Difference between revisions of "Wand of fire"

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m (It's a ray wand but the text talked about beams. Beams don't bounce. Changed to rays.)
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The '''wand of fire''' is quite easy to identify; [[engrave]] with it and it will burn into the ground. (Engraving into [[ice]] complicates things.) It is one of those directional attack wands; in emergencies, [[you]] can use it against most [[monster]]s. The wand shoots rays of fire, dealing 6d6 damage to non-[[fire resistance|fire resistant]] targets. It does an additional 7 damage if the monster is cold resistant. The ray bounces when it hits walls or targets with [[reflection]].
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When zapped, the '''wand of fire''' shoots rays of fire.
  
You want to obtain [[reflection]] or [[fire resistance]] to guard against monsters employing a wand of fire against you. Otherwise, be careful to leave enough room so that your own bolts of fire do not bounce from a [[wall]] back at you.
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== Effects ==
  
In 3.4.3, a wand of fire's most popular use is to burn [[Elbereth]] into the ground. A wand of fire's Elbereth will never degrade, and only the player can remove the engraving (by making it disappear with a [[wand of cancellation]] or [[wand of make invisible|make invisible]], teleporting it with a [[wand of teleportation]], polymorphing it with a [[wand of polymorph]], or overwriting it with a [[wand of lightning]] or fire). It will also become useful should you find yourself [[slime]]d.
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Rays of fire 6d6 damage to non-[[fire resistance|fire resistant]] targets. It does an additional 7 damage if the monster is cold resistant. The ray bounces when it hits walls or targets with [[reflection]].
  
In 3.6.0, even a wand of fire's engravings e.g., Elbereth, are not permanent and will degrade eventually.
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Zapping yourself with a wand of fire can cure [[sliming]].
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== Identification ==
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It is quite easy to identify; [[engrave]] with it and it will burn into the ground. (Engraving into [[ice]] complicates things.)
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== Strategy ==
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In emergencies, [[you]] can use it against most [[monster]]s. You want to obtain [[reflection]] or [[fire resistance]] to guard against monsters employing a wand of fire against you. Otherwise, be careful to leave enough room so that your own bolts of fire do not bounce from a [[wall]] back at you.
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It will also become useful should you find yourself [[slime]]d.
  
 
Intelligent monsters have a chance of carrying scrolls or potions; these are almost always destroyed by the wand.
 
Intelligent monsters have a chance of carrying scrolls or potions; these are almost always destroyed by the wand.
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== History ==
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In 3.4.3, a wand of fire's most popular use was to burn [[Elbereth]] into the ground. A wand of fire's Elbereth would never degrade, and only the player could remove the engraving (by making it disappear with a [[wand of cancellation]] or [[wand of make invisible|make invisible]], teleporting it with a [[wand of teleportation]], polymorphing it with a [[wand of polymorph]], or overwriting it with a [[wand of lightning]] or fire).
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In 3.6.0, even a wand of fire's engravings e.g., Elbereth, are not permanent and will degrade eventually.
  
 
==SLASH'EM==
 
==SLASH'EM==

Revision as of 05:35, 20 January 2020

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Name fire
Appearance random
Abundance 4%
Base price 175 zm
Weight 7
Type ray
Maximum charges 8
Monster use May be used offensively by monsters.

When zapped, the wand of fire shoots rays of fire.

Effects

Rays of fire 6d6 damage to non-fire resistant targets. It does an additional 7 damage if the monster is cold resistant. The ray bounces when it hits walls or targets with reflection.

Zapping yourself with a wand of fire can cure sliming.

Identification

It is quite easy to identify; engrave with it and it will burn into the ground. (Engraving into ice complicates things.)

Strategy

In emergencies, you can use it against most monsters. You want to obtain reflection or fire resistance to guard against monsters employing a wand of fire against you. Otherwise, be careful to leave enough room so that your own bolts of fire do not bounce from a wall back at you.

It will also become useful should you find yourself slimed.

Intelligent monsters have a chance of carrying scrolls or potions; these are almost always destroyed by the wand.

History

In 3.4.3, a wand of fire's most popular use was to burn Elbereth into the ground. A wand of fire's Elbereth would never degrade, and only the player could remove the engraving (by making it disappear with a wand of cancellation or make invisible, teleporting it with a wand of teleportation, polymorphing it with a wand of polymorph, or overwriting it with a wand of lightning or fire).

In 3.6.0, even a wand of fire's engravings e.g., Elbereth, are not permanent and will degrade eventually.

SLASH'EM

In SLASH'EM, the Flame Mage role conveniently starts with a wand of fire.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.