Difference between revisions of "Water elemental"

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===NetHack brass===
 
===NetHack brass===
 
In [[NetHack brass]], water elementals are given an additional engulfing attack that can cause a [[delayed instadeath]] by [[strangulation]] (which is flavored as "drowning" while being distinct from [[drowning attack]]s) and a rust-inducing passive. This makes them among the more dangerous elementals to encounter, as their engulfing can suffocate you if you do not break out in time, and will often cause significant water damage to your even if you survive.
 
In [[NetHack brass]], water elementals are given an additional engulfing attack that can cause a [[delayed instadeath]] by [[strangulation]] (which is flavored as "drowning" while being distinct from [[drowning attack]]s) and a rust-inducing passive. This makes them among the more dangerous elementals to encounter, as their engulfing can suffocate you if you do not break out in time, and will often cause significant water damage to your even if you survive.
 
===UnNetHack===
 
In [[UnNetHack]], the first alternate layout of the [[Castle (UnNetHack)|Castle]] generates two fire elementals in the lava chamber at level creation.
 
  
 
===dNetHack===
 
===dNetHack===

Revision as of 10:27, 4 December 2023

A water elemental, E, is a type of monster that appears in NetHack. It is an amphibious, unsolid elemental that is strong and capable of swimming. A water elemental has a single strong claw attack, and possesses poison resistance and stoning resistance.

Generation

Randomly generated water elementals may be peaceful towards neutral characters. Water elementals generated on the Plane of Water will have three times as many hit points.[1][2][3]

In addition to random generation, a water elemental may also be generated as a minion of a neutral god. Quaffing from a sink has a 120 chance of generating a water elemental if they are not extinct.

Nineteen hostile water elementals are generated across the Plane of Water at level creation.[4]

Water elementals are not a valid target for genocide. A water elemental does not leave a corpse upon death.

Strategy

Water elementals have the strongest single attack among elementals, but are incredibly slow at 6 base speed and can easily be outrun and kited.

History

The water elemental first appears in NetHack 3.0.0.

Variants

SLASH'EM

In SLASH'EM, at least one water elemental is generated within the Cloud Bank of the Lawful Quest at level creation, with a 35 chance of a second one being placed nearby.

The Ice Mage quest artifact, The Storm Whistle, can be invoked to summon tame water elementals.

NetHack brass

In NetHack brass, water elementals are given an additional engulfing attack that can cause a delayed instadeath by strangulation (which is flavored as "drowning" while being distinct from drowning attacks) and a rust-inducing passive. This makes them among the more dangerous elementals to encounter, as their engulfing can suffocate you if you do not break out in time, and will often cause significant water damage to your even if you survive.

dNetHack

In dNetHack, 110 of the monsters randomly generated on the Water Temple level of the Chaos Temple Quest will be water elementals.

Water elementals take double damage from the Horrid Wilting active power of Iris, Friend from Afar.

SpliceHack

In SpliceHack, a hostile water elemental is generated on the Plane of Ice at level creation.

EvilHack

In EvilHack, water elementals are given a rust-inducing passive and an additional engulfing attack that causes delayed instadeath by suffocation, similar to NetHack brass.

SlashTHEM

SlashTHEM adds the greater water elemental, though water elementals cannot grow up into them. Water elementals leave behind shallow water upon death, and are generated in the same levels as in SLASH'EM.

The Firefighter quest artifact, the Fire Chief Helmet, can be invoked to summon tame water elementals, with a 34 chance of generating a standard water elemental, and a 14 chance of creating a greater water elemental. The Storm Whistle is changed to instead summon tame ice elementals and ice vortices.

References

  1. src/makemon.c in NetHack 3.6.7, line 45: elementals and home planes
  2. src/makemon.c in NetHack 3.6.7, line 1012: max HP for elementals on home planes
  3. src/makemon.c in NetHack 3.6.7, line 1825: max HP gain for elementals on home planes
  4. dat/endgame.des in NetHack 3.6.7, line 457