on generally only needs two levels to become a vampire lord.

As a polyform

Vampires lords are a stellar polyself form for players - they have a base AC of 0 and are slightly faster than you at base speed, and can wear all armor and wield any non-silver weapons. Like other vampires, they do not need to eat, and the regeneration, flight and breathlessness are great properties to have as intrinsics. Also like other vampires, the form's primary weaknesses are silver and monsters with lethal passives such as cockatrices that will occur if you attack them in melee.

History

The vampire lord first appears in NetHack 3.0.0. Their shapeshifting abilities were added in NetHack 3.6.0; this makes them somewhat better pets in previous versions and some variants based on them, as they will not shapeshift out of any armor you give them.

Messages

Chatting to vampire lords in their humanoid form will produce various responses from them depending on the time of day, the monster's peacefulness and your current form.

Variants

SLASH'EM

In SLASH'EM, pet vampire lords can drain blood from living victims or corpses, or else drink a potion of blood or vampire blood, for nutrition like their undead kin and player vampires; drained corpses are still eligible to sacrifice if they are not too old. Vampire lords in the dungeon generate with a potion of blood or vampire blood, and will drink non-cursed vampire blood to restore 2-10 HP - they gain nothing from drinking cursed potions. A non-vampire player that attempts to drink a blessed potion of vampire blood will polymorph into a vampire lord and suffers a −3 alignment penalty if neutral, or takes a −15 alignment penalty and angers their god if lawful or a Monk. The polymorph is "semi-permanent" and will last until your HP is reduced to 0.

Vampire lords need a +3 weapon to be hit, and hits monsters as +3 weapons themselves. Like other vampires, they are often generated with opera cloaks, and can provide a valuable method of farming said cloaks, especially if it is the randomized appearance of a cloak of magic resistance - the tradeoff lies in these vampires being even harder to dispatch, depending on the cloak.

UnNetHack

As with SLASH'EM, randomly generated vampire lords in UnNetHack are also generated with opera cloaks often. The same conditions for polyself vampire lords apply as in SLASH'EM, as do the conditions for vampire lords generating with potions of blood or vampire blood and for players and monsters quaffing them.

dNetHack

In dNetHack, pet vampire lords will drain corpses for nutrition the same way a player vampire does, with similar conditions (i.e. corpses must be less than 3 turns of age and have blood).

A vampire lord may appear as the ruler of a randomly-generated throne room.

References